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Advanced Crystal Beast [Written]


Thomas★Zero

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So I gone and taken the Advanced Crystal Beast from the anime and made them better version of the OG crystal beast instead of being just the same as the OG except being DARK monsters plus adding some additional support exclusive to them.

Advanced Crystal Beast Sapphire Pegasus
lv 4 DARK
Beast/Effect
If this card is Normal or Special Summoned: Special Summon 1 "Crystal Beast" monster from your Spell/Trap Zone. You can only use this effect of "Advanced Crystal Beast Sapphire Pegasus" once per turn. If this card is destroyed by battle or by a card effect, you can place this card face-up your Spell/Trap Zone as a Continuous Spell card instead of sending it to the GY.
ATK/1800 DEF/1200

Advanced Crystal Beast Amber Mammoth
lv 4 DARK
Beast/Effect
At the start of the damage step, if this card battles an opponents monster while theirs a "Crystal Beast" in your Spell/Trap Zone: Destroy that monster. If this card is destroyed by battle or by a card effect, you can place this card face-up your Spell/Trap Zone as a Continuous Spell card instead of sending it to the GY.
ATK/1700 DEF/1600

Advanced Crystal Beast Topaz Tiger
lv 4 DARK
Beast/Effect
Gains 400 ATK for each "Crystal Beast" in your Spell/Trap Zone. If this card is destroyed by battle or by a card effect, you can place this card face-up your Spell/Trap Zone as a Continuous Spell card instead of sending it to the GY.
ATK/1600 DEF/1000

Advanced Crystal Beast Cobalt Eagle
lv 4 DARK
Winged Beast/Effect 
If you control a "Crystal Beast" monster, you can Special Summon this card (from your hand or your Spell/Trap Zone.) You can only Special Summon "Advanced Crystal Beast Cobalt Eagle" once per turn this way. If this card is destroyed by battle or by a card effect, you can place this card face-up your Spell/Trap Zone as a Continuous Spell card instead of sending it to the GY.
ATK/1400 DEF/800

Advanced Crystal Beast Amethyst Cat
lv 3 DARK
Beast/Effect
If you have a "Crystal Beast" in your Spell/Trap Zone, this card can attack your opponent directly. If this card is destroyed by battle or by a card effect, you can place this card face-up your Spell/Trap Zone as a Continuous Spell card instead of sending it to the GY.
ATK/1200 DEF/400

Advanced Crystal Beast Emerald Turtle
lv 3 DARK
Aqua/Effect
Your opponent cannot target "Crystal Beast" monsters you control for an attack except "Advanced Crystal Beast Emerald Turtle". If you have a "Crystal Beast" in your Spell/Trap Zone, this card cannot be destroyed by battle or by your opponents card effects. If this card is destroyed by battle or by a card effect, you can place this card face-up your Spell/Trap Zone as a Continuous Spell card instead of sending it to the GY.
ATK/600 DEF/2000

Advanced Crystal Beast Ruby Carbuncle
lv 3 DARK
Fairy/Effect
If this card is Normal or Special Summoned: you can place up to 3 "Advanced Crystal Beast" with different names from your Deck face-up in your Spell/Trap Zone. If this card is destroyed by battle or by a card effect, you can place this card face-up your Spell/Trap Zone as a Continuous Spell card instead of sending it to the GY.
ATK/300 DEF/300

Rainbow Darkness Dragon
lv 12 DARK
Dragon/Fusion/Effect
7 "Advanced Crystal Beast" Monsters
(This card is always treated as a "Ultimate Crystal" card.)
Must be Fusion Summoned by banishing 7 "Advanced Crystal Beast" cards you control and in your GY with different names (you do not use "Polymerization".) Gains 500 ATK for each of your banished DARK monsters with a different name. You can only use the following effects of "Rainbow Darkness Dragon" once per turn.
* (Quick Effect): You can return 2 of your banished "Advanced Crystal Beast" from your GY and target 1 face-up card your opponent controls; negate the effects of the targeted card until the End Phase this turn.
* If this card is destroyed by battle or by an opponents card effects: Banish all other cards on the field, then, Special Summon 1 "Rainbow Dark Dragon" from your hand or Deck ignoring its summoning conditions. 
ATK/4000 DEF/0

Corrupted Crystal
Spell Card
Special Summon 1 "Advanced Crystal Beast" monster from your Deck, then, destroy 1 "Crystal Beast" monster you control. You can only activate 1 "Corrupted Crystal" per turn.

Crystal Purge
Spell Card 
Destroy up to 2 card your opponent controls and 1 "Crystal Beast" monster you control. You can only activate 1 "Crystal Purge" per turn.

Crystal Rampage
Quick-Play Spell
Special Summon as many "Crystal Beast" monsters from your Spell/Trap Zone, then, destroy 1 "Crystal Beast" monster you control. You can only activate 1 "Crystal Rampage" per turn.

Crystal Guard
Equip Spell
Equip to a "Advanced Crystal Beast" monster. The equipped monster gains 700 ATK and DEF for each "Crystal Beast" in your Spell/Trap Zone. If the equipped monster would be destroyed, destroy this card instead, and if you do, place 1 "Advanced Crystal Beast" from your Deck face-up in your Spell/Trap Zone

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