The Frost King Posted August 21, 2017 Report Share Posted August 21, 2017 Ever-Changing LandscapeType: Field SpellEffect: When a monster is Special Summoned: Apply the appropriate effect depending on that monster's Attribute. (FIRE): All FIRE monsters on the field gain 500 ATK until the end of this turn. (WATER): All WATER monsters on the field gain 500 ATK until the end of this turn. (EARTH): All EARTH monsters on the field gain 500 ATK until the end of this turn. (WIND): All WIND monsters on the field gain 500 ATK until the end of this turn. (DARK): All DARK monsters on the field gain 500 ATK until the end of this turn. (LIGHT): All LIGHT monsters on the field gain 500 ATK until the end of this turn. Link to comment Share on other sites More sharing options...
Darj Posted August 21, 2017 Report Share Posted August 21, 2017 You can simplify the effect with:If a monster is Special Summoned: all monsters on the field with the same Attribute as that monster gain 500 ATK until the end of this turn. As for the effect, my only concern that without any sort of OPT clause you can Summon multiple monsters with the same Attribute to stack the ATK boost in the same turn, and potentially inflict big damage during the Battle Phase. I would suggest an OPT, but then the card wouldn't be as good anymore. Actually... it's better if you clear up what happens if multiple monsters are Summoned at once; for instance, will there be a 500-ATK boost for each monster? Link to comment Share on other sites More sharing options...
Sleepy Posted August 21, 2017 Report Share Posted August 21, 2017 You can simplify the effect with:If a monster is Special Summoned: all monsters on the field with the same Attribute as that monster gain 500 ATK until the end of this turn. As for the effect, my only concern that without any sort of OPT clause you can Summon multiple monsters with the same Attribute to stack the ATK boost in the same turn, and potentially inflict big damage during the Battle Phase. I would suggest an OPT, but then the card wouldn't be as good anymore. Actually... it's better if you clear up what happens if multiple monsters are Summoned at once; for instance, will there be a 500-ATK boost for each monster? I'm sure as you say, the effect should be able to become a single effect, but as of right now, there are a couple differences between your version and the OP's:-Your version includes DIVINE and other non-common/joke/collector ones like LAUGH. Though this one isn't a big deal IMO.-The OP's version actually doesn't suffer from your version's issue. Each effect will either apply or not apply. You won't stack the same exact effect 500 times over. Monsters on the field whose Attribute is the same as that of a monster(s) Summoned this turn, that monster(s) gain 500 ATK, until the End Phase. ^This is by no means exact official lore based on any card, but it does is job I think. It is a continuous effect, only present until the end of the turn, non-stacking, applies to all attributes, it covers about everything it needs in my opinion. Even if the card stacked the ATK boost a ton, I think it'd be more or less alright outside of infinite loops designed especially for this a la Beaber Warrior's ATK loop from Azneyes (lol). More often than not a stacking effect would be a trigger-based effect in which only the current face-up monsters are in for the moment the boost occurs, and new Summoned ones won't just magically get previous boosts. Not to mention you are more likely to ladder them into something in the really big combo-heavy strategies that DO Summon a good enough amount of times to really make that problematic.- - - - - - As for my opinion on the actual card: I think it's a little bit bland. In the balanced form, it also doesn't give enough ATK. If it is indeed only 1 different apply x turn (as I think it should be), it'd need from 800 to 1500 ATK. Or around 1000...... 500 is an effect any old school Field Spell from Pegasus' days already kind of did (Mystic Plasma Zone, Gaia Power, Raising Air Current, Umiruka, etc.) This one would need (again) either a bigger (1 timexturn) boost, or a secondary effect. Link to comment Share on other sites More sharing options...
Darj Posted August 21, 2017 Report Share Posted August 21, 2017 I'm sure as you say, the effect should be able to become a single effect, but as of right now, there are a couple differences between your version and the OP's:-Your version includes DIVINE and other non-common/joke/collector ones like LAUGH. Though this one isn't a big deal IMO.-The OP's version actually doesn't suffer from your version's issue. Each effect will either apply or not apply. You won't stack the same exact effect 500 times over. Still, it has to state what happens when multiple monsters are Summoned (e.g. Soul Charge, Pendulum Summon). A single replacement of "monster" with "monster(s)" would do, but I don't know the card maker's intentions. Or it could be not intended to apply on multiple Summons in the first place. From the way it's written, I would think it activates the effect for each monster it is Summoned in the batch.And you are right, my suggestion would include DIVINE and other Attributes, but then it's just a matter of adding "If a DARK, EARTH, FIRE, LIGHT, WATER or WIND monster is Special Summoned:..." Link to comment Share on other sites More sharing options...
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