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Aikon Archetype (remake of the Moyufutsusa group project)


Eshai

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<skip to cards if you don't care about backstory>

So I was looking at a group project recently that had a LOT of cards. Estimated around 30~40 different cards was a bit much for me, but after 3 hours of working on it, I had a solid idea of what I thought would make the archetype work together thematically and mechanically. However, it was "necro'd" (which I still don't know what that means but I guess it meant it wasn't getting any traction and was essentially a dead post that the moderators don't want on the front page, but don't take my word for it.

Anyway, I kept working on the archetype and figuring out what I could take out, what I could change, and how I could make it into something of my own. So here were my ideas:

- I shortened the archetype to around 13 cards that work well together rather than making 30-40 cards that half of being redundant. I typically like making archetypes of around 8 cards but 13 isn't out of the ball park for me.

- Since the archetype was mainly a throwback to iconic cards of the generations, I thought instead of "Moyufutsusa" to just call them "Aikons" (which is the literal katakana wording for Icon). Despite taking 3 years of Japanese and searching vigorously online I still don't know what it means, so I figured a more straight forward approach for the name would be a bit easier to comprehend.

- The archetype was focused on being sorta like the D/D/D archetype where they could summon all sorts of monsters, but they also included Ritual monsters. However, I'm excluding Pendulums and making it so that the idea is that you can Ritual, Fusion, Synchro, and/or Xyz Summon during the opponent's turn, similar to how T.G, Accel Synchron, Crystrons, and PSY-Frames function.

- For the Extra Deck, I'm making 1 of each kind (excluding Links for now) and 1 Ritual monster. There were many of these in the list of cards they had but many rather didn't support the archetype or were jargon in how the archetype functioned. I'm also switching up the sub typing of the Iconic monsters in YGO.  By that I mean Stardust is going to be a Ritual Monster, Utopia a Fusion Monster, Gandora (I'm reaching but it makes more sense in context) as a Synchro monster, and Neos as a Xyz monster.

Also if I wasn't clear most of the effects have some grounding of where they came from, so despite the fact that the mechanical ideas I had in mind are far cry from the inspiration and that many of the cards are different in key ways, I'd be mean to say this was purely my work. THIS IS STILL A COLLABORATION, it's just that I've done a lot and that I'd like to call myself the editor for this archetype, not the inventor. Thank you for all of you that participated in creating the original cards, as this couldn't have been done without you.

 ①②③

Future Aikon (based on Moyufutsusa - Future Champion):

2500/2000 Light/7/Warrior/Effect:

You can only use each of this card’s effects once per turn.

① If your opponent attacks while they control more monsters than you do: you can Special Summon this card from your hand and 1 level 6 or lower “Aikon” monster from your hand or deck, but banish it during the End Phase.

②  “Aikon” monsters cannot destroyed by card effects the turn this card was Special Summoned by it’s own effect.

 

This is the main monster. It has similar stats to Elemental Neos but with an actual effect. The idea of this in the first place was to be coupled with monsters that would activate their effects when Special Summoned by it, but there were very few cards that even attempted to do this. It uses to only protect itself but I figured protecting the other monsters you summon might make it a bit better for the archetype as a whole.

 

Aikonic Kuribond

300/200 DARK/1/Fairy/Effect:

<This card is treated as a “Kuriboh” monster>

① If this card is Special Summoned by an “Aikon” card’s effect: you cannot take battle damage for the rest of this turn.

② During your opponent’s Battle Phase: You can banish appropriate Fusion Materials for the Fusion Summon of an "Aikon" monster (without using Polymerization), including this card, from your hand and/or side of the field; Fusion Summon that monster.

 

This card was originally a monster with a Kuriboh as a picture and had some similar effects, but it wasn't actually a Kuriboh. The actual katakana for Kuriboh is "Kuribo" so the monster would be treated as a Kuriboh. Although just in case the card is treated as a Kuriboh monster if you really cared. This monster upgrades Future Aikon's effect and makes it so you don't take battle damage for the rest of the turn, and allows you to Fusion Summon this card and Future Aikon to summon the Fusion monster. This effect of sorts is going to be a trend among the cards so don't forget it.

 

Aikonic Synchron

500/1400 DARK/1/Machine/Tuner/Effect:

① If this card is Special Summoned by the effect of an “Aikon” monster: you can add 1 of your banished “Aikon” monsters to your hand.

