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Classic Adventurer Archetype


TheBlackCatter

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Before you ask, yes this was inspired by D&D, specifically 3.5e.

Hope you guys like it! Comments and Corrections always are welcome.

 

Text:

Classic Adventurer Fighter: Earth, Warrior, Lv. 4; An average warrior of average intelligence who specializes in the art of battle. 1300/1300

Classic Adventurer Bard: Earth, Effect, Spellcaster, Lv. 4; If a card effect would affect your monsters (Quick Effect): Roll a die. If the result was greater than 4 then negate it, but this monster goes into defence position regaurdless of result. 1000/1050

Classic Adventurer Ranger: Earth, Warrior, Lv. 3; An experienced survivalist from the wilderness. 1150/1200

Classic Adventurer Rouge: Earth, Effect, Warrior, Lv. 3; If your opponent would activate a trap that would affect your monsters, roll a die. If the result was greater than 4, negate and destroy the trap. 1000/1250

Classic Adventurer Wizard: Earth, Spellcaster, Lv. 4; An adventurer who is learned in the arcane arts and continues their learning through many tomes on the subject of magic. 1200/900

Classic Adventurer Sorceress: Earth, Effect, Spellcaster, Lv. 5; Once per turn you can activate this monsters effect to roll a die. If the result was greater than 4 then target one monster Level 4 or lower. That target cannot attack this turn. 1300/1050

Classic Adventurer Barbarian: Earth, Effect, Warrior, Lv. 5; If this card attacks a defence position monster, it inflicts piercing damage. 1700/1300

Classic Adventurer Druid: Earth, Effect, Spellcaster, Lv. 6; All Plant and Beast type monsters gain 500 ATK. This card cannot be targeted for an attack by a Plant or Beast type monster. 1600/1600

Classic Adventurer Cleric: Light, Effect, Spellcaster, Lv. 5; On your Stand-by Phase, roll a die. If the result is greater than 4, gain 500 LP. If this card declares an attack on a Zombie-type monster, immeiately destroy it without activating any other card effects. 1500/1200

Classic Adventurer Paladin: Light, Warrior, Lv. 6; A holy warrior who utilizes their weapon skills as well as their deity's might to defeat their foes. 1800/1500

Classic Adventurer Monk: Earth, Effect, Warrior, Lv. 4; On your stand-by phase, if this card would be affected by a card effect this turn you can roll a die. If the result was greater than 4, this card won't be affected until your next stand-by phase. 1250/1250

Classic Adventurer Cavalier: Earth, Warrior, Lv. 6; A mounted warrior who fights for the law instead of selfish gain. 1500/1350

Classic Adventurer Archmage: Earth, Effect, Spellcaster, Lv. 7; If you activate a spell, roll a die. If the result is greater than 3, you can target any card on either side of the field. If the targeted card is a spell, destroy it. If the targeted card is a set card, flip it face up without activating its effect. If the flipped-up card isn't a spell flip it face down again, otherwise destroy it. 2000/1200

Classic Adventurer Spellsword: Earth, Fusion, Effect, Warrior, Lv. 7; 1 "Classic Adventurer" Warrior-type monster + 1 "Classic Adventurer" Spellcaster-type monster. While this card is on the field it is treated as both a Warrior-type and a Spellcaster-type normal monster. 2100/2100

Dungeon Master: Earth, Syncro, Effect, Spellcaster, Lv. 9; 1 Tuner monster + 1+ "Classic Adventurer" non-Tuner monsters. This card cannot be targeted for battle. Your opponent cannot Special Summon by a monster's effect. 0/0

Red Dragon of the Mountain: Fire, Dragon, Lv. 8; The classic Red Dragon that you find as a boss monster. Yes, it still has a treasure horde to protect. 2500/2500

Black Dragon of the Swamp: Dark, Effect, Dragon, Lv. 8; Once per turn you can discard one card to make your opponent discard one card. 2400/2600

Crossclass: Spell; Select two "Classic Adventurer" monsters, the first from the field and the second from the hand or field (if it is in the hand, reveal it). The first target has both the same name and type as the second target. The first target still also has its original name and type. The first target gains 1 Level and +300 ATK/DEF.

Classic Dungeon Crawl: Field Spell; All Warrior and Spellcaster type monsters gain +500 ATK/DEF. At the end of this card owner's turn, if their opponent has no monsters on the field then this card's owner may send one spell card from their deck to their hand.

Trapped Treasure Chest: Spell; If this card is normally activated then target one Equip Spell and send that target to its owner's hand. If this card is destroyed by card effect, roll a die. If the result is greater than 4 destroy one monster card, otherwise put one monster card into defence position and the player who destoryed this card draws one card.

