Thomas★Zero Posted January 28, 2018 Report Share Posted January 28, 2018 Xtra HERO Brave Zero lv 1 LIGHT Warrior/Effect When an opponent's monster declares a direct attack, or when a "HERO" monster you control is targeted for an attack, you can Special Summon this card (from your hand) in Attack Position. You can only Special Summon "Xtra HERO Brave Zero" this way once per turn. If Summoned this way: Change the attack target of the attacking monster to this card. At the start of the Damage Step, if this card battles an opponent's monster with 1000 or more ATK: That monster's ATK and DEF become 0 during damage calculation only. If you would take damage that is equal or higher than your current LP: You can banish this card from your GY; increase your LP equal to the amount of damage you would have taken instead. You can only use this effect of "Xtra HERO Brave Zero" once per duel. ATK/100 DEF/100 For HEROs this card in the theme helps give you that bit of battle and LP protection as it can summon itself to take attacks and during battle it can make the opponents monsters ATK and DEF 0 where it can easily act as a mini powerhouse in the deck (specially when combined with Honest Neos for a 2600 attack on an opponents 0 ATK monster.) Finally its last effect allows itself to be banished if you would take fatal damage to turn that damage into LP gain where this can shut down your opponents OTK's with monsters with massive amounts of ATK or a large amount of effect damage. Xtra HERO Brave Zero can also be used as Link Fodder from its Special Summon to make Wonder Driver or Isolde and as mentioned before used with Honest Neos to deal some major damage if this battles an opponents attack position Monster. Link to comment Share on other sites More sharing options...
Darj Posted January 28, 2018 Report Share Posted January 28, 2018 Does it really have to be an Xtra HERO? I would think the Xtra sub-archetype will be reserved for HERO Link monsters.I'm surprised you didn't make this WATER either, as a reference to Absolute Zero. You could even say it's ice-themed if you say that crystal it holds is ice, plus the blue coloration helps. Some fixes:When an opponent's monster declares a direct attack, or when a "HERO" monster you control is targeted for an attack, you can Special Summon this card (from your hand) in Attack Position. You can only Special Summon "Xtra HERO Brave Zero" this way once per turn. If Summoned this way: Change the attack target of the attacking monster to this card. At the start of the Damage Step, if this card battles an opponent's monster: That monster's ATK and DEF become 0 during damage calculation only. If you would take damage that is equal or higher than your current LP: You can banish this card from your GY; increase your LP equal to the amount of damage you would have taken instead. You can only use this effect of "Xtra HERO Brave Zero" once per turn. That aside, IMO it's too good for HEROes. I mean, pretty sure this would outclass Honesty HEROes for keeping your HEROes safe, especially the dreaded Dark Law. Then, as a Level1, is it easier to grab than Honesty Neos (e.g. ROTA).Although you will be missing the damage that Neos ATK boost gives, IMO it's more valuable to keep Dark Law safe, and sometimes Neos isn't enough when facing, let's say, Utopia the Lightning. Or, as you suggest, play both for big 2600 pseudo-direct attacks.And that's not even mentioning the bonus lifesaver effect is has. Perhaps it should be an "once per duel" effect? Still, you got a really good card that I dare say has strong potential as an splashable tech, and further benefits from having HERO in its name and supports HEROes, which may not be top tier but that's mainly because the banlists keep them on check. Link to comment Share on other sites More sharing options...
Thomas★Zero Posted January 28, 2018 Author Report Share Posted January 28, 2018 Does it really have to be an Xtra HERO? I would think the Xtra sub-archetype will be reserved for HERO Link monsters. I'm surprised you didn't make this WATER either, as a reference to Absolute Zero. You could even say it's ice-themed if you say that crystal it holds is ice, plus the blue coloration helps. Some fixes: When an opponent's monster declares a direct attack, or when a "HERO" monster you control is targeted for an attack, you can Special Summon this card (from your hand) in Attack Position. You can only Special Summon "Xtra HERO Brave Zero" this way once per turn. If Summoned this way: Change the attack target of the attacking monster to this card. At the start of the Damage Step, if this card battles an opponent's monster: That monster's ATK and DEF become 0 during damage calculation only. If you would take damage that is equal or higher than your current LP: You can banish this card from your GY; increase your LP equal to the amount of damage you would have taken instead. You can only use this effect of "Xtra HERO Brave Zero" once per turn. That aside, IMO it's too good for HEROes. I mean, pretty sure this would outclass Honesty HEROes for keeping your HEROes safe, especially the dreaded Dark Law. Then, as a Level1, is it easier to grab than Honesty Neos (e.g. ROTA). Although you will be missing the damage that Neos ATK boost gives, IMO it's more valuable to keep Dark Law safe, and sometimes Neos isn't enough when facing, let's say, Utopia the Lightning. Or, as you suggest, play both for big 2600 pseudo-direct attacks. And that's not even mentioning the bonus lifesaver effect is has. Perhaps it should be an "once per duel" effect? Still, you got a really good card that I dare say has strong potential as an splashable tech, and further benefits from having HERO in its name and supports HEROes, which may not be top tier but that's mainly because the banlists keep them on check. I felt Xtra HEROs would be LIGHT themed HERO's like how we got Destiny and Vision as DARK themed HERO. Plus as you mentioned with Utopia the Lighting, this wouldn't be able to counter effects like Lighting's as that would prevent this cards effect from activating. The Live Saving a effect being once per duel am not 100% sure on since I already made it a hard OPT and depending on the early/late game damage out put from your opponent it can be situational in the case of if your opponent hits you down to 100 and forces you to use the life saving effect on a weaker monster so that they can attack with another of their stronger monsters for game. Link to comment Share on other sites More sharing options...
Darj Posted January 28, 2018 Report Share Posted January 28, 2018 Oh, right. Pretty sure you would be able to Summon it, since it's a built-in Summon condition rather than an effect, but the re-direction effect wouldn't apply. Still, this will be able to protect Law from most monsters with more than 4900 ATK, unlike Honesty Neos. And I don't really see the problem with baiting the lifesaver effect out. Also keep in mind this gives the LP back, rather than negate the damage/attack, so if you were to "absorb" big damage, it could unfairly turn the tables around. Not to mention that getting multiples in the GY or looping them from banished into the GY, you will get extra lives, so to speak. Not that stalling with extra lives is bad, but it could become annoying, IDK. Link to comment Share on other sites More sharing options...
Thomas★Zero Posted January 28, 2018 Author Report Share Posted January 28, 2018 Oh, right. Pretty sure you would be able to Summon it, since it's a built-in Summon condition rather than an effect, but the re-direction effect wouldn't apply. Still, this will be able to protect Law from most monsters with more than 4900 ATK, unlike Honesty Neos. And I don't really see the problem with baiting the lifesaver effect out. Also keep in mind this gives the LP back, rather than negate the damage/attack, so if you were to "absorb" big damage, it could unfairly turn the tables around. Not to mention that getting multiples in the GY or looping them from banished into the GY, you will get extra lives, so to speak. Not that stalling with extra lives is bad, but it could become annoying, IDK. Considering that I fixed this card so its battle effect kicks in with monsters with 1000 or more ATK meaning you would need a low ATK monster to take it out plus made the live saver effect once per duel. Link to comment Share on other sites More sharing options...
Darj Posted January 28, 2018 Report Share Posted January 28, 2018 Interesting decisions. It's much less potent now but still has its role of "better HERO saver than Honesty Neos", again without exactly outclassing it due to its extra damage infliction and OTK power. It also retains splashabilty potential as a Level1 that can run over anything with 1000+ ATK. Link to comment Share on other sites More sharing options...
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