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[Card Guessing] Linkuriboh


Thomas★Zero

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Well with the reveal that by name were getting Linkuriboh as a Jump Promo in the OCG with no info besides its name revealed I decided to try laying out a guess for what its effect is. I don't know if this does or doesn't follow card making rules for advanced though this card be moved if notifying that its in the wrong section. Link for info here > https://ygorganization.com/ocg-upcoming-saikyo-jump-promo/

 

Linkuriboh

LIGHT

Link: D

Fiend/Link/Effect

1 Monster

When this card is Link Summoned, you can apply 1 of the following effects.

* Special Summon 1 "Kuriboh" Monster from your deck or GY to your side of the field.

* Add 1 "Kuriboh" Monster from your deck or GY to your hand.

While theirs a monster in a zone this card points to, this card cannot be destroyed either by battle or by card effects. Any Battle damage you take involving this card becomes 0. You can only Link Summon "Linkuriboh" once per turn.

ATK/300 LINK-1

 

So Linkuriboh by my guess of its design will likely be a link 1 Link Monster based on its name where it can either add monsters to your field like Winged Kuriboh or to your hand like Rainbow Kuriboh to set up your defences. Then it will have a effect to protect itself while a monster is linked to and will generally not have you take damage if its attacked.

 

In all Linkuriboh ideally will come out as our decent generic Rank 1 Link Monster that will help support players with general Extra Deck plays in their main monster zones while providing defensive back up with its search/summon effect.

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Guessing effects for a name shouldn't be an issue for the section, IMO. After all, if you didn't guess right, you can always rename it to make it a proper custom card.

 

Anyway, I would love if it was something like this. Generic Link1 will enable Sangan-like monsters to float without the need of another monster on the board; then, by Summoning a Kuriboh monster right away, it will allow you to Summon a Link2 right away, encouraging the use of the existing Kuribohs as techs for laddering into a Link2 and Linking your Zones; Kuriboh would be to go-to Kuriboh to tech IMO, since with its grave effect in can bring Linkuriboh back, this time on a MM Zone, to extend on your Link laddering combos, or just as fodder for a card/Tribute.

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