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(Sceptyr's Singles) 12 Cards of Christmas 2019 [12/12]


Black D'Sceptyr

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Merry Christmas everyone. Took me  a while to pull through, but the whole gang's here in time!

Now we'll get to the texts.

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Polar Express/Normal Trap Card

Lore: During the Standby Phase: You can Special Summon 1 monster from your Deck that has an effect that places Ice Counters in Defense Position, and if you do, distribute Ice counters equal to the level of that monster among a monster(s) your opponent controls. You can only use this effect of "Polar Express" once per turn. 

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Emma of Swan Lake/WATER/Aqua-Type Link Effect Monster/Link-1/1100 ATK

Link Arrows: Right

Lore: 1 Aqua Effect Monster, except "Emma of Swan Lake"
If this card is Link Summoned: You can discard 1 WATER monster; add 1 "Umi" from your Deck to your hand. During the Main Phase (Quick Effect): You can banish this card, then send 1 WATER monster from your Deck to the GY; Special Summon 1 "Odette Token" (Aqua/WATER/Level 1/ATK 1000/DEF 1000). If an "Odette Token" you control is destroyed by battle or leaves the field, while this card is banished: You can Special Summon this card. You can only use each effect of "Emma of Swan Lake" once per turn.

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Medley Magician/DARK/Spellcaster-Type Xyz Effect Monster/Rank 4/1000 ATK/2700 DEF

Lore: 2 Level 4 monsters
While your LP are higher than your opponent's, if a material(s) would be detached from this card, you can pay 1000 LP for each instead. While this card has Xyz Material, it cannot be destroyed by card effects. Once per turn (Quick Effect): You can detach up to 2 materials from this card, and if you do, halve the ATK of that many other monsters on the field.

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Tale as Old as Time/Normal Trap Card 

Lore: This turn, all monsters on the field with 2000 or more ATK cannot attack, also monsters on the field with 2000 or less ATK cannot target cards on the field or in the GYs with card effects. If you control a monster with exactly 2000 ATK, you can activate this card the same turn it was Set.

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Rescue Squirrel/EARTH/Beast-Type Fusion Pendulum Effect Monster/Level 4/300 ATK/100 DEF 

Scales: 3/3

Pendulum Lore: You can banish this card from your Pendulum Zone: Special Summon 2 Pendulum Monsters with the same name from your face-up Extra Deck. You can only use this effect of "Rescue Squirrel" once per Duel.

Lore: 2 monsters with the same name or Type whose total ATK is 1000 or less
If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. If this card was Fusion Summoned this turn (Quick Effect): You can pay 1000 LP, then place this card in your Pendulum Zone; activate up to 2 of these effects (simultaneously.)
● Special Summon 1 Beast monster with 300 ATK and 100 DEF from your hand or GY.
● Place 1 "Rescue Hamster" from your Deck or face-up Extra Deck in your Pendulum Zone.
● Set 1 "Emerging Emergency Rescute Rescue" directly from your Deck.

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Arctic Armor of the Ice Barrier/Equip Spell Card 

Lore: Equip only to a monster with 2500 or more ATK, by targeting 1 "Ice Barrier" monster in your GY; Special Summon it. The equipped monster's ATK becomes 0, also it gains DEF equal to its original ATK. If this card is sent to the GY: Target the monster on the field with the highest DEF (your choice, if tied): destroy it, and if you do, Special Summon to the field of its owner's opponent and equip it with this card, but banish it when it leaves the field. You can only control 1 "Arctic Armor of the Ice Barrier".

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Merry Brightness/Continuous Spell Card 

Lore: If the Summon, effect or attack of a monster(s) on the field would be negated, those monsters lose gain 500 ATK instead. Up to twice per turn, if a player would take 500 or more battle damage, they draw 1 card instead. If this card is sent to the GY while there are 2 or more copies of "Bright Merriment" in your GY: You can Normal Summon 1 monster from your hand with 500 or less ATK/DEF as an additional Normal Summon, and if you do, Set 1 "Merry Brightness" from your GY to your opponent's side of the field. You can only use this effect of "Merry Brightness" once per Duel.

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Crab Turtle Citadel/WATER/Aqua-Type Fusion Effect Monster/Level 8/2550 ATK/2500 DEF 

Lore: 1 Aqua monster + 1 WATER monster + 1 monster with 2500 or more DEF
Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case, you do not use "Polymerization".) Cannot attack directly. This card can make up to 3 attacks during each Battle Phase. Each time this card battles an opponents monster, each battling monster loses ATK equal to the difference between their ATK/DEF, until the End Phase. Once per turn, if the total Levels of the monsters Tributed or used as Fusion Materials this turn is exactly 8 (Quick Effect): You can draw 2 cards, then discard 1 card.

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Taniwha and the Witch of Fate/WIND/Spellcaster-Type Effect Monster/Level 4/0 ATK/1800 DEF 

Lore: (Quick Effect): You can send this card from your hand or field to the GY, then target 1 card on the field; Special Summon 1 monster with ? ATK or DEF that is 1 Level higher than that monster, then you can equip that monster to the Summoned monster as an Equip Spell. Otherwise, it cannot be Tributed, nor used as Material for a Summon. You can only use this effect of "Taniwha and the Witch of Fate" once per turn. You can banish this card from your GY, then target 1 monster with ? ATK or DEF in your GY; add it to your hand.

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Salamangreat Equinox Ox/FIRE/Cyberse-Type Link Effect Monster/Link-2/900 ATK 

Link Arrows: Bottom Left/Bottom Right

Lore: 2 FIRE Cyberse monsters
Gains 500 ATK for each FIRE monster it points to. If this card is Special Summoned: You can inflict 200 damage to your opponent for each Cyberse monster in your GY, also during your End Phase, if this card was Link Summoned using "Salamangreat Equinox Ox" as material, you can Special Summon the monster with the highest ATK among those monsters from your GY (your choice, if tied), then if it is an Xyz Monster, you can attach this card you control to it as material. You can only use this effect of "Salamangreat Equinox Ox" once per turn.

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Kram the Judging Fiend/DARK/Fiend-Type Effect Monster/Level 3/1050 ATK/2050 DEF

Lore: If a Level 6 monster is Summoned to the field, while this card is in your hand: You can Special Summon it, and if you do, you can return 1 Fairy monster or 1 monster with 2500 or more DEF on the field to the hand. Once per turn, if a monster(s) on the field is Tributed or returned to the hand: Special Summon 1 "Krampuslauf Token" (Beast/DARK/Level 1/500 ATK/500 DEF) to the field (1 on each side), and if you do, your opponent draws 1 card. You can only control 1 "Kram the Judging Fiend".

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Warp Machine Mambo-J/ WATER/Fish-Type Effect Monster/Level 4/1700 ATK/1000 DEF 

Lore: You can send 1 Normal Monster from your Deck to the GY: Special Summon 1 monster from your hand or GY with the same Type, Level, and DEF as that sent monster, but a different name. (Quick Effect): You can banish this card, then target 1 Normal Monster you control; Set 1 Normal Spell directly from your Deck that specifically lists that monster's name in its text. You can only use 1 "Warp Machine Mambo-J" effect per turn, and only once that turn.

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Should be enough to keep your tidings great this year. I'll be back on New Year's Eve, everyone, if not sooner.

Till then: BD'S, signing off.

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