② During your Battle Phase: you can immediately Synchro Summon using this card and other “Aikon” monster(s) you control as Synchro materials; but if you do banish this card when it leaves the field.

 

It's an archetype level 1 Steam Synchron but it can be Special Summoned from your deck with another monster already on the field to Synch with. This will get to your Synchro Monster version of Gandora, which is supposed to reconcile the fact you can't Black Rose because Future Aikon is a level 7. You can also potentially Summon Trish (a moment of silence for the loss of KaminaKat) or Quariongandrax, but I'm pretty sure Trish misses timing if you try to summon it during your opponent's turn so maybe not. Or you can just summon a level 8 Synchro, which there a lot of anyway.

 

 

Aikon Gogadoba (adaptation of Hyper Blocker and ALL of Yuma's monsters)

1600/1800 EARTH/4/Warrior/Effect:

① If this card is Normal Summoned or Special Summoned by the effect of an “Aikon” card: you can target 1 monster you control with a level; this card's Level becomes the current Level of that monster.

② During the opponent’s Battle Phase: you can immediately Xyz Summon using this card and other “Aikon” monster(s) you control as Xyz materials, but banish this card when it’s used as a Xyz material.

 

I added some versatility to your Xyz Summoner since there are a lot of levels of monsters in this deck (now that I look at it more like 3-4 levels),  Other than the "Aikon" xyz there aren't many rank 7s that interact on the opponent's turn. Maybe Red Eyes, but that isn't too important. He's essentially Yuma's onomatopoeia monster's names all in one. Gagaga, Gogogo, Zubaba, and Dododo, with Gagaga Magician's effect in particular. It also doesn't specify that you have to use him as a Xyz material, so if you already have an Aikon Synchron out you can Synchro Summon a LV 8, but that would be a bit harder since your opponent would have to control 2 monsters for Future Aikon to work.  

 

Aikon Senju 10000 (Senju/Manju)

1400/1300 EARTH/4/Machine/Effect:

You can only use each effect of "Aikon Senju 10000" once per turn.

If this card is Normal Summoned or Special Summoned by the effect of a “Aikon” card: you can Tribute this face-up card; Take 1 “Aikon World Calling” from your Deck, and either activate it or add it to your hand.

You can banish this card is your graveyard: Add 1 “Aikon World Calling” from your Banished Zone to your hand.

 

Senju 1000 hands is an iconic card, right? This was a bit harder than the previous ones to design around since Ritual Summoning isn't an Extra Deck Summoning mechanic, but Metaverse on the Yugioh wiki saved me for the wording. Also, you'll find out that "Aikon World Calling" isn't a Ritual Spell, but it allows you to Ritual Summon. Tbh the only reason they made Ritual Spells a Spell sub-type is that the mechanic even for the first generation of Yugioh was inconsistent. My version is a Quick-Play Spell that can do a bit better than just Ritual Summon. This card was also entirely my idea, so yay for contributing.

 

Aikonic Melody

1000/100 EARTH/4/Spellcaster/Tuner/Effect:

This card can be treated as Level 1 monster for the Synchro Summon of an “Aikon” Synchro monster. You can only use each effect of "Aikonic Melody" once per turn.

When you Special Summon an "Aikon" monster from your Deck or Extra Deck: You can Special Summon this card from your hand or GY, and if you do, take 1000 damage.

② You can use “Aikon” monsters in your hand in the Fusion, Synchro, or XYZ Summon of an “Inverted Aikon” monster.

 

Originally Moyufutsusa - Silent Tune, I figured this name made a bit more sense since it's referencing the Yugioh themes. Maybe I could make some more of these Iconic Music monsters as a sub archetype. This is just an adaptable card that can help keep your plays going. Tuner, level 4, Special Summon from the grave during the opponent's turn, allows for you to summon a level 9 Crystron Quariongandrax with Synchron and Future Aikon.

 

Inverted Aikon Spectral Stardust

2600/2100 LIGHT/7/Wyrm/Ritual/Effect:

Must first be Ritual Summon this card with "Aikon World Calling” or Special Summoned by an “Aikon” card’s effect. You can only use each effect of "Inverted Aikon Spectral Stardust" once per turn.

When this card is Ritual Summoned: negate the effects of all monsters your opponent controls until your next End Phase.

