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[Written] Call of the Witch


Thomas★Zero

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Call of the Witch

Spell Card

(This card is also always treated as "Witch of the Great Sin")

Activate this card by paying half your LP and banishing 3 DARK Spellcaster Monsters and 3 Spell Cards from your GY. Special Summon this card as a Normal Monster (Spellcaster-Type/DARK/Level 10/ATK 3800/DEF 3200). (This card is NOT treated as a Spell Card.) If Summoned this way, this card is unaffected by Spell/Trap Cards, cannot be tributed and gains the following effects.

* If this card attacks, your opponent cannot activate Monster effects until after damage calculation.

* Once per turn: you can banish any number of Spell and/or Trap Card(s) from your GY; destroy cards on your opponents side of the field equal to the number of cards banished by this effect.

* Once per turn: you can target 1 of your banished Spell or Trap Cards, add the targeted card to your hand.

You can only control 1 face-up "Call of the Witch".

 

So Call of the Witch acts as a scary boss card where first it needs half of your life and a total of 6 cards thus turning this Spell into a 3800 ATK monster with a massive amount of protection and powerful destructive and recycling effects. Still with all this I balanced it with its cost and making it so you can only control 1 of this card on the field at a time.

 

In Dark Magician Decks this would act as a hidden trump card that your opponent wouldn't suspect until its too late specially if they managed to wipe out your Monsters and backrow but in error left you standing with a few LP left where it enables you to summon this.

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Why is this a Spell Monster? Just for the novelty? At least it makes it a bit more difficult to search compared to a monster.

You know what could potentially have tons of fun with this? Sentoukis and Invokeds, assuming the latter are quick enough at generating Meltdown Invokers, potentially assisted by Summon Sorceress, etc.

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