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[Leaderboard] Season 18 Postseason (Match B-1)


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Contest Rules

 

- Whoever gets 3 votes or most by deadline wins.

- Voters must explain their choices and elaborate on both cards; otherwise will be rejected.

- Card C votes are permitted.

- System of vetoes listed in section rules shall apply.

- Members will get a like for voting.

- Rules to be added as necessary (but I doubt this will be the case)

 

Theme

 

Make a support card for an archetype of choice

 

Deadline

 

June 26th, 2018 @ 6:45 pm HST

 

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Card A 

 

Evoltile Geno

Link 1 | FIRE | Reptile | Link | Effect

900

S

1 FIRE monster

(Quick Effect): You can send 1 "Evolsaur" monster from your Deck to the GY; Special Summon 1 Reptile Monster from your hand in face-down Defense Position, also your opponent's monsters must target it for attacks this turn while it remains face-up on the field. If this card is sent from the field to the GY: You can add 1 "Evo-" Spell/Trap Card from your Deck to your hand. You can only use each effect of this card's name once per turn.

 

Card B 
 

Triamid_Origins.png
 

Triamid Origins

Normal Trap
Activate 2 of these effects and resolve in sequence.
• All monsters currently on the field lose 1000 ATK, except Rock monsters.
• Special Summon 1 "Triamid" monster from your Deck.
• Each time a "Triamid" Field Spell you control is sent to your GY this turn, immediately destroy 1 card your opponent controls (if any).
If you control a "Triamid" Field Spell and have no Traps in your GY, you can activate this card from your hand. You can only activate 1 "Triamid Origins" per turn.

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Alright, time to tiebreak (or actually vote).

 

Card A

 

OK, we got a Foolish Burial for Evols that summons any Reptile you want. Granted, in-Deck, you are probably summoning Westlo / Gephyro in order to trigger the Evolsaurs for their various effects. Guess it helps that Vulcano technically revives the monster you milled earlier, so... Other effect is fine, since they don't have any way of retrieving said supports in the archetype, though this either requires that you get this destroyed, Tribute it (though that seems unwise) or use it for Link laddering or something in them (oh wait, you can theoretically use another copy to summon this). I guess that works.

 

Card B

 

As far as Triamids go, card is technically something they want; least in terms of the second effect summoning stuff from the Deck with Sphinx. As it currently stands, you really have to use Kingolem or Pulse for it; not that it's a bad thing, but in 2018, latter won't cut it much for slowness / being MST bait. First effect is alright, since it does get stuff into somewhat killable range given their somewhat low strength outside Sphinx, even with Kingolem up and Dancer's boosting. Last effect is fine; iffy about it popping multiple cards per turn when cycling through the Fields, but they're somewhat on the slow end with summoning stuff and with only 3 Main Deck outside Sphinx, chance of you having enough to pop 3 and cycle is very rare. It shouldn't be an issue. 

 

Being a literal hand trap is also fine, taking into consideration that they only have Pulse otherwise as a Trap (sans you running any generic Traps that are still useful). Otherwise, you can still set this and not really lose much otherwise.

 


 

I'm gonna have to give this to card B this time because it does give them some needed support (considering what they have to work with at the moment).

 

A certainly isn't bad, however there isn't much that can really utilize the mill/SS thing outside of Westlo / Gephyro in-archetype (as I severely doubt you will be running Reptiles from outside the Deck); take into consideration the Reptile Evols mostly trigger on Normal Summoning. Could just the inherent gimmick of the Deck requires that you go through the entire evolutionary cycle to trigger things. 

 

 

(So yeah, B was Sceptyr's card and he gets a win here.)

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