Sleepy Posted August 22, 2017 Report Share Posted August 22, 2017 Taunting BulkuribohDARK Level 1 [Fiend/Effect] 300/200This card's name is treated as "Kuriboh" while on your side of the field or GY. If your opponent declares an attack: You can discard this card; This turn, you can change any attack from your opponent into a direct attack. Also, all monsters your opponent controls must attack this turn, if able. You can target 1 "Kuriboh Token" on the field; destroy it, and add this card from your GY to your hand. You can only use this effect of "Taunting Bulkuriboh" once per turn. - - - - - - - The idea is to support:-Rainbow Life-Descounter Blow-Combos where you can Honest (or similar boost cards)-Monsters that do something when they kill something (like Shining Flare Wingman for example)-Monsters you might not want to have destroyed by battle this turn.-Some random obscure support for Multiply. Link to comment Share on other sites More sharing options...
Darj Posted August 23, 2017 Report Share Posted August 23, 2017 I'm surprised this isn't treated as Kuriboh on the field, and maybe in the GY and even the hand too, to further support said "Multiply". You could make the last effect work with any Kuriboh monster too, so you can turn, let's say, a Rainbow Kuriboh equipped to a monster, into this card.Other than that, the card looks good. The first effect should be effective at what it is intended to do, and I already dropped my ideas on improvements for the second effect. Link to comment Share on other sites More sharing options...
Sleepy Posted August 23, 2017 Author Report Share Posted August 23, 2017 I'm surprised this isn't treated as Kuriboh on the field, and maybe in the GY and even the hand too, to further support said "Multiply". You could make the last effect work with any Kuriboh monster too, so you can turn, let's say, a Rainbow Kuriboh equipped to a monster, into this card.Other than that, the card looks good. The first effect should be effective at what it is intended to do, and I already dropped my ideas on improvements for the second effect. Yeah now that you mention it, it crossed my mind at some point to treat it like Kuriboh, IDK why I forgot mid-way xDI'll do that. As for the other part, I didn't wanna complicate it with extra clauses. That'll be for another card. Link to comment Share on other sites More sharing options...
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