Jump to content

Crusader-Caped (10 Nights of Fright 2019 Card #6)


Black D'Sceptyr

Recommended Posts

Card #6 of the 10 Nights of Fright, and believe me, it only looks like a simple rag as much as Green Lantern's weapon looks like a simple piece of jewelry. Though, in this card's lore's case, it may well be Atrocitus'...

Crusader-Caped by BDSceptyr 

Quote

 LIGHT/Psychic-Type Link Union Effect Monster/Link-1/? ATK  

Link Arrows: Top

Lore: 1 Normal Set or Flip Summoned monster
Gains ATK equal to the highest ATK among the monsters sent to the GY this turn. Cannot attack directly. Once per turn, you can either: Target 1 face-up monster that a Link Monster on the field points to; equip this card to that target, OR: Unequip this card and Special Summon it. You gain control of the equipped monster, it cannot attack directly, also your opponent cannot target cards with card effects, except this equipped card. If the equipped monster would be destroyed by battle or a card effect, you can destroy this card instead.

This new monster is based on yet another of Ifunny user Creepy_Pasta_Reader, and his Scary Stories to Tell compliation - this one of a cape that crashes down to a planet and gives phenomenal powers to one of the scientists who happens upon it. However, this newly minted scientific Man of Steel has less of a command over his powers - or the oft-tragic results of such a union with a supernatural item - than the world may yet live to realize. The full story is below.  

Crusader-Caped Backstory by BDSceptyr

This Helene Alonso-created pic betrays an incredibly powerful Link of mine. It, weirdly enough, is not the first Union Link I've made, but it may be the most chilling one. And the other literally features two girls in the vaccum of space.

But besides being a slightly more co-link-happy Relinquished Anima in reverse, allows you a chance to make some crucial plays off of what would otherwise be the worst two types of Summons in the game.

From them, however, comes the most powerful Union monster in the game that's not a Machine, allowing the power of possession, and in a slight variation, it can redirect targets of otherwise discriminating card effects towards itself.

Only downside is the lack of direct attacks, but given its power is only held in stock by what else you can total with other card effects in the turn, shouldn't be a problem.

And with something as troubling as this now growing ill of the very race it's supposed to protect, I'll end my 10 Nights of Fright diatribes here. Until the next card - tricks, treats, you know the drill. 

BD'S, signing off.

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...