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Zaziuma

Lavathan Archetype (12/12)

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Lavathan is an Archetype consisting of mostly Sea Serpent/FIRE monsters, and 1 Fairy/LIGHT monsters. They focus on Ritual Monsters and Summoning themselves to the opponent's field, which allows you to use Journey to the Lavathan for an alternate win conditions that relies on destroying all three of their different Ritual Monsters with Yahweh, Chaostamer of the Lavathan.

 

Their name is a portmanteau of Lava and Leviathan, and they are based loosely on the "chaoskampf" of Yahweh and the Leviathan, which I studied mildly when I made this Archetype, learning that there are two originally, before they were slain by Yahweh, a male and a female, hence Sovereign and Empress having Offspring with Eggs that turn into the Serpent. I never knew that the Leviathan had more to it than simply being a giant sea serpent, so wanted to incorporate that a little bit.

 

Non-Ritual Monsters:

 

Lavathan Serpent

Sea Serpent/FIRE

Level 4

When this card is Normal Summoned or Special Summoned: You can discard 1 card; add 1 "Lavathan" card from your Deck to your hand. If this card is Tributed: You can add 1 "Lavathan" Ritual Monster or Ritual Spell from your Deck to your hand. You can only use each effect of "Lavathan Serpent" once per turn.

1500/1500

 

Yahweh, Chaostamer of the Lavathan

Fairy/LIGHT

Level 8

If you control no monsters, and your opponent controls a Ritual Monster, you can Normal Summon this card without Tributing. Once per turn, at the start of the Damage Step, if this card battles a Ritual Monster: You can can take control of that monster. Ritual Monsters your opponent control cannot attack monsters you control, except this card, also they cannot be used as material for a Summon.

2500/2000

 

Ritual Monsters:

 

Lavathan Offspring

Sea Serpent/FIRE/Ritual

Level 4

You can Ritual Summon this card with any "Lavathan" Ritual Spell. Gains 1000 ATK and DEF for each other "Lavathan" monster on the field. If this card is Tributed: You can target 1 "Lavathan" card in your GY, except "Lavathan Offspring"; add it to your hand. You can only use this effect of "Lavathan Offspring" once per turn.

500/500

 

Lavathan Sovereign

Sea Serpent/FIRE/Ritual

Level 8

You can Ritual Summon this card with any "Lavathan" Ritual Spell. When your opponent activates a card or effect on the field: You can reveal 1 Ritual Monster or Ritual Spell in your hand; negate the activation, and if you do, return that card to the hand. If this card is Tributed: You can add 1 "Lavathan" Spell/Trap from your Deck to your hand. You can only use each effect of "Lavathan Sovereign" once per turn.

3000/0

 

Lavathan Empress

Sea Serpent/FIRE/Ritual

Level 8

You can Ritual Summon this card with any "Lavathan" Ritual Spell. You can reveal up to 2 different Ritual Monsters and/or Ritual Spells in your hand, then target the same number of cards on the field; return them to the hand. If this card is Tributed: You can add 1 "Lavathan" monster from your Deck to your hand, except "Lavathan Empress" You can only use each effect of "Lavathan Empress" once per turn.

2000/2000

 

Spells/Traps:

 

Creation of the Lavathan

Ritual Spell

This card is used to Ritual Summon any "Lavathan" Ritual Monster to your opponent's field. You must also monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can also Tribute 1 Ritual Monster your opponent controls for this Ritual Summon.

 

Taming the Lavathan

Ritual Spell

This card is used to Ritual Summon any "Lavathan" Ritual Monster. You must also monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can also Tribute 1 Ritual Monster your opponent controls for this Ritual Summon.

 

Rise of the Lavathan

Ritual Spell

This card is used to Ritual Summon any "Lavathan" Ritual Monster from your hand or GY to either field. You must also monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.

 

Journey to the Lavathan

Continuous Spell

When this card is activated: You can add 1 "Yahweh, Chaostamer of the Lavathan" from your Deck or GY to your hand, also you cannot Special Summon monsters for the rest of this turn, except Ritual Monsters. All Ritual Monsters your opponent control lose 1000 ATK/DEF. At the end of the Battle Phase, if your "Yahweh, Chaostamer of the Lavathan" destroyed "Lavathan Offspring", "Lavathan Empress" and "Lavathan Offspring" by battle while both this card and it was face-up on the field, you win the Duel. You can only activate 1 "Journey to the Lavathan" per turn.

 

Lavathan Chaoskampf

Equip Spell

Equip only to a "Lavathan" monster. It gains 700 ATK, but loses 700 DEF, also it can make a second attack during each Battle Phase. If it attacks a monster in Defense Position, inflict piercing battle damage. If the equipped monster destroys an opponent's monster by battle: You can target 1 "Lavathan" monster in your GY; Special Summon it to your opponent's field in Defense Position.

 

Eruption of the Lavathan

Normal Trap

Special Summon 1 "Lavathan" monster from your hand to your opponent's field, ignoring the Summoning conditions, then you can Special Summon 1 "Yahweh, Chaostamer of the Lavathan" from your hand, Deck or GY, but in either case, neither monster can attack this turn. You can only activate 1 "Eruption of the Lavathan" per turn.

 

Lavathan Eggs

Continuous Trap

Special Summon this card as an Effect Monster (Sea Serpent/FIRE/Level 1/ATK 0/DEF 0). While this card is a monster, if you Ritual Summon exactly 1 "Lavathan" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is sent to the GY: You can banish 1 Ritual Monster or Ritual Spell from your GY; Set this card from your GY.


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Amusing gimmick, but I don't really see it working, at least not competitively. Getting the 3 kills with the Fairy and the Cont. Spell won't be an easy task, and it's vulnerable to be disrupted by both monster and Spell/Trap removal.

Personally I would put the gimmick aside and focus on Ritual Summoning the Serpents, maintain card advantage through their float effects and the Egg Trap, and further support them with Impcantantions and Manju/Senju. I would mention the Rites Spells but... these Rituals actually don't benefit from either of them.

Funnily enough, Benten as a tech can be used to search for the Fairy one.

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