"You All Meet in a Tavern": Spell; You can Special Summon as many "Classic Adventurer" monsters from your hand as you can, they cannot attack the turn they were summoned.

Classic Spell: Obscure: Quick-play Spell; If a spellcaster type "Classic Adventurer" monster is on the field, you can activate this effect: If your opponent activates a card effect that would allow them to see a face-down card or a card from your hand/deck, negate it.

Classic Spell: Fireball: Spell; If a spellcaster type "Classic Adventurer" monster is on the field, you can activate this effect: Flip a coin. If heads, destroy one monster on the field. If tails, deal 1000 damage to your opponent's LP.

Classic Spell: Turn Undead: Quick-play Spell; If "Classic Adventuerer Paladin" or "Classic Adventurer Cleric" is on the field, destroy all Zombie-type monsters and all monsters Special Summoned from the graveyard.

Classic Spell: Scry: Spell; If a spellcaster type "Classic Adventurer" normal monster is on the field, roll a die. You are allowed to look at the top of either yours or your opponent's deck up to the die's result. Your opponent can discard any amount of cards to remove one from the result.

Classic Trap: Pitfall: Trap; If your opponent declares an attack on one of your monsters, you can destroy the attacking monster. If "Classic Dungeon Crawl" is on the field, you can also negate the summoning of a monster that isn't a Warrior, Spellcaster, or Dragon type monster.

Classic Trap: Cursed Item: Continuous Trap; Activate this card on your Main Phase 2. Equip one Equip Spell from your deck to a monster on the field. For each of that monster's owner's Stand-by Phases, they take 500 LP of damage.

Charge!: Continuous Trap; If one of your monsters is targeted for an attack you can activate this card. On your next turn you can special summon one "Classic Adventurer Cavalier" from your hand or deck with +600 ATK/DEF and can attack twice. If "Classic Adventurer Cavalier" declares an attack, destroy this card and the ATK/DEF of all affected cards become normal.

Random Encounter: Trap; If  you or your opponent declares a direct attack, the opposite player must Special Summon a monster from their hand or from their deck by looking through their deck top-down until they find a monster able to be Special Summoned (shuffle the deck including the cards already looked at). If it is an effect monster, it's effects are negated.

 

Cards:

archmage.jpeg.1644a2b8df14b2fb6db3699699bc4d4b.jpegbarbarian.jpeg.7371a31cc3c8f8e93089207b3b6e3510.jpegbard.jpeg.24b915f4507a4b9a8316cd0d5dc87c1f.jpegblackdrag.jpeg.87a1214cb715d3ac1d4c5bdba93a9b46.jpegcavalier.jpeg.e734dba57277298b7260593d07b21114.jpegcharge.jpeg.5e43e049350502fd8b57018172d3dadd.jpegcleric.jpeg.c616f6d74816e6085c01d34a644a8769.jpegcrossclass.jpeg.348da745133e211a8c85274aa3978f3e.jpegcurseditem.jpeg.1ac771f87ab04c9de5d8efe7ee843994.jpegdm.jpeg.b8f5c9d310eaa801fa4e788807ede7ac.jpegdruid.jpeg.a60157c62831608deb0053131782a608.jpegdungeon.jpeg.f056eaafc3a8619b7e17334a385754b7.jpegfighter.jpeg.2c2e34732b29d4d27adc0b7514349b7a.jpegfireball.jpeg.497a49011d653f03096a747e3fefa111.jpegmonk.jpeg.6de284a9df6663b6993c1d8840826420.jpegobscure.jpeg.cb01429998be55c0e6292cd35bc21828.jpegpaladin.jpeg.22ea61fe7d702db4f6873cb4ff5badf3.jpegpit.jpeg.3a6376d065ab37f4fbf63118d719ca86.jpegrandomencounter.jpeg.e1abfe54285e4fbb68d4f2d90c394d72.jpegranger.jpeg.32cbafe4116a0db6e02b4ed07c8e3b94.jpegreddrag.jpeg.1db15e154148b61c2d06905a08708262.jpegscry.jpeg.d925eb4da015cd73f70752626d1049b5.jpegsoceress.jpeg.9a1a804f3a5721175c302507334148b6.jpegspellsword.jpeg.bb7e88ff306781540e65077276479249.jpegtavern.jpeg.8d4903e8e8ac404b0ed5a9fe8e326095.jpegtraptreasure.jpeg.c437d2d4d74ff78d10cb6886267c75bb.jpegturnundead.jpeg.eeebd871108be5b21a224d460ce3a543.jpegwiz.jpeg.f4aa7975f862f0de1097a90c23be6d46.jpegrouge.jpeg.41189efb2be265ec11604be4f8ade2ea.jpeg

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