TheTrueSaiyan Posted February 26, 2018 Report Share Posted February 26, 2018 Madolche has a lot going for it (especially their Rank 4) but It has a lot of gaps in today's metagame. Their new Link didn't really breath new life into the deck since it is usually worse than Missus Radiant requiring more specific monsters and less impactful effects, which is just sad. Monsters Madolche MolassesLevel 3EARTH - Beast/EffectWhen this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck.If this card is Summoned: You can target 1 card your opponent controls; Banish it, but if this card leaves the field this turn, add that card to its owner's hand. Your opponent cannot activate the targeted card in the same chain as this card's activation.ATK 600/ DEF 1200 [spoiler=Notes](Mole + Molasses)Some nice removal that plays with the fact Xyz materials don't "leave the field". Easy to play around if you have any form of removal you can chain. For some reason, Madolche doesn't have a Rank 3 of their own so there's one below. Madolche HedggnogLevel 3EARTH - Beast/EffectWhen this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck.If this card is added to your hand by a "Madolche" card effect: You can Special Summon it from your hand, then you can Special Summon 1 "Madolche" from your hand, except "Madolche Hedggnog", but increase that card's level by 1.ATK 1300/ DEF 1100 [spoiler=Notes](eggnog + Hedgehog)Helps you get more monsters on the field. There'll be a few cards here that just Special summon since for an Xyz archetype they have very few built-in ways to Special Summon which made the Brilliant engine practically mandatory, the level increase is to help make the new Rank 5 Madolche PaladishLevel 5EARTH - Warrior/EffectWhen this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck.If this card is Special Summoned, you can add 1 "Madolche" monster from your Deck to your hand with a different name from every monster on your field and in your GY. If there are no monster(s) in your GY, you can Special Summon this card from your hand but if this card leaves the field you 1200 damageATK 1200/ DEF 2100 [spoiler=Notes](Paladin + Dish)Mainly to make the new Rank 5 and generally spam Spells/Traps Madolche Midnight SnackSpell - QuickplayTarget up to 2 monsters from your field or GY; Shuffle them into the Deck, then add the same number of "Madolche" Spells/Traps from your Deck to your hand, except "Madolche Midnight Snack", as shuffled into the deck.You can only activate 1 "Madolche Midnight Snack" per turn. [spoiler=Notes]It's a quick play so you can use it to get monsters out of the GY on your opponent's turn for the counter traps. It can also help dodge removal and recycle your resources. Madolche EscapeSpell - ContinousWhen a "Madolche" card(s) is returned from your side of the field or Graveyard to your hand or Main Deck by a card effect: Add 1 "Madolche" Spell/Trap from your Deck to your hand. If you control a face-up Fairy-Type "Madolche" monster, you can Set that card from your Deck instead of adding it to your hand, and if it is a Trap you can activate it this turn. If this card is sent from the hand or field to the GY: You can Special Summon 1 "Madolche" monster from your GY.You can only each effect of "Madolche Escape" once per turn. [spoiler=Notes]Mainly a reverse Ticket, so you have a way to build up advantage that's not 3-5 monsters in your hand that all need to be normal summoned Madolche ReturnTrap - ContinousYou can add 1 card attached to a "Madolche" Xyz monster you control to your hand, and if you do, you can attach 1 "Madolche" card from your Deck or GY to that monster.If you control no monsters: You can Special Summon 1 Xyz "Madolche" monster from your Extra Deck, and if you do, attach this card to it as Xyz Material. (This Special Summon is treated as an Xyz Summon)You can only use the effect of "Madolche Return" once per turn. [spoiler=Notes]This card mainly works with the New Rank 5 Xyz so look there for how this card is intended to be used Extra Deck Fresh Madolche GingeraffeDEARTH - Beast/Link/Effect1 Normal Summoned "Madolche" monsterDuring your Main Phase, you can Normal Summon 1 "Madolche" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If a "Madolche" monster is Summoned to a zone this card points to: You can add 1 "Madolche" card from your GY to your hand.ATK 500 / LINK-1 [spoiler=Notes](Ginger + Giraffe)This was originally going to be some form of support to set up for the Link but the Link was so underwhelming I couldn't think of an effect that would make me want to go into her, except maybe if this card was a 1 card material for it, so I elected to ignore it. The brilliant engine is a bit awkward since you need to run both parts as Garnets. There isn't a really good LIGHT target for this deck. Snow doesn't get enough fuel, Trick clown can't make Tiaramisu (which in turn make Damage Juggler bad), the best would be Ghost Orge just because you would run it anyways which kind of defeats the purpose of the Brilliant Engine. Yes the