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100 Fist Archetype [WRITTEN] (12/12)


Tinkerer

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Hello, fine peoples!

Been stuck doing work but oddly, those seem to be the times I am most creative.  This archetype popped into my head when I had the thought: "What if I made an entire archetype that can attack multiple times per turn?"

From there, I had to put in a lot of balancing factors, but I really like how it turned out.  All the monsters have a couple common effects:

  • "This card cannot be destroyed by battle.  All battle damage to players from battles involving this card becomes 100 (this effect cannot be negated)."

...and all the Continous Spells/Traps have another common effect:

  • "If a monster you control inflicts battle damage to your opponent: inflict 100 damage to your opponent."

The idea is for the monsters to attack multiple times, but they only inflict 100 damage on their own, however each Continuous Spell/Trap you have increases that damage by 100.  So if you have 5 Continuous Spells/Traps, each attack inflicts 600 damage instead (which adds up when some of the monsters can attack 5 times!)

Without further ado, onto the cards!

 

 

Master of the 100 Fists
WIND 6*
Rock/Effect
If this card is Normal or Special Summoned: You can activate 1 "100 Fist" Spell/Trap from your Deck.  This card cannot be destroyed by battle.  All battle damage to players from battles involving this card becomes 100 (this effect cannot be negated).  This card can attack a number of times up to the number of face-up Spell/Traps you control.
2000/1600

Prodigy of the 100 Fists
WIND ****
Rock/Effect
During the Battle Phase, if you declared 3 or more attacks this turn (Quick Effect): You can Special Summon this card from your hand, and if you do, send all monsters on the field that battled this turn to the GY.  This card cannot be destroyed by battle.  All battle damage to players from battles involving this card becomes 100 (this effect cannot be negated).  This card can attack up to 5 times per Battle Phase.
1600/1600

Acolyte of the 100 Fists
WIND ****
Rock/Effect
If you control a face-up Spell/Trap card, you can Special Summon this card from your hand.  If a monster you control battles: Place 1 Counter on this card.  All "100 Fist" monsters you control gain 100 ATK for each Counter on this card.  Remove all Counters from this card during the End Phase.  This card cannot be destroyed by battle.  All battle damage to players from battles involving this card becomes 100 (this effect cannot be negated).  This card can attack all monsters your opponent controls once each.
1600/800

Ascetic of the 100 Fists
WIND ****
Rock/Effect
If you control no monsters, you can Special Summon this card from your hand.  If a monster you control battles: You can place 1 100 Fist Counter on 1 monster your opponent controls. (Monsters with a 100 Fist Counter lose 300 ATK for each, also they cannot activate their effects).  This card cannot be destroyed by battle.  All battle damage to players from battles involving this card becomes 100 (this effect cannot be negated).  This card can attack
1600/0

Monk of the 100 Fists
WIND **
Rock/Effect
During the Battle Phase, if you declared 3 or more attacks this turn (Quick Effect): Special Summon this card from your hand, and if you do, you can Special Summon 1 "100 Fist" monster from your hand or GY. Your opponent also takes battle damage from battles involving this card.  This card cannot be destroyed by battle.  All battle damage to players from battles involving this card becomes 100 (this effect cannot be negated).  This card can attack a number of times up to the number of monsters you control.
800/1600

Disciple of the 100 Fists
WIND **
Rock/Effect
This card gains 500 ATK for each face-up Spell/Trap you control.  If you take battle damage from a battle involving this card: You can discard 1 card; place 1 "100 Fist" Continuous Spell/Trap from your GY face-up in your Spell/Trap Zone.  This card cannot be destroyed by battle.  All battle damage to players from battles involving this card becomes 100 (this effect cannot be negated).  This card can attack twice per Battle Phase.
0/2000

~~~~~

100 Fist Initiation
Quick-Play Spell
Target 1 "100 Fist" monster you control; add 1 monster from your Deck to your hand whose ATK is equal to the target's original DEF OR whose DEF is equal to the target's original ATK.  If you have no other face-up Spell/Trap cards when this effect resolves, you can activate 1 "100 Fist" Continuous Spell/Trap from your Deck.

~~~~~

First Fist - Swift Strike
Continous Spell
This card is always treated as an "100 Fist" card.  If this card is activated: You can add 1 "100 Fist" monster from your Deck to your hand.  If a monster you control inflicts battle damage to your opponent: inflict 100 damage to your opponent.  Once per turn: You can send this card to the GY.  You can only activate 1 "First Fist - Swift Strike" per turn.

Fourteenth Fist - Guard and Breathe
Continuous Spell
This card is always treated as an "100 Fist" card.  If this card is activated: You can target 1 "100 Fist" monster in your GY; Special Summon it in defense position.  If a monster you control inflicts battle damage to your opponent: inflict 100 damage to your opponent.  Once per turn: You can send this card to the GY.  You can only activate 1 "Fourteenth Fist - Guard and Breathe" per turn.

~~~~~

Twenty-Second Fist - Intimidation Blow
Continous Trap
This card is always treated as an "100 Fist" card.  The first time each "100 Fist" monster battles a monster your opponent controls: Return that opponent's monster to the hand after damage calculation.  If a monster you control inflicts battle damage to your opponent: inflict 100 damage to your opponent.  You can return this face-up card you control to your hand.  You can only activate 1 "Twenty-Second Fist - Intimidation Blow" per turn.

Sixty-Third Fist - Disabling Flurry
Continous Trap
This card is always treated as an "100 Fist" card.  If you control a "100 Fist" monster, your opponent cannot activate cards or effects during the Battle Phase.  If a monster you control inflicts battle damage to your opponent: inflict 100 damage to your opponent.  You can return this face-up card you control to the hand.  You can only activate 1 "Sixty-Third Fist - Disabling Flurry" per turn.

Ninety-Ninth Fist - Heavenly Smite
Continous Trap
This card is always treated as an "100 Fist" card.  During the turn this card is activated: "100 Fist" monsters you control gain 1000 ATK and can make 1 additional attack during the Battle Phase.  If a monster you control inflicts battle damage to your opponent: inflict 100 damage to your opponent.  You can return this face-up card you control to the hand.  You can only activate 1 "Ninety-Ninth Fist - Heavenly Smite" per turn.

 

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