Phelphor, of the Deep Posted November 25, 2017 Report Share Posted November 25, 2017 @luain What about having no cards in hands? @dova but infernities though Make it an archetype that focuses around a single monster (a la SPYRALs), except that monster is a trap monster, or, even better, a Spell monster. @Armoire I second Spell Monster. That sounds cool. you guys told me about mechanic i should use for my next CaC...... while being original. The next one will be an archetype that focuses on a single Spell monster that like no cards in the hand. This archetype is not really close it that sort of thing (maybe a new boss monster may fix that?) We shall see! The entire archetype also double as archfiend and The normal spell card that adds cards doubles a monster to make link summon easier. They have high ATK and DEF but if they are not flip summon, they lose 800 ATK and DEF. When they discarded they flip other of their archetype over so they can do flip effects quickly. They can spam the field by discarding other fiend type monsters chainlink 1 card discarded to gave effect triggers to flips monster over chainlink 2 monster is special summon face-down chain resolves backwards you get the monster face-down also flipped up They have flipped they do stuff and you can tribute this card to activate the main card of deck field spell can flip a monster over when activated making setting super easy then the field spell returns to the hand so you can discard a fiend type monster to activate the key quickly also while it is in the GY it can be one of the boss monsters. Migi Parastyte Grabber EARTH Level 3 Fiend/Effect/1900/1400 (This card is always treated as an "Archfiend" card.) If this card was Special Summoned or Normal Summoned; this card loses 800 ATK and DEF. When this card is discarded, you can target 1 face-down monster you control and if you do; change the targeted monster to face-up Attack Position or face-up Defense Position. During either player's turn while this card is in your hand, you can discard 1 other Fiend-type monster; Special Summon this card from your hand in face-down Defense Position. FLIP: add l "Magi" card except "Migi Parastyte Grabber" from your Deck or GY to your hand, then you can tribute this card to activate 1 "M Vading of the Migi" from your hand, Deck or GY. You can only use each effect of "Migi Parastyte Grabber" once per turn. Migi Parastyte Enforcer EARTH Level 3 Fiend/Effect/2000/1500 (This card is always treated as an "Archfiend" card.) If this card was Special Summoned or Normal Summoned; this card loses 800 ATK and DEF. When this card is discarded, you can target 1 face-down monster you control and if you do; change the targeted monster to face-up Attack Position or face-up Defense Position. During either player's turn while this card is in your hand, you can discard 1 other Fiend-type monster; Special Summon this card from your hand in face-down Defense Position. FLIP: add l level 3 or lower Fiend-Type monster from your Deck or GY to your hand, except "Migi Parastyte Enforcer", then you can tribute this card to activate 1 "M Vading of the Migi" from your hand, Deck or GY. You can only use each effect of "Migi Parastyte Enforcer" once per turn. Migi Parastyte Caller EARTH Level 3 Fiend/Effect/1700/1200 (This card is always treated as an "Archfiend" card.) If this card was Special Summoned or Normal Summoned; this card loses 800 ATK and DEF. When this card is discarded, you can target 1 face-down monster you control and if you do; change the targeted monster to face-up Attack Position or face-up Defense Position. During either player's turn while this card is in your hand, you can discard 1 other Fiend-type monster; Special Summon this card from your hand in face-down Defense Position. FLIP: Special Summon l level 3 or lower Fiend-Type monster from your Deck or GY, except "Migi Parastyte Caller", then you can tribute this card to activate 1 "M Vading of the Migi" from your hand, Deck or GY. You can only use each effect of "Migi Parastyte Caller" once per turn. Migi Parastyte Punisher EARTH Level 3 Fiend/Effect/1800/1300 (This card is always treated as an "Archfiend" card.) If this card was Special Summoned or Normal Summoned; this card loses 800 ATK and DEF. When this card is discarded, you can target 1 face-down monster you control and if you do; change the targeted monster to face-up Attack Position or face-up Defense Position. During either player's turn while this card is in your hand, you can discard 1 other Fiend-type monster; Special Summon this card from your hand in face-down Defense Position. FLIP: target 1 card your opponent controls and if your do; destroy the targeted card, then you can tribute this card to activate 1 "M Vading of the Migi" from your hand, Deck or GY. You can only use each effect of "Migi Parastyte Punisher" once per turn. Migi Parastyte Feeding Grounds Field Spell (This card is always treated as an "Archfiend" card.) All monsters except "Migi" monsters you control loses 300 ATK and DEF. When this card is activated; you can target 1 face-down monster you control and if you do; change the targeted monster to face-up Attack Position or face-up Defense Position then, you can return this card to your hand. During either player's turn while this card is in your hand, you can reveal this card then, discard 1 Fiend-type monster; activate 1 "M Vading of the Migi" from your hand, Deck or GY. If you activate "M Vasion of the Migi" while this card is in the Gy and you have no cards in your hand, shuffle 1 "Migi" other card in your GY into your Deck and destroy 1 Insect-Type or Fiend-type monster you control then Special Summon this card as Normal Monster (Insect-Type/DARK/Level 8/ATK 3000/DEF 3000).