During the Battle Phase (Quick Effect): You can Tribute this card; add 1 “Future Aikon” from your deck to your hand. During the End Phase, if this effect was activated (and was not negated): You can Special Summon this card.  

 

Similar to Stardust in that it negates stuff, but a bit more aggressive in that it Skill Drains all your opponent's monsters. The famous "tribute and revival" effect of Stardust instead adds a "Future Aikon" from your GY to your hand to use during the Battle Phase, synergized with Future Aikon's summoning requirements.

 

Inverted Aikon Unified Utopia

2600/2100 LIGHT/7/Warrior/Fusion/Effect:

2 "Aikon" monsters

You can only use each effect of "Inverted Aikon Unified Utopia" once per turn.

“Aikon” monsters are unaffected by card effects the turn you Special Summon this card

When your opponent attacks an “Aikon” monster you control: you can Special Summon 1 "Fan of Aikon" (Machine-Type/LIGHT/Level 1/0 ATK/0 DEF) to your opponent’s side of the field in Attack Position, and if you do: Special Summon 1 of your banished "Aikon" monsters.  

 

The token might not make much sense at the moment but it gives your opponent another monster to control, which means you can use Future Aikon's effect again if they suddenly control more monsters because of the token.

 

Inverted Aikon Harmonized Gandora (Destructor/Gandora Adaption)

2600/2100 DARK/8/Wyrm/Synchro/Effect:

1 Tuner + 1 “Aikon” non-Tuner card (card because Silent Tune’s effect)

You can only activate each effect of "Inverted Aikon Harmonized Gandora" once per turn.

① If this card is Synchro Summoned: you can pay 1000 LP; Switch all Defense Position monsters your opponent controls to face-up Attack Position. Then, this card gains 200 ATK for each.

② Your opponent must attack this card with all monsters they control, if able.

 ③ During the End Phase: You can Tribute this card; add 1 “Future Aikon” monster from your deck to your hand.  

 

Inverted Aikon Neos Quaternion

2600/2100 LIGHT/7/Warrior/Xyz/Effect:

2 level 7 "Aikon" monsters

You can only use each effect of “Inverted Aikon Neos Quaternion” once per turn.

When this card is Xyz Summoned: You can add 1 of your banished "Aikon" cards to your hand.

While your opponent controls more monsters than you do (Quick Effect): You can banish appropriate Fusion Materials for the Fusion Summon of an "Aikon" monster (without using Polymerization), on your side of the field and/or Xyz material attached to this card and Fusion Summon that monster.

③ During the End Phase: While this card has no Xyz Materials; banish this card.

 

Ever wanted to use Xyz materials as Fusion materials? Now you can. Have fun. Other than that it continues your plays by Special Summoning another Aikon, which can also be used for the Fusion Summon of Utopia.

 

Future City - Aikon

Field Spell

You can only activate the ② and ③ of "Future City - Aikon" once per turn.

① While your opponent controls more monsters than you do: All monsters your opponent controls must attack, if able.

② If your opponent inflicts damage to you during the Battle Phase: You can add 1 "Future Aikon" monster from your Deck to your hand.

③ When either player Ritual, Fusion, Synchro, or Xyz Summons during your opponent's turn.

 

This essentially guarantees your plays, and benefits from you playing it with Metaverse, since they’ll get to the Battle Phase with a bunch of monsters and not be able to do anything about it. Unless they try to OTK with 1 monster or have only 1 monster, you can guarantee a +2 that negates all damage except the first attack, with a probable Extra Deck Summon that also draws you a card.

 

Aikon World Calling

Quick-play Spell

You can only use each effect of “Aikon World Calling” once per turn.

① Send monster from your hand or field to the GY to Fusion or Ritual Summon an “Aikon” Fusion or Ritual monster from your hand, deck, or Extra Deck.

② During either player’s turn, you can banish this card: Synchro, Xyz, or Link Summon 1 “Aikon” monster from your Extra Deck using monsters on your side of the field that meet the requirements of those cards.

③ If this card is banished, you can tribute 1 Fusion, Ritual, Synchro, or Xyz monster you control to add it to your hand.

 

This does a couple things. It means you can Ritual or Fusion Summon with the same card, Summon your Ritual Monster from the deck, and later on, Synchro/Xyz Summon during your opponent's turn without Synchron and Gogadoba. It can also thin the monsters you control out to continue the Future City - Aikon effect and your plays as well. This card is also my own idea, as I was not going to make 1 card for each Summon mechanic.

