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Nemesis Theme from ETCO | and yes its related to Eschatos


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The theme’s name is tentative, because this theme’s cards do not share naming with the “Subterror Nemesis” subset in the TCG. Meaning they have no interaction with those cards.

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Archnemesis Protos
Dark Wyrm / Special Summon / Effect
LV11 2500/3000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up from your field.
You can only use this card name’s (2) effect once per turn.
(1) Cannot be destroyed by card effects.
(2) You can declare 1 Attribute among Attributes of monsters on the field; destroy all monsters on the field with that declared Attribute, also neither player can Special Summ monsters with the declared Attribute until the end of the next turn.

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Archnemesis Eschatos

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Nemesis Flag
Fire Pyro / Effect
LV2 1100/200
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 of your banished monsters, except “Nemesis Flag”; Special Summon this card from your hand, and if you do, shuffle the target into the Deck.
(2) During your Main Phase: You can add 1 “Nemesis” monster from your Deck to your hand, except “Nemesis Flag”.

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Nemesis Umbrella
Water Aqua / Effect
LV3 1500/400
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 of your banished monsters, except “Nemesis Umbrella”; Special Summon this card from your hand, and if you do, shuffle the target into the Deck.
(2) You can target 1 “Nemesis” monster in your GY, except “Nemesis Umbrella”; add it to your hand.

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Nemesis Corridor
Wind Thunder / Effect
LV4 1900/600
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 of your banished monsters, except “Nemesis corridor”; Special Summon this card from your hand, and if you do, shuffle the target into the Deck.
(2) You can target 1 of your banished “Nemesis” monsters, except “Nemesis Corridor”; add it to your hand.

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Nemesis Adrastea
Spell Quick-Play
You can only activate 1 card with this card’s name per turn.
(1) Target 1 of your “Nemesis” monsters that is currently banished or in the GY; Special Summon it, but if the Special Summoned monster’s original Level is 11 or higher, it cannot activate its effect during this turn.

Source: 

https://ygorganization.com/gotalotofmonstertrynadrainmeofmyenergy/

Could this be the level 11 supplement like true king for 9 and dragon ruler for 7? Sure hope so!

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I wonder if the Level 1 EARTH Rock (700/0 ATK/DEF?) is gonna search out their Spell/Trap support.

Kinda wish there was more to 'em though; they feel a bit underwhelming like Elementsabers.  Corridor could be useful just by virtue of being Level 4 and a Thunder though.

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I don't get the names Flag, Umbrella and Corridor, what kind of monsters names are those and how does it relate to anything? Regardless, I like that we get a theme similar to Elementsabers, but their own thing too, though it's a little odd that to get the small guys out, you need something banished first, meaning you need the big guy out, but then you are going to be using your monsters to do that, so you don't have a lot of monsters. I suppose mill tactics are going to be a thing in here, though right now they lack that. I like that they use Level 11, probably not gonna be more than those 2 though, but I can wish for a proper Archetype one of these days.

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