Earth Level 5 Seraphinite was important but Paladish fixes that too Madolche RibbitesRank 3EARTH - Fairy/Xyz/Effect2 Level 3 monstersIf this card is Special Summoned: You can discard 1 "Madolche" card, then draw 2 cards.Once per turn (Quick Effect): You can detach 1 material from this card and target 1 monster in either players GY; attach it to this card as a face-up material.ATK 1200 / DEF 1000 [spoiler=Notes]This is the card you now use to go into Chocolat-a-la-Mode:Discard Puddingcess for its effect, attach it from the GY with its effect and Rank up into Chocolat-a-la-Mode and her other effect will be liveAnd why doesn't an Xyz Archetype with level 3s not have a level 3 Xyz monster?!?! Madolche Black Forest WitchRank 5EARTH - Fairy/Xyz/Effect2 Level 5 monstersThis card gains 400 ATK/DEF for every "Madolche" card attached to this card as Xyz material.Once per turn (Quick Effect): You can detach 1 material from this card; Attach all "Madolche" cards of a different type of card (Monster, Spell, or Trap) from the detached card from your GY to this card as a face-up material.Once per turn, if a card or effect is activated that targets a "Madolche" card you control: You can detach 1 "Madolche" card of the same type of card (Monster, Spell, or Trap) from this card: Negate the activation, and if you do destroy it.ATK 1800 / DEF 1000 [spoiler=Notes]This is mainly how you're supposed to empty your GY of monster's for the Traps, You'll probably only have monster attached when you summon it (The Trap does get around that though since you can summon it with only the Trap attached). During your opponent's Standby, you can detach a Spell/Trap and if you run your deck pure enough you'll have no monster's in the GY so your counter traps are live. It's also useful for getting cards out the GY with the continuous trap since you can then add it to your hand On a final note, I don't want to needlessly add HOPTs because the original main deck monsters don't have them so if you want to complain about at least list a specific combo that would abuse that fact rather than just stating the possibility. EDIT: Paladish reworked to only search and can now SS itself. Black Forest Witch only attached from your GY Link to comment Share on other sites More sharing options...
Dova Posted February 27, 2018 Report Share Posted February 27, 2018 Surprisingly not a lot of searching for Hedggnog to be active too. You have the field, but that needs Hedggnog to be sent to the GY first. It doesn't really help with the speed of the archetype, but there's no denying that it's a rather powerful effect, which, as you say, handles the SSing portion of the archetype. There's quite a few Deck SSs already, which I feel is a little cheaty, but the deck is rather reliant on specific combos, so I'll let it slide. You made Magileine a little faster considering she can immediately go into Hedggnog, and extended the Tiramisu combo by 1 card by adding Paladish...speaking of which, I still don't think it merits Puddingcess plays in MR4. You might still get direct R5 from Hedggnog, but other than that... INTERMISSION: I was thinking about the Paladish combo, and I realized it actually extends it by 2 cards, meaning you don't have to run Puddingcess! You simply Tiramisu into Paladish, then use Paladish to Summon Hootcake, and then Hootcake into another Paladish, then use that Paladish to grab something like Messengelato. Confession time, I've never played Madolche myself, so I think you're a better judge as to whether than 1 card +3 is broken than I mean, but my thoughts are that it is. Your S/T line-up is really good, with an actual fair way of going potentially +1 on Midnight Snack. Escape is not bad, but you already have quite a few S/T searchers within the archetype, and I'd much rather play Ticket than this, and I don't think there's enough space for 3 of both. Return is slow, but very powerful at the same time. It's really scary as an instant Queen, but unique in its detaching/attaching effect, so it comes together as a really memey and playable card. To be honest, I was going to rant on how useless Gingeraffe is, but...really, it's not. It extends Magileine even further, and makes Butlerusk and similar cards playable. In fact, it seems purely designed for Magileine, and if you made it so that it didn't require a NS monster, it would almost certainly be too much. Ribbites is a beautiful card and can Rank-Up into Chocolat easily thank to Konami not being a douche, and Black Forest DESTROYS in the mirror match, considering it grabs from the GY. Mandatory Cydrafinity, but I still really don't see how viable R5 is in the archetype. These cards slide right in to Madolche, but I fail to see how they really solve the problems of them only having 1 or 2 combos, at least that's what I've seen in my MR4 games against them. The cards I see are just helpers save for Hedgghog and Gingeraffe, which deal with the problems of not always bricking. Link to comment Share on other sites More sharing options...