 

Invert Aikon (based on Moyufutsusa - Tempo Change and Metamorphosis)

Quick-play Spell

You can only use each effect of “Invert Aikon” once per turn.

① Tribute 1 Fusion, Ritual, Synchro, or Xyz monster you control to Special 1 “Aikon” Fusion, Ritual, Synchro, or Xyz monster from your deck or Extra Deck, ignoring the Summoning conditions, and if you Tributed an “Aikon” monster: Treat the summon as the monster’s corresponding summoning condition.

③  If this card is in your graveyard, you can banish it and return 3 of your banished “Aikon” monsters to your deck. Then, add 1 “Future Aikon” monster from your deck to your hand.

 

I’m planning on 2 more monsters: 1 based on Dark Magician and 1 based on Odd Eyes Pendulum Dragon which will be alternate Future

If you have any ideas for cards for the archetype or any constructive criticisms, comment below. I'll probably comment back later.

 

EDIT: Added another Aikon

 

Legacy Aikon (based on Dark Magician):

2500/2000 DARK/7/Spellcaster/Effect:

You can only use each of this card’s effects once per turn.

① If your opponent attacks while they control more monsters than you do: you can Special Summon this card from your hand or GY, but banish it when it leaves the field

②  When this card is Special Summoned by the effect of an "Aikon" card, you can add 1 "Aikon" card from your deck to your hand.

 

This is essentially a "back up" for Future Aikon. I don't know how many of this card you would run, but you can. Also allowed it to add even the Spells for some utility.

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Why are each monster of a different monster type (i.e. Neos being a Xyz, Utopia a Fusion, Stardust a Ritual)? o_O

Anyway as somebody who has worked on two similar works, I shall voice my opinion.

 

I think the idea is nice, but should be fleshed up much more. For reference the two works I've done are like this:

 

1) Digital Order: A Pendulum Deck made of "digital" versions of past monsters like Cyber Harpie Lady, Gearfried, Psychic Snail, etc. (encompases from DM up to Arc-V, they are all Psychics as Cyberse weren't a thing by then). Their effects were quite different from their original, although the stats remained. For this Deck what I focused on was "teamwork", the more members you controlled on the field, the stronger these monsters became (it harmonizes with the Pendulum idea). In this case the monsters are self-sufficient and I aimed to create a Bossless Deck (there were high Level monsters but they were extremely simple). Neither member of the Deck was complex but they could harmonize well in terms of working together. What I mean to show you with this, is that even if you take some "base" as a reference, you can remodel it so it become something else, and in turn give it a more fresh life, and becomes worth using. Your monsters I find to be too basic and rather underwhelming.

 

2) Living Record: Another mostly Pendulum Deck, although this one is resting in Limbo, but the idea is that the Bosses are centered on previous Aces, while the rest of the Deck have original members. The Aces (DM, Neos, Stardust, Utopia, Odd-Eyes) were all created in order to in one form or another attempt to "screw" their respective mechanics. Like DM could SS from the hand when the opp SS from the hand and when that happened he could destroy a monster (i.e. being a major pain to summoning high level monsters from the hand). Neos (here a Fusion) would make all Fusion Materials be banished. Stardust would prevent Synchros from activating their effs the turn they were Synchro Summoned, Utopia would make it so the opp had to pay a higher amount of Xyz Materials for effs. Odd-Eyes I did not finish. The rest were original monsters that provided utility, very much like you do, being able to Fuse, Synchro, Xyz, etc. on top of having a Superboss themselves. The point is not everything has to come from a base, mixing bases with original product can be a lot of fun, I mean think on Zarc.dek, the Zarc Magicians are original, and so are the Gates and Darkwurm, yet the Servant Dragons are corrupted forms of the originals and while based on something, their gimmicks and conditions give them a life of their own, as a result the Deck shines.

