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Ultimagamer

Mummy Hunters!

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This was an archetype I thought of based around somewhat of a Mekk-Knights concept, but revolving around your opponent controlling a specific monster that you must give them! The Mummy! 

 

I'll be revealing the cards in this set in waves, and I'll be updating as I go along, so please stay around :D 

 

Please leave your thoughts below :D 

 

[spoiler=Wave 1]

The Mummy

Level 9 / Dark / Fiend / Effect

2550 attack / 2050 defense

 

If this card is in your hand, you can Special Summon this card to your opponent’s field in face-up attack position.

 

Mummy Hunter: Supply Holder

Level 1 / Dark / Warrior / Effect

150 attack / 150 defense

 

If this card is in your hand, you can Special Summon this card (from your hand) to your field in a column that a “The Mummy” is in on your opponent’s field. If this card is Normal or Special Summoned while your opponent controls “The Mummy”: you can add 1 “Mummy Hunter” Spell/Trap card from your Deck to your hand. You can only use this effect of “Mummy Hunter: Supply Holder” once per turn.

 

Mummy Hunter: Swordsman

Level 3 / Dark / Warrior / Effect

550 attack / 550 defense

 

If this card is in your hand, you can Special Summon this card (from your hand) to your field in a column that a “The Mummy” is in on your opponent’s field. If this card is Normal or Special Summoned while your opponent controls “The Mummy”: you can destroy 1 card your opponent controls in the columns adjacent to a “The Mummy” they control. You can only use this effect of “Mummy Hunter: Swordsman” once per turn.

 

Mummy Hunters Target Tomb

Spell - Field

 

Up to twice per turn: you can target 1 “Mummy Hunter” Monster you control; move that card to 1 of your unused Main Monster Zones. Your opponent cannot use “The Mummy” they control as Link Material, also they cannot be Tributed for a Tribute Summon. If “The Mummy” is Special Summoned to your opponent’s field: you can draw 1 card. You can only use this effect of “Mummy Hunters Target Tomb” twice per turn.

 

Reckless Mummy Hunters

Spell - Quickplay

 

If “The Mummy” is Special Summoned to your opponent’s field: Special Summon up to 2 “The Mummy” from your hand, Deck, or GY to your opponent’s field in face-up attack position, then you can Special Summon “Mummy Hunter” Monsters from your hand or GY to your field up to the number of “The Mummy” your opponent controls. You cannot Special Summon Monsters for the rest of this turn after this effect resolves, except “Mummy” Monsters. You can only activate 1 ‘Reckless Mummy Hunters” per turn.

[spoiler=Wave 2]

Mummy Hunter: Lookout Person

Level 2 / Dark / Warrior / Effect

350 attack / 350 defense


If this card is in your hand, you can Special Summon this card (from your hand) to your field in a column that a “The Mummy” is in on your opponent’s field. If this card is Normal or Special Summoned while your opponent controls “The Mummy”: You can Special Summon 1 “The Mummy” from your hand, Deck, or GY to your opponent’s field in face-up attack position. You can only use this effect of “Mummy Hunter: Lookout Person” once per turn.

 

Mummy Hunter: Group Guide

Level 4 / Dark / Warrior / Effect

750 attack / 750 defense


If this card is in your hand, you can Special Summon this card (from your hand) to your field in a column that a “The Mummy” is in on your opponent’s field. If this card is Normal or Special Summoned while your opponent controls “The Mummy”: You can add 1 “Mummy Hunter” Monster from your Deck to your hand. You can only use this effect of “Mummy Hunter: Group Guide” once per turn.

 

Son of the Mummy

Level 7 / Dark / Fiend / Effect

2050 attack / 1550 defense


This card’s name becomes “The Mummy” while in the hand, on the field, and in the GY. If this card is in your GY: you can reveal 1 “Mummy Hunter” Monster in your hand; Special Summon this card from your GY to your opponent’s field in face-up defense position, then this card’s Level, ATK, and DEF become those of the revealed Monster’s. You can only use this effect of “Son of the Mummy” once per turn.

 

Mummy Hunter: Archeologist

Level 8 / Dark / Warrior / Fusion / Effect

2600 attack / 2000 defense

1 “Mummy Hunter” Monster + “The Mummy”


If this card is Fusion Summoned: you can target 1 “The Mummy” your opponent controls; return that target to the hand, then if your opponent controls a card(s) in the same column as the one the returned Monster was in, destroy them. If this card you control would be destroyed ( by battle or card effect ), you can banish 1 “Mummy Hunter” Monster from your GY instead.

[spoiler=Wave 3]

Mummy Hunter: Group Navigator

Level 5 / Dark / Warrior / Effect

1000 attack / 1000 defense


This card can be Normal Summoned without tributing. If this card is in your hand, you can Special Summon this card (from your hand) to your field in a column that a “The Mummy” is in on your opponent’s field. If this card is Normal or Special Summoned while your opponent controls “The Mummy”: You can target 1 “Mummy Hunter” Monster in your GY; Special Summon that Monster to your field. You can only use this effect of “Mummy Hunter: Group Navigator” once per turn.

