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[Written][Retrained]Charubin the Inferno Paladin


herofact

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Name: Charubin the Inferno Paladin

Attribute: Fire

Level: 3

ATK:1100

DEF:800

[Warrior/Fusion/Effect]

1 FIRE monster+1 Warrior-Type monster

Once per turn: You can add 1 "Hinotama" or "Ookazi" from deck to hand.Whenever a Spell card is activated; Inflict 500 damage to your opponent. When this card is destroyed by battle or card effect: Inflict 200 damage to your opponent times the number of cards on their field and in their hand.
 
This Is one of the old school Fusion cards that I'm retraining to be both better than it's original counterpart and as faithful to the Fusion monster itself or the materials used to make said card. Since "Hinotama Soul" is the Monster counterpart of the Spell "Hinotama", and the monster was used in the original Fusion I made it a burn deck card that helps to thin the deck to get to other cards faster while dealing damage to your opponent. This is also Summonable through Instant Fusion and has synergy with the monster's effect.
 
But hey MLG "Grenosaurus" Plays FTW
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I like this idea of retraining the REALLY old Fusions, and I'd probably be willing to help. However, you must consider the abuse of Instant Fusion with each of these cards, so you'd probably want to put "must first be Fusion Summoned" or something with the really relevant cards.

 

Giving you a reason to run Oozaki sound's pretty entertaining, and then essentiall y a free Secret Barrel is pretty impressive burn, but again with Instant Fusion a ~3000 damage might be too good for 1 card to do.

 

Idk. Might even see play in Trickstar, although they don't need anymore help.

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You need to note where you are adding Hinotama/Ookazi from; I will assume from the Deck. 
 
But that being said, similar to Norden and a lot of other Fusions that are IF (Instant Fusion) targets, no one is even going to use the original mats. I mean, Igknights technically can (and I suppose could do something with it in ARC-V format with massive Pendulum destruction/resetting), but think they got better things to do. IF is something to worry about, yes, but most you'd need to deal with is Chain Burn and combo heavy Decks. Adding a Fusion-first clause would be helpful, or just tone down the burn to either the field or hand (and hard OPT).
 
Trickstars probably could go into it if they had space for IF, but they don't activate enough Spells to really do much (well, outside the FTK setup, but that's another matter).
 
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1 FIRE monster + 1 Warrior monster
Once per turn: You can add 1 "Hinotama" or "Ookazi" from your Deck to your hand. When a Spell Card is activated: Your opponent takes 500 damage. When this card is destroyed by battle or card effect: Your opponent takes 200 damage for each card they control and in their hand.

1 FIRE monster + 1 Warrior monster
Must first be Fusion Summoned. Once per turn: You can add 1 "Hinotama" or "Ookazi" from your Deck to your hand. When a Spell Card is activated: Your opponent takes 500 damage. When this card is destroyed by battle or card effect: Your opponent takes 200 damage for each card they control / in their hand. You can only use this effect of "Charubin the Fire Paladin" once per turn.

 

First is your original effect with the grammar fixed to Series 10 PSCT; second is a possible adjustment based on the suggestions. (Slashed means "choose either field stuff / hand stuff")

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