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Doomkhan Jinniblis (Ain't Halloween, But It's Still a Graveyard Smash)


Black D'Sceptyr

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OMG ITS A BALERDROCH JR. KIDS GET IN THE CAR

Doomkhan Jinniblis by BDSceptyr

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DARK/Zombie-Type Effect Monster/Level 6/2300 ATK/1500 DEF 

Lore: During the Standby Phase (Quick Effect): You can banish 1 Level 4 or lower Zombie monster from your hand: Special Summon this card that is either in your hand or banished. Once per turn (Quick Effect): You can target 1 monster on the field with less DEF than this card; apply this effect, depending on whose turn it is.
● Your turn: Banish that card and 1 card from the GY if this card leaves the field this turn.
● Opponent's turn: Destroy 1 card on the top of your Deck for every 500 point difference between the DEF of that monster and this card, also that monster loses that much ATK.

Another card, another convo. 

So this is the littler big kahuna for Zombie World.dek, and being able to come on board by banishing a Zombie'll likely make it both the Shiranui and Shinobi Necro very happy clams. 

In short:

Image result for best friends gif

But yeah, taking out stuff from the GY on essentially a Chainless GY hit means your opponent is gonna have abad time, and destroying cards (from the Deck), is already Lost-World-precedented levels of busted, not to mention the drain on ATK finalizing the nail in the coffin that most Zombie countering Decks turn to - power - to overcome their incoming waves of control. 

Until the next card, of course: reviews, revelry, you know the drill.

BD'S, signing off.

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  • 1 month later...

Was relieved to see that it's not a plus for its self-Summon, since you mentioned it was Balerdroch Jr.

At least AFAIK, most Zombies aren't destruction-happy so you would have to go out of your way to consistently use the "your turn" effect. 1500 or less DEF is a small range too, although some beaters do have a disproportionately low DEF so there is that. It makes more sense to me if the "your turn" and "opponent's turn" effects were reversed actually, to pick on small fries or low DEF beaters during the opponent's turn before they turn into bigger monsters or attack, and weaken any big monster already on the field during your turn.

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