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Elemental HERO Collection [Including new/remastered cards (Written)]


Thomas★Zero

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Elemental HERO Flame Solider
lv 4 FIRE
Warrior/Effect
If this card is Normal Summoned: Special Summon 1 Level 4 or lower "HERO" monster from your Deck, also you cannot Special Summon monsters from your Extra Deck this turn except "HERO" monsters. If this card is used as Fusion Material for a "HERO" Fusion monster: The summoned monster gains the following effect.
* If this card destroys a monster by battle and sends it to the GY, inflict damage to your opponent equal to the destroyed monsters original ATK.
ATK/1200 DEF/1100

Elemental HERO Neos & Winged Kuriboh
lv 7 LIGHT
Warrior/Effect
(This card is always treated as "Elemental HERO Neos".)
If your opponent controls more monsters than you, you can Special Summon this card from your hand in Defense Position (This is a Quick Effect.) You can only Special Summon "Elemental HERO Neos & Winged Kuriboh" this way once per turn. If you would be dealt damage: You can return this card from your GY to the bottom of your Deck; all damage you would of taken becomes 0 instead. You can only use this effect of "Elemental HERO Neos & Winged Kuriboh" once per turn.
ATK/2500 DEF/2000

Elemental HERO Kingdom Neos
lv 8 LIGHT
Warrior/Fusion/Effect
"Elemental HERO Neos" + 1 "HERO" monster
Must be Fusion Summoned. Gains 500 ATK for each "HERO" monster you control except "Elemental HERO Kingdom Neos". Unaffected by your opponents monster effects. During the Battle Phase, "HERO" monsters you control are unaffected by your opponents Spell/Trap cards.
ATK/2500 DEF/2000

Xtra HERO Alius Alternative 
LIGHT
Link: D
Warrior/Link/Effect
1 Level 4 or lower Effect Monster
If this card is Link Summoned: Add 1 "Neos Fusion" from your Deck to your hand, also you cannot Special Summon monsters from your Extra Deck this turn except "HERO" monsters. You can banish this card from your GY and target 1 Fusion monster in your GY or thats banished that list "Elemental HERO Neos" as a Fusion Material; return the targeted card to the Extra Deck and Draw 1 card. You can only 1 "Xtra HERO Alius Alternative" effect per turn and only once that turn.
ATK/1300 LINK-1

Xtra HERO Thomas Zero
LIGHT
Link: L, R
Warrior/Link/Effect
2 "HERO" monsters with different Attributes
While face-up on the field, this card is also WIND, WATER, FIRE, EARTH and DARK-Attribute. This card, also "HERO" monsters this card points to gain ATK equal to the combined Level of "HERO" Fusion monsters this card points to x 100. During the Battle Phase, "HERO" monsters you control are unaffected by your opponents monster effects.
ATK/2000 LINK-2 

A HERO Appears!
Spell Card
Target 1 "Elemental HERO" monster in your GY; Special Summon the targeted monster ignoring its summoning conditions. For the rest of the turn after this card resolves, you cannot Special Summon monsters except "HERO" monsters. You can only activate "A HERO Appears!" once per turn.

Toy HERO's
Quick-Play Spell Card
Activate this card while you have 3 or more "HERO" monsters in your GY with different Attributes. Special Summon 1 "Red Toy HERO Token" (Warrior/FIRE/Level 1/ATK 0/DEF 0), 1 "Blue Toy HERO Token" (Warrior/WATER/Level 1/ATK 0/DEF 0) and 1 "Yellow Toy HERO Token" (Warrior/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed, also while you control these tokens you cannot summon monsters from your Extra Deck except "HERO" monsters. You can only activate 1 "Toy HERO's" per turn.

HERO's Strike
Trap Card
Activate this card while you control a "HERO" monster. Target 1 face-up card your opponent controls; negate the targeted cards effects until the End Phase this turn. If your opponent Special Summons a monster from their Extra Deck, while this card is in your GY (except during the damage step): You can set this card, but banish it when it leaves the field. If you control a "HERO" Fusion monster, you can activate this card from your hand.

Elemental Energy
Trap Card
Special Summon as many "HERO" monsters with different Attributes from your hand and/or GY in Defense Position, but negate their effects, and as long as you control any of those monsters face-up, you cannot Special Summon monsters from the Extra Deck except "HERO" monsters. You can only activate 1 "Elemental Energy" per turn. If you control no cards, you can activate this card from your hand.

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