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Greed Archetype ( Repost )


Ultimagamer

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This is a repost of the original post that I had made, which was moved to the experimental cards for some reason. I don't know why it was though, given that draw cards aren't new, neither is contact fusion. 

 

Pot of the Underdog

Spell - Normal

Activate only while your opponent controls a monster(s) and all the monsters (min 1) you control have less attack than the attack of your opponent’s monster(s). Pay 1000 lifepoints; Draw 2 cards. You can only activate 1 “Pot of the Underdog” per turn.

 

Jar of Insincerity

Trap - Normal

Activate by revealing your hand to your opponent. Your opponent chooses 1 card for you to shuffle into your deck; then you can look at your opponent’s hand, then discard 1 card out of their hand. Cards with the same name as the shuffled card and the discarded card cannot be activated until the end phase of this turn. You can only activate 1 “Jar of Insincerity”

 

The Marketplace of Goods and Treasures

Spell - Field

During the main phase, you can send 1 “Pot” Spell Card or 1 “Jar” Trap Card from your deck to your graveyard whose effect can be activated. You cannot activate other field spells during the turn you activate this effect. Apply it’s effect as if it was activated from the hand. During the end phase, shuffle 1 card from your hand or from your field into the deck or destroy this card.

 

Mizar the Bargaining Master

Fusion / Light / Warrior

2400 attack / 1800 defense

Fusion Material Requirements: 3 “Pot” Spell Cards and/or “Jar” Trap Cards

Must first be fusion summoned by banishing the above materials from your hand or GY ( you do not use polymerization ). Once per turn, during the standby phase, you can shuffle 1 card from your hand and 1 “Pot” Spell Card or “Jar” Trap Card from your GY to your deck, then draw 1 card. Once per turn, during either players turn, if your opponent activates a card or effect, you can send 1 “Pot” Spell Card” or “Jar” Trap Card from your deck to your GY. Change that card effect to the sent card, and apply it’s effect as if it were activated from the hand. You can only use each effect of “Mizar the Bargaining Master” once per turn.

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Issue with the Fusion is that you are fusing Spell/Trap Cards, which doesn't exist at the moment, save for maybe the anime Legendary Dragons. (Also to avoid any ruling problems that will come up).

 

If the Fusion is supposed to be Contact Fusion, you need to actually specify this on the card. 

 

ah rip, I forgot to include that. Ill add that in

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