(These cards are also still Spell Cards.) You can only use each effect of "Migi Parastyte Feeding Grounds" once per turn. M Vading of the Migi Quick-Play Spell Special Summon 1 "M Vasion of the Migi" from your hand, Deck or GY as Normal Monster (Insect-Type/DARK/Level 4/ATK 2100/DEF 0). (These cards are also still Spell Cards.) If you activate "M Vasion of the Migi" while this card is in the GY and you have no cards in your hand, shuffle 1 "Migi" other card in your GY into your Deck to target 1 monster your opponent control and if you do; take control of the targeted monster. You can only use each effect of "M Vading of the Migi" once per turn. M Vapor of the Migi Quick-Play Spell only activate if you control a face-up "Migi Parastyte" monster, all face-up monsters your opponent controls loses 800 ATK and DEF. If you activate "M Vasion of the Migi" while this card is in the GY and you have no cards in your hand, shuffle 1 "Migi" other card in your GY into your Deck to activate 1 "M Vading of the Migi" from your hand, Deck or GY. You can only use each effect of "M Vading of the Migi" once per turn. M Vasion of the Migi Normal Spell Add 1 "Migi" card from your Deck or Graveyard to your hand. Once per turn during your Main Phase, while this card is in the GY and you have no cards in your hand, shuffle 1 other "Migi" card in your GY into your Deck to draw 1 card. You can only use each effect of "M Vasion of the Migi" once per turn. Migi Parastyte Linkbug EARTH Link 2 Fiend/Effect/2100/Link-2 2 "Archfiend" monsters East and Southwest (This card is always treated as an "Archfiend" card.) All "Migi" monsters you control inflict piercing damage. If this card was Special Summoned except Link Summoned; this card loses 800 ATK and DEF. When this card is Summoned, you can target 1 face-down monster you control and if you do; change the targeted monster to face-up Attack Position or face-up Defense Position. During either player's turn while this card is on the field while it is co-link to a monster, you can discard 1 Fiend-type monster; 1 card on the field and if you do; banish the targeted card. If you activate "M Vasion of the Migi" while this card is in the GY and you have no cards in your hand, shuffle 1 "Migi" other card in your GY into your Deck to target 1 set card your opponent controls and if you do; shuffle the targeted card into the Deck. You can only use each effect of "Migi Parastyte Linkbug" once per turn. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 26, 2017 Report Share Posted November 26, 2017 I'm not going to grade all of the cards individually, but the main thing here is that the monsters are rather overloaded with effects (not counting the stat drop). I mean, at least you're giving Subterror Behemoth Fiendess a new Deck to work itself into. That, and the non-Flip effects are generally copy/paste so they are on the monotone side. Also the issue of them relying on M Vading of the Migi to really pull off their intended plays. - Grabber is fine as the Archetypal searcher/recycler. - You sure that Enforcer isn't a typo, because right now, it's still 1500/1000 if you NS it (granted, that's still fine for a Level 3 for the most part nowadays). General Fiend searching is fine, though I need to see if this card's search effect isn't going to trigger something in Subterrors or whatever other Fiend deck that can potentially abuse this.- Caller has typo: "FLIP: Special Summon 1 Level 3 or lower Fiend-Type monster from your Deck or GY to your hand, except "Migi Parastyte Caller", I'll assume that it is supposed to Special Summon, because I suspect you c/p'd off Enforcer. - Punisher is fine.- Field is still top-heavy on effects, much like the Main Deck monsters are. I mean, yeah, it's helpful for setting up your monsters to trigger effects and have their regular power, but I have concerns about this being able to trigger a specific Spell from anywhere (least one that summons itself as a rather powerful monster for its Level, and then combos with other stuff) Also, I really don't know why these are Archfiends. Yeah, we have gotten cards that are technically Archfiend, but not linked to the Dark Crisis ones. This is because their Japanese names contain「デーモン」 and that was translated to Archfiend here, and are just members because of this string and due to "Pandemonium" iirc. One suggestion I can give you is to cut down on the number of effects each card has, and have them vary among each other somewhat instead of having them do the exact same thing when not Flip Summoned. ====I didn't grade the Link, but it suffers the same issues as the Main Deck with being loaded with too many effects. Link to comment Share on other sites More sharing options...
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