 

In other words if you wanna make a "Copy" Deck, you gotta REALLY make sure the copies stand out in some way from the originals, conditions, effects, etc, etc. Your product is very very weak at this point and could be fleshed a lot more to be much stronger (not broken, but it can certainly be better). I praise your choice of a Fusion Spell doubling as a Ritual (I did that once with another work). If you don't wanna use Pendulum it is your choice, but being the "tie them all mechanic" I think you'd benefit from using them in some way. If Link Rules make it awkward (I understand) I guess you could have the Field Spell do something like "You can Pendulum Summon 2 "Aikon" monsters from your ED into your Main Monster Zone" (Field Spells now are overglorified Continuous Spells that tend to be the major engines of their Decks). You don't have to do exactly what I did, but I think strengthening your product can happen and should happen. I give you the hints and some ideas, but do try to give them more of an identity and a life of their own, so that they become not only worth using, but exciting to use. I mean this is supposed to be a compilation.dek, which already sounds very strong as a concept, so it should deliver. 

 

Hopefully this wasn't too huge of a wall. Anyway, I currently rate this 5/10, but it can reach higher.

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As the TC mentioned, this was a "refined" version of Moyufutsusa; the AGM group archetype. Original Stardust monster from ours is a Ritual; albeit Level 9 and higher stats so he probably kept that. You can reference ours a few threads down from here, though it needs to be noted that Aikons are linked to Future, whereas the original cards from Moyus were their own thing. 

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Why are each monster of a different monster type (i.e. Neos being a Xyz, Utopia a Fusion, Stardust a Ritual)? o_O

I wanted to aesthetically separate the Aikons from their boss monsters since I would've rather said the name of the monsters I wanted to Special Summon rather than saying each kind of monster. This sub-archetype idea inspired me to switch up the symbol's summoning conditions so further deviate them from their sources. Hence, Inverted Aikon as in morphed or changed into something else. This was more of a throwback to what Malefics didn't do, which was actually corrupting its monsters. However, the whole point was to shorten the card text of Inverted Aikon, and I forgot to do that. Stupid me.

 

 

In other words if you wanna make a "Copy" Deck, you gotta REALLY make sure the copies stand out in some way from the originals, conditions, effects, etc, etc

 

I don't really know what you mean by "copy" deck, but if you think I'm trying to copy a card into the archetype, that's kinda the point. 

Future Aikon to himself is his own thing, despite being in stat terms Elemental HERO Neos. He has his own effect, and the idea was that he was more of an "Aspiring" Aikon, trying to become something of himself in a deck full of monsters that everyone knows.

Kuribond is not only a clever name, but his "you don't take damage" effect really synergizes with Future Aikon. If I'm going to reference cards, there might as well be a reason why I'm referencing them.

Synchron isn't even a specific monster, just an archetype. The ability is fairly unique unless you're thinking I'm referencing Steam Synchron with the a ability. I mean sure, but that's not the point of the card.

Gogadoba isn't even anything other than a Frankenstein of Yuma's monster archetypes. It is literally the exact opposite of Onomatopoeia, the point of Yuma's archetypes.

Senju 10000 is a MACHINE. It also activates a Ritual Spell from your deck by tributing itself. What part of that sentence other than the whole point of the reference is the same as Senju or Manju?

 

The Inverted Aikons have effects with some of the Aikonic features, but they're subverted from what they were originally.

Spectral Stardust instead of negating destruction by tributing itself searches when you tribute itself, which allows you with the Field Spell to continue your plays Future Aikon in hand, allowing you to potentially Summon several monsters just in your opponent's Battle Phase through.

Utopia United and  Neos Quaternion are nothing alike there counterparts, since Utopia's original effect is to stop attacks, and you'd rather want your opponent to keep attacking

Harmonized Gandora was a reach since I really didn't want to use Dark Magician in the Extra Deck. It's Mirror Force effect is more in desperation, since you'd rather your opponent attack but you'd also rather them to not kill you. It may be similar to Gandora, but it's a very limited version of Gandora since I'd rather you not force your opponent into a Black Rose Dragon that can't be destroyed by its own card effect. That in itself is a deviation from the original.

 

I don't really understand how they're so similar to the originals that you have to mention it. Konami would be just as guilty making Metaphys. I'd rather you be a bit more clear there because these cards may mirror their originals, but said mirror was warped to the point that they sent it off to a carnival to make strong-men look like a Redvine. (pls excuse my terrible sense of humor)

 

 

If Link Rules make it awkward (I understand) I guess you could have the Field Spell do something like "You can Pendulum Summon 2 "Aikon" monsters from your ED into your Main Monster Zone" (Field Spells now are overglorified Continuous Spells that tend to be the major engines of their Decks). You don't have to do exactly what I did, but I think strengthening your product can happen and should happen. I give you the hints and some ideas, but do try to give them more of an identity and a life of their own, so that they become not only worth using, but exciting to use. I mean this is supposed to be a compilation.dek, which already sounds very strong as a concept, so it should deliver. 

