Sleepy Posted September 7, 2017 Report Share Posted September 7, 2017 Roll a six-sided die and apply the result.● 1-5: Draw 1 card during each of your next N Standby Phases (N = the result).● 6: Gain 2000 LP It is a slow reward card with unreliable odds, and a 1 in 6 chance of being a -1.Though two thirds of the time you are getting pluses out of it. Due to how slow it is to reward, even when you max out the 5 potential draws, I made it so that you can actually activate multiples and stack the effect. Link to comment Share on other sites More sharing options...
Darj Posted September 7, 2017 Report Share Posted September 7, 2017 So at best it's a gradual +4, at worse a -1. IDK about the -1, I already mentioned how IMO coin and dice effects should drop this "positive and negative results" duality design, and this card is also suffers of extreme results on both sides of the spectrum. Naturally, less extreme results would make it more reliable, but that would go against your design intentions with the card. But as it stands, I would say the card is as good as Shard of Greed, which, well... it currently isn't that great, but I guess it's good enough for a casual card. Link to comment Share on other sites More sharing options...
Sleepy Posted September 7, 2017 Author Report Share Posted September 7, 2017 So at best it's a gradual +4, at worse a -1. IDK about the -1, I already mentioned how IMO coin and dice effects should drop this "positive and negative results" duality design, and this card is also suffers of extreme results on both sides of the spectrum. Naturally, less extreme results would make it more reliable, but that would go against your design intentions with the card. But as it stands, I would say the card is as good as Shard of Greed, which, well... it currently isn't that great, but I guess it's good enough for a casual card. Yeah, the card is not meant to be very turbo-friendly. It is meant to be like something you'd pull from a starter deck and have casual fun at the speed of "set Man-Eater Bug and pass" xD The card virtually has no drawback. It does nothing 1/6th of the time, it breaks even (slowly) 1/6th of the time, it is a non-removable Shard of Greed 1/6th of the time, and the other half of the time it is better.But like, the card doesn't actively make any harm to you for using it, and I didn't wanna touch on realms of Sixth Sense... That's the one thing I was trying to evade. EDIT:I changed the "-1" part for sorting out 6 instead, so that the other results give you the number they actually are.Also, the 6 result now doesn't do "nothing", but gives 2k LP heal. It is not real advantage but it should make up for things. Link to comment Share on other sites More sharing options...
Dokutah Posted September 7, 2017 Report Share Posted September 7, 2017 Time Magic Hammer could help you a bit: Roll a Six-sided Die then apply the result.● 1 through 5: until your next Nth turn Draw 1 card during each of your Standby phase (N=your dice result).● 6: gain 2000 LP seems nice. since its basically a constant +1 that can last until your 5th turn. well 2000 compensation is already punishing the overall value so i guess its fair Link to comment Share on other sites More sharing options...
~~~~ Posted September 7, 2017 Report Share Posted September 7, 2017 So at best it's a gradual +4, at worse a -1. IDK about the -1, I already mentioned how IMO coin and dice effects should drop this "positive and negative results" duality design, and this card is also suffers of extreme results on both sides of the spectrum. Naturally, less extreme results would make it more reliable, but that would go against your design intentions with the card. But as it stands, I would say the card is as good as Shard of Greed, which, well... it currently isn't that great, but I guess it's good enough for a casual card.While I agree that a well designed coinflip/diceroll cards would not have negative effect, since I believe not being able to choose which effect you get is downside enough, it is important to note that gaining 2000 LP is not, in fact, a negative effect. I actually think that this actually a great card in slow/stally decks such as Paleozoic or perhaps PSY-Frame. It helps them with advantage in the long term, which can easily turn a losing battle for the stall deck into an easy victory as it quickly becomes a grind game as it so often does with these sorts of decks, and you are getting 1 extra card every turn. The 2000 LP is nothing to scoff at either, especially in games 2 and 3 as it will often go to time. The actual major downside to this card is if you open it. It basically just takes away from the turn 1 disruption that you might have had, which could lead to getting OTK'd. Link to comment Share on other sites More sharing options...
Darj Posted September 7, 2017 Report Share Posted September 7, 2017 While I agree that a well designed coinflip/diceroll cards would not have negative effect, since I believe not being able to choose which effect you get is downside enough, it is important to note that gaining 2000 LP is not, in fact, a negative effect. I actually think that this actually a great card in slow/stally decks such as Paleozoic or perhaps PSY-Frame. It helps them with advantage in the long term, which can easily turn a losing battle for the stall deck into an easy victory as it quickly becomes a grind game as it so often does with these sorts of decks, and you are getting 1 extra card every turn. The 2000 LP is nothing to scoff at either, especially in games 2 and 3 as it will often go to time. The actual major downside to this card is if you open it. It basically just takes away from the turn 1 disruption that you might have had, which could lead to getting OTK'd. The +2000 LP wasn't there by the time I made that comment; it was updated later. Link to comment Share on other sites More sharing options...
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