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MOKEY MOKEY MOKEY MOKEY MOKEY MOKEY (I'm making Mokey Mokey support if you couldn't tell)


Eshai

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Released back way back in Ancient Sanctuary in 2004, this card has been an icon that most of us remember from GX when that idiot in the anime would put people to sleep with his skills.

 

Apparently, Konami forgot about it though, considering they gave a lot of gen 1 icons competitive support, but not a single dime to Mokey Mokey. I am here to fix that.

 

Mokey Mokey Swing (because swings have a similar motion to Pendulums and I thought it would be cool to draw.)

 

LIGHT/1 Fairy/Pendulum 0/2 scale 300 atk/100 def:

Pendulum: You can place 1 "Mokey Mokey" pendulum monster from your deck into one of your unoccupied pendulum zones. The effect of "Mokey Mokey Swing can only be used once per turn, and once that turn. While this card is in a Pendulum Zone, you can only Pendulum Summon level 2 or lower monsters.

 

SO a couple things here. For starters, it's a Pendulum monster that fills the pendulum zones on its own, but all of the Mokey Mokey Pendulum monsters will only be able to summon level 1 monsters in tandem with each other. This is here to acknowledge the existence of Link Format, and the death of Extra Deck Pendulum Summoning without a proper link monster. This effect essentially allows you to save another "Mokey Mokey" in your hand to Pendulum summon. The restrictions are meant so that people can't abuse the 0 scale in other decks unless they're planning on summoning level 2 or lower monster(s). 

 

Mokey Mokey Exclamation (this one will have an Exclamation point on his head rather than a Question Mark)

 

LIGHT/1 Fairy/Pendulum 0/2 scale 400 atk/0 def: (That 400 atk. So much better than 300 atk)

Pendulum: You can destroy 1 "Mokey Mokey" card you control to add 1 "Mokey Mokey" card from your deck to your hand. The effect of "Mokey Mokey Exclamation" can only be used once per turn, and once that turn. While this card is in a Pendulum Zone, you can only Pendulum Summon level 2 or lower monster(s).

 

This sets up a lot of your plays. You can destroy itself to add Swing to your hand so that you have that 1 monster in your Extra Deck you can summon, and then use Swing to get Exclamation and whatever other Mokey Mokey monster that's in your hand onto the field. 

 

Mokey Mokey Inside Agent (You know how Venus summons Mystical Shine Balls from your hand or deck? Well...)

 

LIGHT/2 Fairy/Effect 900 atk/0 def: 

 

You can pay 1000 life points: Special Summon as many "Mokey Mokey(s)" from your deck as possible. They cannot attack, and destroy them during your end phase. You cannot summon monsters from your Extra Deck for the rest of the turn, except "Mokey Mokey" monsters.

 

I'm just imagining the kind of picture I can draw for this. Note that it doesn't say Mokey Mokey monsters. This is to promote running Mokey Mokey if you weren't going to. Now I'm forcing you to. Also, an Agent, if you can get that to work with Agents. The restrictions are meant to add at least some skill to the deck, but considering you're probably summoning Queen with this I wouldn't stutter.

 

Mokey Mokey Mass Manufacturing (A different take on Dark Factory of Mass Production)

 

Field Spell (duh)

This card is treated as "Sanctuary of the Sky" on the field and in your GY. Once per turn, you can shuffle 2 "Mokey Mokey" cards from your hand and/or GY to your deck, and draw 1 card. Increase the atk of all "Mokey Mokey" monsters by 1000, Special Summon 1 "Mokey Mokey King" from your Extra Deck, ignoring it's summoning conditions.

 

Sanctuary of the Sky if you really want to do Mokey Agents, the shuffling effect so that you can recycle your very limited resources, but that might be too good for a deck like this. Atk boost is reminiscent of previous cards that would make otks possible, but since the consistency has boosted to this amount I think instantly putting them at 3000 would be a bit much. I also wanted Mokey Mokey KIng to be at least playable since it has a nice effect for Link Summoning.

 

 

Mokey Mokey Queen (I already have a king, don't I?)

 

LIGHT Fairy/Link 1300 Atk/Link-3 ("Link monster in Mokey Mokey?" you say, "Nonsense!")

When this card is Link Summoned, you can Special Summon as many "Mokey Mokey" monsters as possible from your Deck into Linked Zones. You cannot Special Summon other monsters the turn you activate this effect, except "Mokey Mokey" monsters. Increase the atk of "Mokey Mokey" monsters linked to this card by 1000. When this card leaves the field, you can Special Summon 1 "Mokey Mokey King" from your Extra Deck, ignoring it's summoning conditions.

 

Alright, you may be wondering why you can Summon Mokey Mokey King or why that would even be relevant. Well, when "Mokey Mokey King" leaves the field, he summons whatever Mokey Mokeys are in your GY, which might be 3 with Inside Agent, and then if your opponent doesn't kill the Mokey Mokey then you could Link Summon another Queen. You could also use King in another Link Summon to summon the 3 Mokey Mokey as well if that's what you want to do. Also with the field Spell, your Mokeys can have 3000 atk. Happy?

 

This is all of them for now. I'm kinda new on this website, so I'm going to try to make and help a couple other people make archetypes while I'm here. I'm thinking of also remaking the "Guardian" archetype and helping the LV monsters get some good stuff, so If you have any constructive criticism (other than that MOKEY MOKEY ARE SERIOUSLY OP AND NEED TO BE NERF'D), or some ideas for my other projects, then I welcome it with open arms. 

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bump

also pls reply I don't want this comment to just die in the flood of content that this website gets.

 

Note that the bump period is 12 hours or more, not 1 hour 30 minutes. Please remember this for the future. If no one replies right away, it is not the end of the world.

 

Also, section's usually pretty inactive; it is unlikely this will slip to page 2 for a couple days. 

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