ABC Gun Posted October 3, 2017 Report Share Posted October 3, 2017 Artwork for this card done by https://www.pixiv.net/member.php?id=16181 please support them when you canPendulum Effect: If you have no cards in your other Pendulum Zone or a card that was not originally an Extra Deck monster, this card's Pendulum Scale becomes 4, also you cannot Pendulum Summon monsters from your hand.Effect: 5 Level 12 monstersMust be Xyz Summoned, and can then be Pendulum Summoned. If you can Pendulum Summon Level 12, you can Pendulum Summon this face-up card in your Extra Deck. Cannot attack directly. If this face-up card in a Monster Zone is destroyed: You can place it in your Pendulum Zone. Once per each turn's Standby Phase and End Phase, detach 1 material from this card or destroy it. While this card has no materials, its ATK and DEF becomes 2500, also you cannot Special Summon monsters. While this card has any materials attached, it gains these effects.● Unaffected by other card effects.● Cannot be destroyed by battle.● An opponent's monster that is destroyed by battle with this card and would be sent to the GY is returned to the top of the Main Deck instead.WHAD-UP YO, JUST CHILLIN' READY TO HIT THAT MOFO GYM LIKE A BOSS (I haven't worked out in over 10 years and I desperately need to).This card is just a challenge for certain Decks to be based around; a Rank 12 Xyz Pendulum that needs 5 materials, and its basically a much, bigger version of Number 30: Acid Golem of Destruction, but not as bad. While it has materials, its unaffected by effects other than its own, its indestructible in battle, and any monster it destroys by battle gets bounced back to the top of the Deck instead of going to the GY. It also has a horrible Pendulum Effect, where if the other Pendulum Zone has no cards or a card that's NOT an Extra Deck monster (Odd-Eyes Rebellion/Raging Dragon, Clear Wing Fast Dragon, or D/D/D Super Doom King Purplish Armageddon), than it has a Pendulum Scale of 4 and you can't Pendulum Summon anything from your hand.Again, this card was made as a challenge to see if it would be worth playing it in a modern Deck, just try to have fun with it. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted October 3, 2017 Report Share Posted October 3, 2017 Honestly speaking, I really am not seeing a Deck that would be willing to devote the resources to this, and even if you could do it, you're better off just using the materials for other stuff. Basically, it requires a sheet ton of effort to make and otherwise is overkill when you do. (Also obligatory reminder that ED monsters don't go to the Main Deck). Astral Force is a thing, but I do not recall any Rank 10 EARTH Rocks (there aren't any). In a realistic situation, assuming they'd even bother with this, Raidraptors using Death Double Force to evolve Revolution as opposed to Final Fortress, but why? Then again, there's no way for this card to go to the Pendulum Zone anyway, so what's the point of having it be a Scale 13 Pendulum with a restriction. You might as well just make it a regular Xyz Monster. Supreme King Gate Infinity has the same Scale and locks out P-Summoning if you have monsters, but at least it can be set down. Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted October 3, 2017 Report Share Posted October 3, 2017 At first, I thought this card would be overpowered. Its Pendulum Scale, though limited if the card in your opposite Pendulum Zone wasn't originally Extra Deck, is extremely high, and it also has 5000 ATK and DEF. But then we get into the Summoning conditions. First of all, it requires 5 Level 12 monsters. Sure, you could also use RUM cards to get up to there, but from what I know, that's often times a shot in the dark without the deus Ex machina in the anime. Second of all, being a Rank 12 (and can be Pendulum Summoned as if it's a Level 12), it's nigh-impossible to Pendulum Summon without the Supreme King Gates or another copy of itself. And now let's talk about its monster effects. During each Standby Phase and End Phase (from what I understand, during either player's turn), you lose an Xyz Material, and if you can't get rid of one, then you lose your monster. Gone, done. While he's on the field with none, waiting to commit suicide, his ATK and DEF are halved, and you cannot Special Summon anything at all. You're basically screwing yourself over by controlling "Iron Pumpin' Bro-D" at this point. I don't care that you basically gave him immunity to everything your opponent does while he has Materials; he degrades far too quickly and once he's got no Materials, you're pretty much screwed. And, as stated earlier, it can't be placed in a Pendulum Zone, so that Scale 13 is useless. The cost isn't worth the reward unless you can finish the Duel quickly. Even then, though, the odds of being able to Summon him and needing him to be capable of winning in one turn are very low. Link to comment Share on other sites More sharing options...
