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Templar Archetype [WRITTEN] (13/??)


Tinkerer

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Hello, fine peoples.

I came across an old (pre-Links) concept I'd played around with a long time ago. In it, I'd wanted to make placement and columns important. I decided to revamp the idea and redesign it from the ground up using Links as a catalyst.

All the main deck monsters have this effect: "Once per turn (Quick Effect): You can move this card to a Zone on your side of the field that a Link monster points to." also, all of them have effects that work while they're in specific monster zones.

Without further ado, reintroducing the Templars!

 

Dawn Templar

LIGHT **

Warrior/Effect

You can Special Summon this card from your hand in your Center Main Monster Zone. While this card is in the Center Main Monster Zone, "Templar" monsters you control cannot be destroyed by battle. Once per turn (Quick Effect): You can move this card to a Zone on your side of the field that a Link monster points to.

300/1000

 

Dusk Templar

DARK **

Warrior/Effect

You can Special Summon this card from your hand to a Zone a Link monster points to. While this card is in the Center Main Monster Zone, the first time each "Templar" monster you control would be destroyed each turn, by battle or card effect, it is not destroyed. Once per turn (Quick Effect): You can move this card to a Zone on your side of the field that a Link monster points to.

1000/300

 

Castle Templar

EARTH ****

Warrior/Effect

While this card is in a Main Monster Zone, except the Leftmost, Rightmost, or Center monster zones, "Templar" monster you control cannot be targeted by your opponent's card effects. If this card is Summoned or moves to the Center Main Monster Zone: You can destroy 1 card your opponent controls. Once per turn (Quick Effect): You can move this card to a Zone on your side of the field that a Link monster points to.

1800/1600

 

Mercenary Templar

FIRE ****

Warrior/Effect

If this card is in the Leftmost Main Monster Zone: You can pay 500 LP; Increase the ATK of all "Templar" monsters by 300. If this card is Summoned or moves to the Center Main Monster Zone: You can target 1 attack position monster your opponent controls; Shuffle it into the Deck, and if you do, return this card to the hand. Once per turn (Quick Effect): You can move this card to a Zone on your side of the field that a Link monster points to.

1900/200

 

Right-Hand Templar

LIGHT 5*

Warrior/Effect

If you control a another "Templar" monster, you can Special Summon this card from your hand. This card in your Leftmost Main Monster Zone becomes DARK. If this card is Summoned or moves to your Rightmost Main Monster Zone: You can add 1 "Templar" monster from your Deck to your hand, except "Right-Hand Templar". If this card is Summoned or moves to your Leftmost Main Monster Zone: Destroy all "Templar" monsters in your other Main Monster Zones (min. 1), then, destroy all monsters your opponent controls. Once per turn (Quick Effect): You can move this card to a Zone on your side of the field that a Link monster points to.

2100/1000

 

Swift Templar

WIND ***

Warrior/Effect

If this is the only card in your hand, you can Special Summon this card from your hand. While this card is in a Main Monster Zone, except the Leftmost, Rightmost, or Center monster zones: You can Normal Summon 1 "Templar" monster in addition to your Normal Summon/Set. You can only Normal Summon 1 monster by this effect per turn. If this card is Summoned or moves to your Center Main Monster Zone: You can return this card to your hand; Special Summon 1 Level 5 or lower "Templar" monster from your Deck to the Center Main Monster Zone. You can only use this effect of "Swift Templar" once per turn. Once per turn (Quick Effect): You can move this card to a Zone on your side of the field that a Link monster points to.

1200/1000

 

Victory Templar

FIRE 8*

Warrior/Effect

If a monster you control moves to a different Main Monster Zone, you can Special Summon this card from your hand to the original Zone that monster occupied. This card gains an effect based on your Main Monster Zone it is in.

- Leftmost or Rightmost: This card is unaffected by Spell/Trap effects.

- Center: Once per turn (Quick Effect): You can discard 1 card and target 1 face-up card your opponent controls; negate that target's effects this turn and, if it is a monster, its ATK/DEF are halved.

- Other: This card is unaffected by monster effects.

Once per turn (Quick Effect): You can move this card to a Zone on your side of the field that a Link monster points to.

2500/2000

 

 

 

Red Templar

FIRE Links: SW E

Warrior/Link/Effect

2 monsters

You can also Link Summon this card by using 1 "Templar" monster except "Red Templar" as Link Material. You can only Special Summon 1 "Red Templar" per turn. You cannot Special Summon monsters the turn you Special Summon this card except Warrior monsters. Once per turn (Quick Effect): You can move this monster to a Zone it points to. A monster this card points to can declare 1 additional attack this battle phase.

800/LINK 2

 

Blue Templar

WATER Links: W SE

Warrior/Link/Effect

2 monsters

You can also Link Summon this card by using 1 "Templar" monster except "Blue Templar" as Link Material. You can only Special Summon 1 "Blue Templar" per turn. You cannot Special Summon monsters the turn you Special Summon this card except Warrior monsters. Once per turn (Quick Effect): You can move this monster to a Zone it points to. A monster this card points to cannot be targeted by monster effects.

800/LINK 2

 

Green Templar

WIND Links: W S

Warrior/Link/Effect

2 monsters

You can also Link Summon this card by using 1 "Templar" monster except "Green Templar" as Link Material. You can only Special Summon 1 "Green Templar" per turn. You cannot Special Summon monsters the turn you Special Summon this card except Warrior monsters. Once per turn (Quick Effect): You can move this monster to a Zone it points to. Once per turn, when a monster is Summoned or moved to a Zone this card points to: Target 1 Spell/Trap on the field; destroy it.

800/LINK 2

 

Orange Templar

EARTH Links: E S

Warrior/Link/Effect

2 monsters

You can also Link Summon this card by using 1 "Templar" monster except "Orange Templar" as Link Material. You can only Special Summon 1 "Orange Templar" per turn. You cannot Special Summon monsters the turn you Special Summon this card except Warrior monsters. Once per turn (Quick Effect): You can move this monster to a Zone it points to. Once per turn, when a monster is Summoned or moved to a Zone this card points to: Target 1 face-up monster on the field; Set it.

800/Link 2

 

Blackguard Templar

DARK Link: S

Warrior/Link/Effect

1 "Templar" monster, except "Blackguard Templar"

When this card is Special Summoned: You can banish 1 "Templar" Spell/Trap from your Deck. During your End Phase, you can either Set the banished Spell/Trap or add it to your hand. Once per turn: You can Special Summon 1 "Templar" monster from your hand to a Zone this card points to. You can only Special Summon 1 "Blackguard Templar" per turn.

800/LINK 1

 

Silver Hand Templar

LIGHT Links: W E S

Warrior/Link/Effect

2+ monsters

You can also Link Summon this card by using any 2 "Templar" monsters except "Silver Hand Templar" as Link Material. You can only Special Summon 1 "Silver Hand Templar" per turn. You cannot Special Summon monsters the turn you Special Summon this card except Warrior monsters. Once per turn (Quick Effect): You can move this monster to a Zone it points to. Once per turn, if a monster is Summoned or moved to a Zone this card points to: You can target that monster; this card gains ATK equal to that monster’s ATK until the End Phase of the next turn, then you can move the target to another Main Monster Zone.

800/LINK 3

 

The archetype isn't finished (I haven't added Spell/Trap support yet), but I think the monsters give a good idea how the archetype functions.

Thanks for looking though 'em and, as always, CnC is much appreciated!

Cheers!

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