 

I guess this means you don't really understand what Future City - Aikon does, but it's not only an engine, it makes the whole deck work without getting PSY-Frame syndrome. I really don't like the idea of just giving the archetype a searcher, so instead, I gave it a card to revolve around in an interesting way. With the new release of Metaverse, you can activate Future City from your deck at the start of the Battle Phase while your opponent has 2 or more monsters ready to just OTK you.

 

After the first attack, you get Future Aikon, who blocks the second attack and Special Summons any of the other Aikon monsters. preferably Spectral Stardust, which will then be able to block all of your opponent's attacks since Future Aikon's effect prevents it from being destroyed by battle or card effect, and Stardust negated your opponent's entire board. Anything with lower attack also has to attack, meaning your opponent just suffered potentially huge losses while you just got a Ritual Monster and a Field Spell for just using Metaverse.

 

That is all within Link Format. Out of LInk Format, I was able to Special Summon ALL of the Extra Deck monster with the Ritual in the same turn, hence why you can only use each effect of Future Aikon once per card, since that felt pretty broken Special Summoning that many times during your opponents Battle Phase with your opponent unable to do anything about it if you went first. (Btw all of this is still with just a field spell that has 2 generic searchers)

 

I'm sorry how was this deck bad again? That seems like enough of an "identity of its own" compared to some other archetype already in the game. You have to be a bit more specific than simply saying "it needs improvement." Otherwise, I don't know what you're talking about nor edit the archetype accordingly.

 

 

I may have been a bit unclear on how the entire archetype worked together, but I'm pretty sure it works together pretty well. This took a long time to do, and honestly, I love the results. I took ~40 cards and deciphered the playstyle and idea into something that didn't have more archetype cards than Genex. I then took Future Champion (the original Future Aikon) and turned the whole deck idea into playing during your opponent's Battle Phase, which I'm pretty sure hasn't been done to this extent, not including the fact it includes Rituals, Fusions, Synchros, Xyz, and included them a lot better than the Call of Cthulhu fan fiction Entities did.

 

Hopefully this wasn't too huge of a wall. 

 

Sorry for the even bigger wall

 

P.S. If you think the deck isn't consistent enough I'm probably going to add another Future Aikon that's related to Dark Magician, so that may help.

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I don't really know what you mean by "copy" deck, but if you think I'm trying to copy a card into the archetype, that's kinda the point. 

Future Aikon to himself is his own thing, despite being in stat terms Elemental HERO Neos. He has his own effect, and the idea was that he was more of an "Aspiring" Aikon, trying to become something of himself in a deck full of monsters that everyone knows.

Kuribond is not only a clever name, but his "you don't take damage" effect really synergizes with Future Aikon. If I'm going to reference cards, there might as well be a reason why I'm referencing them.

Synchron isn't even a specific monster, just an archetype. The ability is fairly unique unless you're thinking I'm referencing Steam Synchron with the a ability. I mean sure, but that's not the point of the card.

Gogadoba isn't even anything other than a Frankenstein of Yuma's monster archetypes. It is literally the exact opposite of Onomatopoeia, the point of Yuma's archetypes.

Senju 10000 is a MACHINE. It also activates a Ritual Spell from your deck by tributing itself. What part of that sentence other than the whole point of the reference is the same as Senju or Manju?

 

The Inverted Aikons have effects with some of the Aikonic features, but they're subverted from what they were originally.

Spectral Stardust instead of negating destruction by tributing itself searches when you tribute itself, which allows you with the Field Spell to continue your plays Future Aikon in hand, allowing you to potentially Summon several monsters just in your opponent's Battle Phase through.

Utopia United and  Neos Quaternion are nothing alike there counterparts, since Utopia's original effect is to stop attacks, and you'd rather want your opponent to keep attacking

Harmonized Gandora was a reach since I really didn't want to use Dark Magician in the Extra Deck. It's Mirror Force effect is more in desperation, since you'd rather your opponent attack but you'd also rather them to not kill you. It may be similar to Gandora, but it's a very limited version of Gandora since I'd rather you not force your opponent into a Black Rose Dragon that can't be destroyed by its own card effect. That in itself is a deviation from the original.

