Ryusei the Morning Star Posted March 12, 2018 Report Share Posted March 12, 2018 CYHO-JP061 Seiibutsu no Kioku/World Legacy MekkmoryQuick-Play SpellYou can only activate a card with this card’s name once per turn.(1): Special Summon 1 “Mekk-Knight” monster from your hand or Deck in face-up Defense Position, but it is returned to the hand during the End Phase. You cannot Special Summon monsters, except “Mekk-Knight” monsters, for the rest of this turn. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted March 12, 2018 Report Share Posted March 12, 2018 Well, that should help a lot, you get to trigger effects and return it to the hand and then free up a zone, no requirement on what kind of zone, does prevent you from doing other stuff, but as they are pretty Archetype specific anyway, shouldn't be much of a problem. Link to comment Share on other sites More sharing options...
Blake Posted March 12, 2018 Report Share Posted March 12, 2018 Would have been better as a Normal spell, surprisingly.It would mean you could set this, use that column for a Knight, then flip this for another. Link to comment Share on other sites More sharing options...
vla1ne Posted March 12, 2018 Report Share Posted March 12, 2018 well, the lore in the art is definitely something to see. are those the researchers building mekk-knights? if so, what else have they got under their sleeve. could the mekk-knights be the prototypes? or maybe they were based off of something else, those giant world legacy weapons for instance? Link to comment Share on other sites More sharing options...
Blake Posted March 12, 2018 Report Share Posted March 12, 2018 Oh, I just realized. The point is that you set up the Spells and Traps that negate sheet in order to be able to sheet someone out and negate their card. ... Shame that comes at the cost of losing some proactivity. Link to comment Share on other sites More sharing options...
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