ABC Gun Posted October 3, 2017 Author Report Share Posted October 3, 2017 At first, I thought this card would be overpowered. Its Pendulum Scale, though limited if the card in your opposite Pendulum Zone wasn't originally Extra Deck, is extremely high, and it also has 5000 ATK and DEF. But then we get into the Summoning conditions. First of all, it requires 5 Level 12 monsters. Sure, you could also use RUM cards to get up to there, but from what I know, that's often times a shot in the dark without the deus Ex machina in the anime. Second of all, being a Rank 12 (and can be Pendulum Summoned as if it's a Level 12), it's nigh-impossible to Pendulum Summon without the Supreme King Gates or another copy of itself. And now let's talk about its monster effects. During each Standby Phase and End Phase (from what I understand, during either player's turn), you lose an Xyz Material, and if you can't get rid of one, then you lose your monster. Gone, done. While he's on the field with none, waiting to commit suicide, his ATK and DEF are halved, and you cannot Special Summon anything at all. You're basically screwing yourself over by controlling "Iron Pumpin' Bro-D" at this point. I don't care that you basically gave him immunity to everything your opponent does while he has Materials; he degrades far too quickly and once he's got no Materials, you're pretty much screwed. And, as stated earlier, it can't be placed in a Pendulum Zone, so that Scale 13 is useless. The cost isn't worth the reward unless you can finish the Duel quickly. Even then, though, the odds of being able to Summon him and needing him to be capable of winning in one turn are very low. Honestly speaking, I really am not seeing a Deck that would be willing to devote the resources to this, and even if you could do it, you're better off just using the materials for other stuff. Basically, it requires a s*** ton of effort to make and otherwise is overkill when you do. (Also obligatory reminder that ED monsters don't go to the Main Deck). Astral Force is a thing, but I do not recall any Rank 10 EARTH Rocks (there aren't any). In a realistic situation, assuming they'd even bother with this, Raidraptors using Death Double Force to evolve Revolution as opposed to Final Fortress, but why? Then again, there's no way for this card to go to the Pendulum Zone anyway, so what's the point of having it be a Scale 13 Pendulum with a restriction. You might as well just make it a regular Xyz Monster. Supreme King Gate Infinity has the same Scale and locks out P-Summoning if you have monsters, but at least it can be set down. Let me fix the Pendulum Zone thing Link to comment Share on other sites More sharing options...
ABC Gun Posted October 3, 2017 Author Report Share Posted October 3, 2017 At first, I thought this card would be overpowered. Its Pendulum Scale, though limited if the card in your opposite Pendulum Zone wasn't originally Extra Deck, is extremely high, and it also has 5000 ATK and DEF. But then we get into the Summoning conditions. First of all, it requires 5 Level 12 monsters. Sure, you could also use RUM cards to get up to there, but from what I know, that's often times a shot in the dark without the deus Ex machina in the anime. Second of all, being a Rank 12 (and can be Pendulum Summoned as if it's a Level 12), it's nigh-impossible to Pendulum Summon without the Supreme King Gates or another copy of itself. And now let's talk about its monster effects. During each Standby Phase and End Phase (from what I understand, during either player's turn), you lose an Xyz Material, and if you can't get rid of one, then you lose your monster. Gone, done. While he's on the field with none, waiting to commit suicide, his ATK and DEF are halved, and you cannot Special Summon anything at all. You're basically screwing yourself over by controlling "Iron Pumpin' Bro-D" at this point. I don't care that you basically gave him immunity to everything your opponent does while he has Materials; he degrades far too quickly and once he's got no Materials, you're pretty much screwed. And, as stated earlier, it can't be placed in a Pendulum Zone, so that Scale 13 is useless. The cost isn't worth the reward unless you can finish the Duel quickly. Even then, though, the odds of being able to Summon him and needing him to be capable of winning in one turn are very low. That's the point, it's meant to be a challenge to players as far as getting it to the field, and keeping him useful long enough for an OTK. Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted October 3, 2017 Report Share Posted October 3, 2017 That's the point, it's meant to be a challenge to players as far as getting it to the field, and keeping him useful long enough for an OTK.But all that effort just for a turn or two? Your opponent will likely have a pretty solid field by then and be able to do something to stop you or at least prevent you from killing them. Link to comment Share on other sites More sharing options...
ABC Gun Posted October 3, 2017 Author Report Share Posted October 3, 2017 But all that effort just for a turn or two? Your opponent will likely have a pretty solid field by then and be able to do something to stop you or at least prevent you from killing them. I'm sure in a Raidraptor Deck based around Rank-Up-Magic Double Down Force and using Raidraptor - Revolution Falcon (especially Airraid when we get it) this card could do ok at best.My other weak excuse is I just did this on a whim and again just to make a challenge for casual players, there's no way this card is competitive in anyway. Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted October 3, 2017 Report Share Posted October 3, 2017 I'm sure in a Raidraptor Deck based around Rank-Up-Magic Double Down Force and using Raidraptor - Revolution Falcon (especially Airraid when we get it) this card could do ok at best.My other weak excuse is I just did this on a whim and again just to make a challenge for casual players, there's no way this card is competitive in anyway.But in a Raidraptor Deck, I’d rather Rank Up to another Raidraptor than a generic monster that has such a massive down side. Link to comment Share on other sites More sharing options...
Darj Posted October 3, 2017 Report Share Posted October 3, 2017 Yeah, this is pretty much a casual card for the challenge and style points. Even if a Rank10 EARTH/Rock monster is made to Astral Force into this, it wouldn't be too threatening without too many Xyz materials and a vulnerability to everyone's favorite Kaijus. Heck, I bet you could even make it Machine so players can Astral Force #81: Rail Cannon Dora into it, and it wouldn't cause much trouble. Link to comment Share on other sites More sharing options...
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