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Abberant Archetype


Woloa

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I just seem to keep making things to play with weird mechanics. This time: Summoning monsters to your opponent's side of the field, using them as link material and a hint of vendread style effect inheritance. Also I apparently can't make an archetype without giving them a field spell.

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When you link summon an 'Abberant' monster you may use 1 'Abberant' monster your opponent controls as material, in addition to monsters you control. Once per turn: you may special summon 1 'Abberant' monster from your hand to your opponent's side of the field then draw one card, this card may not be used as material for a link summon the turn you activate this effect.

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When you link summon an 'Abberant' monster you may use 1 'Abberant' monster your opponent controls as material, in addition to monsters you control. Once per turn, when you perform a link summon you may special summon 1 'Abberant' monster from your graveyard to your opponent's side of the field. This card can not be used as material for a link summon the turn you activate this effect.

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When you link summon an 'Abberant' monster you may use 1 'Abberant' monster your opponent controls as material, in addition to monsters you control. When this card destroys a monster by battle: you may special summon 1 'Abberant' link monster from your extra deck to your opponentr's main monster zone but its effects are negated. This card can not be used as material for a link summon the turn you activate this effect.

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When you link summon an 'Abberant' monster you may use 1 'Abberant' monster your opponent controls as material, in addition to monsters you control. Once per turn, when a spell/trap card is activated: you may special summon 1 'Abberant' monster from your deck to your opponent's side of the field. This card may not be used as material for a link summon the turn you activate this effect.

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When this card is normal summoned you may special summon 2 level 2 'Abberant' monsters from your deck, one to your side of the field and one to your opponent's side of the field. When this card is used as link material the summoned monster gains the following effect: once per turn you may special summon 1 level 4 or lower 'Abberant' monster to your zone this card points to.

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When this card is normal summoned you may imediately perform a Link Summon using only this card and 1 face up monster your opponent controls as materials. A link monster summoned using this card as material gains the following effect: The first time each turn this card would be destroyed by battle or card effect it is not destroyed

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When you perform a link summon you may special summon this card, but it can not be used as link material the turn it is summoned this way. A link monster summoned using this card as material gains the following effect: When this card declares an attack, before damage calculation: you may deal damage to your opponent equal to this card's atk, your opponent takes no battle damage from this battle.

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When you perform a link summon you may special summon this card, but it can not be used as link material the turn it is summoned this way. A link monster summoned using this card as material gains the following effect: If this card battles a defense position monster apply double piercing battle damage

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2 monsters, including at least 1 'Abberant' monster
While your opponent controls an 'Abberant' monster this card may attack your opponent directly. Once per turn When an 'Abberant' monster is special summoned to your opponent's side of the field: draw 1 card.

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2+ monsters, including at least 1 'Abberant' monster
While your opponent controls an 'Abberant' monster they may link summon only once each turn. Once per turn, when an 'Abberant' monster is special summoned to your opponent's side of the field: Target 1 monster: Return that target to the hand

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2+ monsters, including at least 1 'Abberant' monster
While your opponent controls an 'Abberant' monster This card may make a second attack during each battle phase. Once per turn When an 'Abberant' monster is special summoned to your opponent's side of the field: Target 1 card your opponent controls: desroy it

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2+ monsters, including at least 1 'Abberant' monster
While your opponent controls an 'Abberant' monster All monsters you control gain 500ark and def. Once per turn, when an 'Abberant' monster is special summoned to your opponent's side of the field:  Special summon an 'Abberant Spike' token [1500atk/1500def/Fiend-Type/Dark/Level 4] in face up defense position

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2+ monsters, including at least 1 'Abberant' monster
While your opponent controls an 'Abberant' monster they may not special summon monsters to zones this card points to. Once per turn, when an 'Abberant' monster is special summoned to your opponent's side of the field: You may destroy all cards on the field except this one.

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When you activate this card: add 1 'Abberant' monster from your deck to your hand. you may banish 1 Dark Attribute monster from your graveyard: Special summon 1 'Abberant' monster from your graveyard to your opponent's side of the field. When this card is sent to the graveyard: Banish it, then draw 1 card and special summon 1 'Abberant' monster from your deck to your opponent's side of the field. Each effect of 'Abyssal Rift' may only be used once per turn.

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While you control a link monster your opponent can not target this card with card effects. You may activate each of the following effects of 'City Guarded By The Abberant' once per turn:
-Discard 1 card: search your deck for 1 level 4 or lower 'Abberant' monster and add it to your hand
-Banish 1 'Abberant' monster from your graveyard, target 1 monster on the field with the same level or link rating as the banished monster: Banish that target.
-Shuffle your extra deck and reveal the top card, if that card is an 'Abberant' link monster target 1 monster on the field with atk less than the revealed monster: Shuffle that target into the deck

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Imediately perform a link summon using 1 'Abberant' monster you control and 1 face up monster your opponent controls as material. You may banish this card from your graveyard: Look at your opponent's hand, special summon 1 monster from it to your side of the field then special summon 1 'Abberant' monster from your hand to their side of the field.

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Imediately perform a link summon using 1 'Abberant' monster you control and 1 face up monster your opponent controls as material but the summoned monster is banished during the end step. You may banish this card from your graveyard: Link summon 1 monster from your extra deck by banishing 'Abberant' monsters from your graveyard as materials.

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When you activate this card shuffle all 'Abberant' monsters in the graveyards into the decks. you may banish 1 Dark Attribute monster from your hand: Take control of 1 'Abberant' monster your opponent controls. When you successfully link summon an 'Abberant' monster target 1 spell/trap card on the field: Destroy that target. When this card is sent to the graveyard: Banish it, draw 1 card then take control of 1 'Abberant' monster your opponent controls.

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Looks functional and decent enough. For all intents and purposes, summoning to your opponent's field is the same as summoning them own your own field. Once one realizes that, the archetype is easier to grasp and understand. The monsters look swarmy enough to do stuff and preserve card advantage. The Spell/Traps are good, and some are even power cards like the GY effect of Stolen Research (e.g. steal a hand trap monster), and the ones that draw cards, becoming +1s in some cases. But the caveat is that they are unsearchable. Searching from them would be better of course, but perhaps it's for the best for them to remain unsearchable, due to their power effects.

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2 minutes ago, Darj said:

the caveat is that they are unsearchable. Searching from them would be better of course, but perhaps it's for the best for them to remain unsearchable, due to their power effects.

Yeah, I figured unsearchable backrow needed to have pretty powerful effects to see any use.

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this archetype is absolutely wonderful! I love the art and the effects are amazing! I do have one question though. How exactly do you play with that restriction? If you activate any of their effects, you can't link summon with them that turn at all, meaning you'll only be able to link summon every other turn if that.

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