Ultimagamer Posted December 13, 2017 Report Share Posted December 13, 2017 This is a repost of the original post that I had made, which was moved to the experimental cards for some reason. I don't know why it was though, given that draw cards aren't new, neither is contact fusion. Pot of the UnderdogSpell - NormalActivate only while your opponent controls a monster(s) and all the monsters (min 1) you control have less attack than the attack of your opponent’s monster(s). Pay 1000 lifepoints; Draw 2 cards. You can only activate 1 “Pot of the Underdog” per turn. Jar of InsincerityTrap - NormalActivate by revealing your hand to your opponent. Your opponent chooses 1 card for you to shuffle into your deck; then you can look at your opponent’s hand, then discard 1 card out of their hand. Cards with the same name as the shuffled card and the discarded card cannot be activated until the end phase of this turn. You can only activate 1 “Jar of Insincerity” The Marketplace of Goods and TreasuresSpell - FieldDuring the main phase, you can send 1 “Pot” Spell Card or 1 “Jar” Trap Card from your deck to your graveyard whose effect can be activated. You cannot activate other field spells during the turn you activate this effect. Apply it’s effect as if it was activated from the hand. During the end phase, shuffle 1 card from your hand or from your field into the deck or destroy this card. Mizar the Bargaining MasterFusion / Light / Warrior2400 attack / 1800 defenseFusion Material Requirements: 3 “Pot” Spell Cards and/or “Jar” Trap CardsMust first be fusion summoned by banishing the above materials from your hand or GY ( you do not use polymerization ). Once per turn, during the standby phase, you can shuffle 1 card from your hand and 1 “Pot” Spell Card or “Jar” Trap Card from your GY to your deck, then draw 1 card. Once per turn, during either players turn, if your opponent activates a card or effect, you can send 1 “Pot” Spell Card” or “Jar” Trap Card from your deck to your GY. Change that card effect to the sent card, and apply it’s effect as if it were activated from the hand. You can only use each effect of “Mizar the Bargaining Master” once per turn. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 13, 2017 Report Share Posted December 13, 2017 Issue with the Fusion is that you are fusing Spell/Trap Cards, which doesn't exist at the moment, save for maybe the anime Legendary Dragons. (Also to avoid any ruling problems that will come up). If the Fusion is supposed to be Contact Fusion, you need to actually specify this on the card. Link to comment Share on other sites More sharing options...
Ultimagamer Posted December 14, 2017 Author Report Share Posted December 14, 2017 Issue with the Fusion is that you are fusing Spell/Trap Cards, which doesn't exist at the moment, save for maybe the anime Legendary Dragons. (Also to avoid any ruling problems that will come up). If the Fusion is supposed to be Contact Fusion, you need to actually specify this on the card. ah rip, I forgot to include that. Ill add that in Link to comment Share on other sites More sharing options...
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