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[Concept/Remastered] Blast Cards


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Looking back to my idea of Blast cards with ideas for them and ect. I though to rework the idea of them where generally Blast cards are red cards that are set on the field/Blast zone where under certain conditions their blast would be triggered. In addition Blast cards can also come in the form of monsters as well where their Blast will invoke a Blast Summon (Special Summoning off triggering a Blast.)


On the cards them self's they would like Pendulums have a separate text window to explain their Burst conditions for what you need to do to trigger them.



Reflect Blast

Blast Card

Blast: Activate a Trap Card.

Negate the activation of a Trap Card you activated and destroy it, then, destroy all monsters your opponent controls and inflict damage to your opponent equal to the ATK of the destroyed monster with the highest ATK (If it is a tie, you get to choose.)


Life Wall

Blast Card

Blast: your opponents monster attacks directly.

Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK, then, end the Battle Phase.


Portal Strike

Blast Card

Blast: your opponents monster attacks.

Target the attacking monster; negate that attack, then, target 1 other monster your opponent controls whose ATK less than the first targeted monster, destroy the targeted card.


Blast Burn Barrier

Blast Card

Blast: your opponent activates a card or effect that would deal effect damage.

Negate the activation of that card and destroy it, then, inflict 1000 points of damage to your opponent. During the turn you activated this card, all effect damage you take this turn becomes 0.


Boost Fighter

lv 1 EARTH

Blast: A monster is Special Summoned from either players Extra Deck.


When this card is Burst Summoned: increase the ATK and DEF of all Special Summoned monsters you control by 1000. While you control another monster, this card cannot be targeted for an attack.



Blast Eater

lv 3 WIND

Blast: your opponent activates a Blast Card or Blast Summons a Blast monster.


Negate the activation or Summon of that card and destroy it, then, increase your LP by 1000.

ATK/500 DEF/2000


Thunder Samurai

lv 5 LIGHT

Blast: Your opponent destroys 1 monster you control.


When this card is Blast Summoned: target 1 monster your opponent controls; destroy the targeted monster. Increase this cards ATK by 200 for each face-down card on your side of the field.

ATK/2300 DEF/1200


Supernova Dragon

lv 7 FIRE

Blast: Your dealt 1000 or more points of battle damage.


When this card is Blast Summoned: you can target 1 Blast Card or Blast monster in your GY, set that card in your Field/Blast Zone. When this card attacks, after damage calculation, you can destroy 1 set card in your Field/Blast Zone; this card can make a second attack during your Battle Phase this turn.

ATK/2500 DEF/2100

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