 

I don't really understand how they're so similar to the originals that you have to mention it. Konami would be just as guilty making Metaphys. I'd rather you be a bit more clear there because these cards may mirror their originals, but said mirror was warped to the point that they sent it off to a carnival to make strong-men look like a Redvine. (pls excuse my terrible sense of humor)

 

 

 

I guess this means you don't really understand what Future City - Aikon does, but it's not only an engine, it makes the whole deck work without getting PSY-Frame syndrome. I really don't like the idea of just giving the archetype a searcher, so instead, I gave it a card to revolve around in an interesting way. With the new release of Metaverse, you can activate Future City from your deck at the start of the Battle Phase while your opponent has 2 or more monsters ready to just OTK you.

 

After the first attack, you get Future Aikon, who blocks the second attack and Special Summons any of the other Aikon monsters. preferably Spectral Stardust, which will then be able to block all of your opponent's attacks since Future Aikon's effect prevents it from being destroyed by battle or card effect, and Stardust negated your opponent's entire board. Anything with lower attack also has to attack, meaning your opponent just suffered potentially huge losses while you just got a Ritual Monster and a Field Spell for just using Metaverse.

 

That is all within Link Format. Out of LInk Format, I was able to Special Summon ALL of the Extra Deck monster with the Ritual in the same turn, hence why you can only use each effect of Future Aikon once per card, since that felt pretty broken Special Summoning that many times during your opponents Battle Phase with your opponent unable to do anything about it if you went first. (Btw all of this is still with just a field spell that has 2 generic searchers)

 

I'm sorry how was this deck bad again? That seems like enough of an "identity of its own" compared to some other archetype already in the game. You have to be a bit more specific than simply saying "it needs improvement." Otherwise, I don't know what you're talking about nor edit the archetype accordingly.

 

 

I may have been a bit unclear on how the entire archetype worked together, but I'm pretty sure it works together pretty well. This took a long time to do, and honestly, I love the results. I took ~40 cards and deciphered the playstyle and idea into something that didn't have more archetype cards than Genex. I then took Future Champion (the original Future Aikon) and turned the whole deck idea into playing during your opponent's Battle Phase, which I'm pretty sure hasn't been done to this extent, not including the fact it includes Rituals, Fusions, Synchros, Xyz, and included them a lot better than the Call of Cthulhu fan fiction Entities did.

 

 

Sorry for the even bigger wall

 

P.S. If you think the deck isn't consistent enough I'm probably going to add another Future Aikon that's related to Dark Magician, so that may help.

I'm aware that is the point, the issue is your "copies" are very underwhelming.

 

1) Yes I get it, he's meant to be an utility card.

2) Kinda makes it too dependant on this guy, and without the same consistency as PSY-Frames

3) Not sure where it is original, recycling and quick Synchro are both, very old concepts.

4) And that means it is good? Ok it mixes well with Future Aikon which is the point, and the whole Future Aikon focus is still underwhelming.

5) Ok so it is a Machine. So what? Is it more searchable? Can be summoned easier? If you're gonna make some "differences" they ought to be of practical use, flavour alone doesn't win games.

 

6) "Several monsters"? Not quite, with luck you'll be able to summon 1 more monster, and given how reliant this Deck is on Future Aikon is to perform stunts, 1 more monster almost feels like a debt being paid for how punished they are, rather than some actual proof of power.

7) Let me ask you this. Why would I summon Utopia United in the first place? Card doesn't win me duels at all, nobody on its sane mind would attack a monster that cannot be destroyed by battle, you will remove that guy through card effects or the Field even to make sure the "forced to attack" doesn't apply. The Token itself can be easily removed through self-destruction, Link Summon and what not. Quaternion conflicts with himself, he can SS other Aikon, which screws the control less monsters than the opp clause, not to mention the banish clauses, everywhere which will make "Summon from the GY" a real feat to accomplish. Ergo you will be summoning from your Hand, depleting resources. Furthermore its only use is to bring a Purple out and said Purple is an underwhelming monster not worth bringing out, also under Link Rules both of these fellas are even worse since they are weak, frail bodies that won't accomplish anything without a Blue on board and this Deck doesn't have the ability to summon them consistently.