 

Mummy Hunter: Brave Battler

Level 10 / Dark / Warrior / Fusion / Effect

2800 attack / 2200 defense

“The Mummy” + 1 “Mummy Hunter” Monster + 1 Effect Monster


This card can attack all “The Mummy” your opponent controls once each. If this card battles “The Mummy”: you can halve the ATK of that Monster, then this card gains 200 ATK. These changes last until the end of the turn. If this card is destroyed, either by battle or by a card effect: you can add 1 “The Mummy” from your GY to your hand, then you can add 1 “Mummy Hunter” Monster from your Deck to your hand. You can only use this effect of “Mummy Hunter: Brave Battler” once per turn.

 

The Mummy Awakens

Spell - Quickplay


( This card is always treated as a “Mummy Hunter” card )

Add 1 “The Mummy” from your Deck or GY to your hand. After this effect resolves you can excavate the top 3 cards of your Deck, then add 1 excavated “Mummy Hunter” Monster to your hand, then send the remaining cards to the GY. You cannot Special Summon Monsters for the rest of the turn after this effect resolves, except “Mummy” Monsters. You can only activate 1 “The Mummy Awakens” per turn.

 

Mummy Hunters Fusion

Spell - Quickplay


Fusion Summon 1 “Mummy Hunter” Fusion Monster by using Monsters you control and/or in your hand as Fusion Materials. If your opponent controls “The Mummy” you can also use Monsters your opponent controls as Fusion Materials. During your Main Phase, except the turn this card was sent to the GY: you can banish this card from your GY, then target 1 “Mummy Hunter” Monster in your GY; add that target to your hand.

[spoiler=Wave 4]

Wife of the Mummy

Level 8 / Dark / Fiend / Effect

2450 attack / 1950 defense


This card’s name becomes “The Mummy” while in the hand, on the field, and in the GY. If you control no Monsters: You can Special Summon this card from your hand to your field in defense position. During your Main Phase: you can tribute this card; discard 1 card, and if you do, Special Summon this card to your opponent’s field in attack position, then the original owner of this card can Special Summon 1 “Mummy Hunter” Monster from their deck. You can only use this effect of “Wife of the Mummy” once per turn.

 

Mummy Hunter: Mummy Spy

Level 6 / Dark / Warrior / Effect

1200 attack / 1200 defense


This card’s name becomes “The Mummy” while it’s on the field, but it’s still treated as a “Mummy Hunter” Monster. This card can be Normal Summoned without tributing. If this card is in your hand, you can Special Summon this card (from your hand) to your field in a column that a “The Mummy” is in on your opponent’s field. If this card is Normal or Special Summoned while your opponent controls “The Mummy”: you can give control of this card to your opponent, then the original owner of this card can draw cards equal to the number of “The Mummy” their opponent controls. You can only use this effect of “Mummy Hunter: Mummy Spy” once per turn.

 

Mummy Hunter: Brave Explorer

Link 2 / Dark / Warrior / Link / Effect

Link Materials: 2 “Mummy” Monsters

Link Markers: Bottom Left, Bottom Right

2000 attack


While you control this card, this card’s name is treated as “The Mummy”, but it is still treated as a “Mummy Hunter” Monster. Treat the column this card is in and the columns adjacent to this card’s column as if your opponent controlled a “The Mummy” in them. If this card is Link Summoned: you can target 1 “Mummy Hunter” Spell/Trap card that is either banished or in your GY; add that target to your hand. You can only use this effect of “Mummy Hunter: Brave Explorer” once per turn.

 

Mummy Hunter: Mummy Destroyer

Level 12 / Dark / Warrior / Fusion / Effect

3000 attack / 2500 defense

“The Mummy” + 1 “Mummy Hunter” Monster + 2 Effect Monsters


This card cannot attack Monsters, except Monsters whose original name includes “The Mummy” in it. This card gains 1000 ATK and DEF for each “The Mummy” on the field and in each GY. While your opponent controls “The Mummy”, Monsters you control are unaffected by your opponent’s Monster effects, also your opponent cannot target Monsters you control with card effects. If this card is sent from the field to the GY: you can banish 1 “The Mummy” from your GY; Special Summon this card from your GY to your field.

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Nice to have a small set to review everyone once in a while XD

Simple set, so simple review. Before strength comments and stuff, I've gotta say that I adore the idea. I'd say it's more Kaiju than Mekk-Knight, but it does have elements of the latter, and tbh this actually fits the idea of hunting monsters a lot better than Kaiju, which had theming all over the place.

