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Sarcophagus Continuous Spell that doesn't make you wait 3 turns for it to Summon Spirit of the Pharoh


Eshai

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If you don't remember Spirit of the Pharoh and the 3 Sarcophagus cards, they're really old Zombie support cards that were used in GX as a means to swarm the field with Level 2 or lower Zombies. However, you have to run 3 Sarcophagus cards to Summon the monster and wait 3 turns to for a chance to even Summon it. Any preparations you have to do yourself.

 

I call BS and hence the creation of this card. 

 

Silver Sarcophagus

Continuous - Spell

This card's name is treated as "The First Sarcophagus". Once per turn: You can send 1 Level 2 or lower Zombie monster from your Deck to the GY. At the start of your Standby Phase, if you have 3 or more Zombie monsters in your GY, destroy this card. If this card is destroyed and sent to the GY: You can Special Summon 1 “Spirit of the Pharaoh” from your hand, Deck, or GY.

 
Doesn't break Zombies or anything, but it does exactly what it's supposed to do. Mill low-level Zombies to prep for Spirit of the Pharaoh, destroys itself once preparations are complete (or if you already did everything). You can also destroy it yourself (a Rude Awakening if you ask me).
 
Couple changes I might make:
  1. Make it a Field Spell so it can destroy itself if you have 2 of them, and can be searched much easier.
  2. Might make some retrains of the low-level Normal Monsters that the card was made to Summon. Probably will be Zombie Geminis (now that I think about it that would be a great idea)

 

For referene: http://yugioh.wikia.com/wiki/Spirit_of_the_Pharaoh

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Thematically, Spirit has those 3 card requirements because you know, actual pharaohs did have that many (if not more). Slow as hell, but ask Konami why they did it. (Probably didn't go off as well even in the DM / GX era.)

 

But that aside, only Deck I know that can really take advantage of the milling is Skull Servants, however I don't see them having room for Spirit himself (they don't). Though, you mentioned wanting to make an Archetype that would give more Level 2 Zombies support, but until you make them, not considering them much. I guess you probably COULD make it a Field if to make it searchable via Terraforming, but really up to you; might be better considering 3 turns is still a while (though Zombies mill more often now, so likely you need to wait a turn at most).

 

In the long run, might make him useful considering the Zombies he can revive are potential Link/Xyz fodder if you really wanted to do it. 

 

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This card is fine, but what you end up making for retrains and ultimately Zombies getting more toys in the foreseeable future will determine how Spirit will do with this card. 

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https://forum.yugiohcardmaker.net/topic/366755-pharao-because-a-continuous-spell-wasnt-enough-for-spirit-of-the-pharaoh/?do=findComment&comment=7037299

 

Tried to make it limited to Level 2 or lower Zombies, but they're also Gemini monsters so I'm pretty sure keeping the Deck within itself shouldn't be too much of a problem.

 

Also made this card into a Field Spell, since you're already running Catalyst Field as well and that can quickly destroy the Field Spell to Summon Spirit of the Pharaoh.

 

About what you said about running Spirit of the Pharaoh, you technically only have to run 1 of it, since hand, Deck, or GY pretty much means it doesn't matter where it is as long as you have one, although Idk if Skull Servants care.

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