Tinkerer Posted July 4, 2017 Report Share Posted July 4, 2017 Hello, fine peoples! Just another random card coming to ya fresh and hot. Dr. DNACounter TrapActivate when a card or effect is activated. If that card or effect states a card type(s) (Monster, Spell, or Trap) or a monster type(s), you can declare an equal number of types: the card or effect affects the declared type instead. This is surprisingly versatile. Like... insanely so. Say you face Zoo, and they use Broadbull. Flip this and declare "Sea Serpent" and its effect sizzles. You could stop True Kings from getting their Wyrm-based shenanigans going. In terms of future stuff, think Trickster Lightstage. You flip this on its activation, then instead of grabbing a Trickster monster, you could force them to grab a Spell/Trap instead (probably Spell amirite?). You could even use it on, say, your own Broadbull, RotA, E-tele, whatever and search off things that are different types (Broadbull grab Maxx "C" anyone?). Lots of weird little applications, but the fact that it doesn't inherently do anything on its own and could end up as a dead draw when in a bad position balances this out I think. Thoughts? Any more applications you can think of? Feel free to let me know. CnC much appreciated as always! Cheers! Link to comment Share on other sites More sharing options...
Tinkerer Posted July 5, 2017 Author Report Share Posted July 5, 2017 Bump Link to comment Share on other sites More sharing options...
Darj Posted July 9, 2017 Report Share Posted July 9, 2017 This card would be too good, IMO. It can effectively pseudo-negate most effects by switching into a target the opponent doesn't have, or boost them with example on Maxx C mentioned in the opening thread; from the card text it also looks like it can re-direct negation effects like Crystal Wing Synchro Dragon's, and force it to negate a Spell/Trap instead, and since it was already activated, in theory it should leave your monster untouched. So... I cannot really think of a situation where this would be a dead draw, except when the opponent already has an established board, but that goes to many other cards as well so it's kind of a moot point. Not to mention that it has an Spell Speed 3 apparently just because it can, because the Counter Trap type is usually reserved for cards that negate something, while this doesn't directly negate anything; think of Dimensional Barrier being a Normal Trap.Even if currently the game may be too fast for a negation Counter Trap, this remains a a solid, all-around disruption/booster card. Changes I have in mind is removing the overkill-ish Counter type, not splitting the declaration into Spell or Trap but Spell/Trap so you can't do silly tricks like "your MST now targets only Traps; oh, there isn't any face-up on board and Set cards cannot be targeted because it is unknown if they are Spells or Traps", and/or disable it from affecting your own effects so you can't search for crazy stuffs like Maxx C and whatnot; or perhaps just sticking with Type change to stay in theme with DNA Surgery. Link to comment Share on other sites More sharing options...
Tinkerer Posted July 9, 2017 Author Report Share Posted July 9, 2017 Thanks for the look. Thinking through it more, this effect really mostly works against searches and negation effects. You mentioned MST, but this effect shouldn't work against that since the target has already been chosen by the time you can activate this card. Same with most spot removal, the targets are usually chosen before this can activate in response meaning that even though the target may now be illegal, it won't stop the effect from hitting the target anyway. It being a counter trap is supposed to help counter other counter traps since they usually affect a specific card type without specifying the card itself. Having this be a normal trap loses out on that benefit for very little reason imo. I realize I probably outlined the card better in this post than my OP, so if the card doesn't actually work as how I'd explained, I would appreciate any rewording suggestions. Link to comment Share on other sites More sharing options...
Darj Posted July 9, 2017 Report Share Posted July 9, 2017 I see, since the card text mentioned "effects affects the declared Type instead", I assumed it would also mess with effects that were already activated and resolve after this card. And I see now the appeal on making this a Counter Trap, and it makes sense. Still, I find a Counter Trap that doesn't negate anything as odd; not that it's something that can't be done and some do exist after all. Yeah, a rewording would help but IDK how I would write it at the moment, I may think about it later. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.