Dokutah Posted August 26, 2017 Report Share Posted August 26, 2017 Slipwyrm WIND / Level 4 / Wyrm / Normal / PendulumL-Scale 3 / R-Scale 3 Pendulum EffectYou can activate this card in hand or face-up in your Extra Deck to your Spell/Trap card zone as a Quick-play Spell card: Target 1 Spell or Trap card your opponent control; place that Target on the bottom of its owner deck. and then, you lose 1000 LP. Normal loreHaving a body partially made of the spiritual essences of the wind, this elusive and endangered creature can alter its body width at will allowing it to fly and slipped-past the tiniest fractures ATK 100 / DEF 1800 basically MST variant..definitely usable. i believe since it replace its own property as pendulum into Quick-play Spell it will properly sent to graveyard. which as we know Normal support have some advantages over it. if im going nit-picky i probably need to add "(Quick Effect)" clause on it realistically instead just slapping the Quick-play property or even omit the property transformation altogether. well the additional activation on ED is what i think will add flexibility in the link era as is making it less prone from being stuck in your ED Link to comment Share on other sites More sharing options...
Dokutah Posted August 27, 2017 Author Report Share Posted August 27, 2017 . Link to comment Share on other sites More sharing options...
Dokutah Posted August 30, 2017 Author Report Share Posted August 30, 2017 . Link to comment Share on other sites More sharing options...
Sleepy Posted August 30, 2017 Report Share Posted August 30, 2017 So you can start by getting it out as a monster with Unexpected Dai and Link/Synchro/Tribute/Fusion it into something else. Then proceed to get rid of 1 S/T by gaining it back as a Scale 3.This is a pretty powerful card indeed. Good thing the traits are mostly alright rather than amazing xDWyrm support could do something to move it around, but WIND doesn't have any good Fusions going for it or Misus Radiant versions or a Link to go for it until whenever they feel like giving us that bee. I think it is good that it isn't quick though, because even as is, I'd still find pros and cons with Eccentrick Archfiend.In fact, such an advantage is being able to operate from no card advantage and leaving you with half a scale, and not being once per turn so as long as you can keep paying LP and have fodder from the opponent to take back, you could keep placing this card and make a cute little draw combo with Echo Oscillation. Link to comment Share on other sites More sharing options...
Darj Posted August 30, 2017 Report Share Posted August 30, 2017 Such an strange mechanic. I don't know if Pendulum Effects can be activated that way, but card text can override rules, so you are safe there. Still, the effect feels too experimental to me.Was going to complain on how it can be a free +1 by activating it straight from the Extra Deck, but since it doesn't have any other effects, and +1 effects from grave like Peropero, Trickclown, etc. exist, this one should be acceptable, even with the Normal and Pendulum support it gets; it benefits from the float effects of True Kings too... except from Mariamne's, which is a shame because otherwise it would be searchable from the Deck and also they have matching Attributes... but hey, at least Bahrastos can get it on the field for you. Also WIND Level4 is nice for Chidori, but other than that, cannot think of other ways to take advantage of its Attribute, or ways to abuse the card at the moment.I also think it should be good enough as a non spell speed 2 card.All in all, a strange but good card xD Link to comment Share on other sites More sharing options...
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