While the effects are basic, the Spells really do bring life to the simple mechanic, and I love the destruction granted by Swordsman. Reckless is just like Inferno Reckless, but I think that was the idea, so...that's fine. But, while your general design is increasing in consistency, the archetype's speed and playability suffers from the opposite; inconsistency.

You have no "The Mummy" searcher yet, outside of a Quick-Play Spell which already needs said monster to work. This wouldn't really be such a problem, as your monsters work when Summoned outside of the effect, but the plussing off the field only works with the Mummy, and the monster's effects themselves also require the Mummy to be active in the first place. Definitely think you could remove that restriction to prevent bricky hands. Swordsman is a little trickier to fix, but I think something like this could work:

If this card is Normal or Special Summoned: You can activate 1 of these effects.

● (weak generic effect)
● Destroy 1 card your opponent controls in an adjacent column to a "The Mummy" they control. 

 

I know you're expanding the set later, but unless you make the monsters here relatively unreliable to the rest you make, I would suggest making them slightly more generic. Still, keen to see what else you come up with here; I really enjoy the set so far.

 

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I'm glad you're liking it! I have a few ideas for what I want this archetype to look like, and I think these 4 cards should give a good expansion to the archetype. 

 

Wave 2 is out! 

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I still think the Mummy is too required and not searchable/replaced enough to be a good requirement. You only have 1 monster here that enables them further, which only leads to 6 cards out 34 that you can open that make your monsters playable; I still think one of each of the Mummy Hunter's effects should only need the Mummy, not both the Summon and the on-Summon effect.

Still, I love what you do have here. Your Mummy Hunter SSing from the Deck would be great if you had more Mummys to make it playable, and searching is also wonderful. Son of the Mummy is a neat little expansion, turning 3 cards into 6, but it doesn't fix the Deck problem and makes Reckless a little weaker. Your Fusion is again fun, but it both needs the Mummy on your hand/field to Summon and your opponent to control one, which I don't think this Deck can support.

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Take rep for a neat searcher AND for this wave idea. Really makes it easier to look through. Also, that Fusion Spell has a great additional clause and second effect. Just some good cards in there in general.

 

Still, with only +1 searcher and +2 cards that need it...realistically, you are only running 9 Mummys now, and if you don't open any of them, your guys cannot make plays. I know I've said this twice already, but I think by now you can go back and rewrite all of your Mummy Hunters to be less restrictive, such as with my idea of letting them activate without the Mummy, but still needing it to Summon from the hand.

 

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Talk about compensation.

Wife is top-notch. I don't like the complete masquerading of both it and Son on/off the field, as the field is the key point, then the GY and then the hand. Regardless, a great means of expanding on the set and increasing consistency.

Spy of Greed on the one acts as a great opener to draw 1 card as well as giving it to your opponent, and rightfully eats up your Normal Summon if it does...but can become dangerous. Combined with Wife of the Mummy, it becomes a mini-Pot of Greed engine, and and even gives your monsters targets if you're a going first Deck which can destroy monsters but doesn't because...well, they're going first, and your opponent has an otherwise clear field. I'd put another restriction on that, such as "You can only Summon "Mummy" monsters" for the rest of the turn or something, so keep it from being too splashed. Also, as an aside, you don't need "original owner" in the effect, as the effect activates and applies to the state of players when it was originally activated, so when you use the effect, while the monster changes control, the effect doesn't? if that makes sense.

I'm actually glad you didn't change the effects of the Mummy Hunters. Brave Explorer bumps them up to a whole new level of power, enabling them in a way that my fixes could never suggest. In fact, I'd even that you should probably put a once per turn on the Hunter's Summoning from the hand. I'd prefer an additional effect to the Mummy treating though that wasn't just recycling Spells a la Sky Striker Kigari Karagiri Kagari; perhaps something a little more dynamic to the state of the game and a pure ladder that was just support? Just because Konami does the on-Link-Summon-search-lol doesn't mean you have to sink to their Level! It distances the set a little from ONE PUNCH DECK to make it more steady-state.

Mummy Destroyer is another fun card, expanding on the Fusions to a crescendo of glorious power. Main problem is with the last effect; "If this card is sent from the field to the GY: you can banish 1 “The Mummy” from your GY; Special Summon this card from your GY to your field." I'm getting Firewall vibes here man. I know that it ties into the fact that it loses ATK each time it's re-Summoned, but this is works on being used as a Link Material or even Fusion material too! Being slightly abusable and easy to activate are both fine on there own, but I'd suggest choosing one or the other (either only work from opponent's card or hard once per turn). 

Just another note, as you said this is the last expansion; great job man! This has expanded out excellently, and I hope someone else gives this a look now...although they might not because it looks pretty active :( ANYWAY, I do see how you've responded to my criticisms while sticking to your theme and original vision, and hope the rest of your archetypes are just as cool! Take that second like for Wave 4!

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