8) This Boss' nuke ability is the only real power play I see this Deck being able to pull and it feels like God throwing you a rope to save you from Hell.

9) I get what the Field Spell is meant to do, what I'm saying is that all of that is so so weak, you might as well surrender since you're just punishing yourself solely for playing this Deck. It has atrocious consistency issues, is extremely reliant on a single monster, the Boss monsters are terrible, even more so for Link Format where they are expected to be more solid by themselves. At the very least DDs have GY-revival abusive stunts that can circumvent Link Rules and still be able to Spam. This Deck has none of that, and the Bosses this Deck brings do not even come close to DDs Bosses in terms of power.

10) Do you realize they would attempt to get rid of your backrow first? In which case Metaverse won't be a surprise, and even if it was, they'll know what is coming, and prevent an attack? If they use Armades effect, you're dead, single-handedly dead. You seem to rely too much on the "surprise factor", that any competent player will likely predict or prevent by removing the threats before attacking.

 

That is why the Deck suffers, they cannot bring stuff without Future Aikon, and the Deck depends on everything going perfectly smoothly, but any wrench in the cogs will make the machine brick Walls of Trump. I've no idea what you tested and against who, but at a first glance it doesn't seem to have been against some competent opponent, that's my impression tho since I have no idea.

 

But given the Link Era we live now, these monsters ought to be able to do more than themselves, other than "Summon companion" since they cannot abuse GY stunts the way DDs do and Future Aikon focus needs to more consistent like at least PSY-Frame tier level consistent.

 

Once more it is not that I do not understand the stunts you aim for, it is the fact that I consider them weak, frail and bricky given the reasons above.

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<This part isn't link format so be aware>

 

Turn 1: Set Metaverse, or activate Terraforming, or just activate your Field Spell. 8-9 cards of your deck can be just this. Set some other stuff.

 

Opponent turn 1: Shenanigans probably. Hope you can negate the 1 card Crystal Wing that Wind Witches can generate. Let's be fair and say they have probably had 4 monsters if you don't have the field spell up, but even then this deck was made for Tier 2, as in not game breaking.

 

At the start Battle Phase, activate Metaverse which forces the opponent to attack. They would've probably activated Twin Twister prior if they even have it, but then again Metaverse chaining to it is just as likely. 

 

First monster attacks. If you have Future Aikon use it, but I guess for the benefit of your doubt don't.

Second attack: use it because you now have it, and Special Summon Neos Quaternion, or if they have some harmful effects then use Spectral Stardust.

Second attack (repeated since they still have more monsters than you so they have to attack): Neos Quaternion uses it's effect to Fusion Summon Unified Utopia which reads...

...

<this is me realizing I forgot to complete some of the balancing changes. Utopia was actually supposed to say that your "Aikon" monsters were unaffected by card effects for the rest of the turn, but I thought that it was too easy to Summon off of Quaternion. This was the same case for the GY revival effect on Quaternion, since it was before I balanced the rest of the cards. I will fix those problems, but despite that, I'd also like to do something else with the card anyway. >

(considering that) Second attack (again (this was the funniest part of the archetype)): Unified Utopia Summons a token to your opponent's side of the field and adds back a Future Aikon that was banished from Neos Quaternion.

Second attack finally hits, probably dealing damage to your opponent rather than you, and if it doesn't whatever.

Third attack, activate Future Aikon from your hand which goes through a similar cycle. You can summon Gandora or Spectral Stardust, whichever is more appropriate at the moment.

Third attack (again since the token makes it so they still have more monsters than you unless you used Gandora)

 

Yeah there was some heavy balancing issues that I attended to that I didn't realize weren't problems, and even worse never finished them! That's my fault, so yeah there are some issues I need to attend to. The overreliance on the "unexpected" field spell is suggesting that I should probably put the effect on Gandora with a "your opponent cannot attack another 'Aikon' clause which sounds a lot more interesting than a simple board wipe." Thanks for helping me realize that. Would've probably never looked at that stuff if you didn't say anything.

 

EDIT: Done with the edits. Made Gandora, Unified Utopia, and Neos Quaternion more relevant, and added a card that can protect you if you don't have Future Aikon name "Legacy Aikon" which is based on Dark Magician. Looking to change the last effect of Future City but not at the moment.

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