TheTrueSaiyan Posted February 27, 2018 Author Report Share Posted February 27, 2018 Surprisingly not a lot of searching for Hedggnog to be active too. You have the field, but that needs Hedggnog to be sent to the GY first. It doesn't really help with the speed of the archetype, but there's no denying that it's a rather powerful effect, which, as you say, handles the SSing portion of the archetype. There's quite a few Deck SSs already, which I feel is a little cheaty, but the deck is rather reliant on specific combos, so I'll let it slide. You made Magileine a little faster considering she can immediately go into Hedggnog, and extended the Tiramisu combo by 1 card by adding Paladish...speaking of which, I still don't think it merits Puddingcess plays in MR4. You might still get direct R5 from Hedggnog, but other than that... INTERMISSION: I was thinking about the Paladish combo, and I realized it actually extends it by 2 cards, meaning you don't have to run Puddingcess! You simply Tiramisu into Paladish, then use Paladish to Summon Hootcake, and then Hootcake into another Paladish, then use that Paladish to grab something like Messengelato. Confession time, I've never played Madolche myself, so I think you're a better judge as to whether than 1 card +3 is broken than I mean, but my thoughts are that it is. I'm assuming you meant "Anjelly" not "Tiramisu" for the combo. That combo definitely goes too far for 1 card even if Madolche can't capitalize on it too well, Tried to balance it by restricting the choices for Paladish. I'll make so it only adds to the hand instead which prevents that combo. Although I feel now he is pretty bad now if you draw him since you can't normal him without a tribute and Hedggnog would increase it's level to a not very useful 6 so I gave him a way to Special Summon himself that plays with the Madolche playstyle. Your S/T line-up is really good, with an actual fair way of going potentially +1 on Midnight Snack. Escape is not bad, but you already have quite a few S/T searchers within the archetype, and I'd much rather play Ticket than this, and I don't think there's enough space for 3 of both. Return is slow, but very powerful at the same time. It's really scary as an instant Queen, but unique in its detaching/attaching effect, so it comes together as a really memey and playable card. To be honest, I was going to rant on how useless Gingeraffe is, but...really, it's not. It extends Magileine even further, and makes Butlerusk and similar cards playable. In fact, it seems purely designed for Magileine, and if you made it so that it didn't require a NS monster, it would almost certainly be too much. Ribbites is a beautiful card and can Rank-Up into Chocolat easily thank to Konami not being a douche, and Black Forest DESTROYS in the mirror match, considering it grabs from the GY. Mandatory Cydrafinity, but I still really don't see how viable R5 is in the archetype. Thanks, I was pretty happy with the Trap, although I would have figured you would have gone into a Black Forest Witch instead of a Queen (Barring certain situations) I missed the fact I said "The GY", made it so it only targets your GY. (But imagine a mirror where both players have a Black Witch but neither wanted to activate their since the other would just chain and eat up everything). But Gingeraffe isn't bad, you can go>>Normal Magileine>>Search Magileine>>Link into Gingeraffe>>2nd Normal Magileine>>Activate Magileine CL1, add Hedgghog, Gingeraffe CL2, add Magileine>>Activate Hedgghog, Special Hedgghog and Magileine>>You now have a Link-1, a level 3, a level 4, and a level 5. Not the most useful but if you add more cards to the start then you can get somewhere and 1 card combo are pretty unfair Which turns Magileine into a new starter card, along with Anjelly and Hootcake But I can understand, not of these cards actually start combos. The Rank 5 comes from Paladish, Puddingcess, and Hedggnog increasing the level of a level 4. I can see where your problem is but I feel Black Forest Witch is worth jumping through those hoops. These cards slide right in to Madolche, but I fail to see how they really solve the problems of them only having 1 or 2 combos, at least that's what I've seen in my MR4 games against them. The cards I see are just helpers save for Hedgghog and Gingeraffe, which deal with the problems of not always bricking. So the problem is that they can only use 1 or 2 cards in your hand? They do have a hard time building a big board I tried to fix that with Hedggnog. The updated Paladish should also help with that as well so hopefully. Link to comment Share on other sites More sharing options...
Maximusace9 Posted February 27, 2018 Report Share Posted February 27, 2018 All I have to say is that the Black Forest Witch is genius. Witch of the Black Forest is a card, so the lore could be that she found and was accepted by the kingdom of the Madolche, and became the Madolche Black Forest Witch, and escaped Konami's banning BS. CONGLATURATIONS! This story is happy end. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted February 27, 2018 Report Share Posted February 27, 2018 All I have to say is that the Black Forest Witch is genius. Witch of the Black Forest is a card, so the lore could be that she found and was accepted by the kingdom of the Madolche, and became the Madolche Black Forest Witch, and escaped Konami's banning BS. CONGLATURATIONS! This story is happy end. While you're technically within the word requirement, this is strictly the flavor side for one particular card and not talking about anything specific in terms of playability. You do need to talk about the latter in here. Keep in mind for next time. Link to comment Share on other sites More sharing options...
TheTrueSaiyan Posted February 28, 2018 Author Report Share Posted February 28, 2018 All I have to say is that the Black Forest Witch is genius. Witch of the Black Forest is a card, so the lore could be that she found and was accepted by the kingdom of the Madolche, and became the Madolche Black Forest Witch, and escaped Konami's banning BS. CONGLATURATIONS! This story is happy end.While I would prefer a review this story is pretty good Link to comment Share on other sites More sharing options...
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