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Mokey Mokey Support/New take on Gemini monsters [Written]


Thomas★Zero

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Mokey Mokey X
lv 1 LIGHT
Fairy/Gemini/Effect
This card is treated as a Normal Monster while on the field. If this card is sent to the GY: You can Special Summon it to become an Effect Monster with the following effects.
* While face-up on the field this cards name is treated as "Mokey Mokey".
* If this card is Special Summoned: Add 1 "Mokey Mokey" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Mokey Mokey X" once per turn.
ATK/300 DEF/100

Mokey Haniwa
lv 2 LIGHT
Fairy/Gemini/Effect
This card is treated as a Normal Monster while on the field. If this card is sent to the GY: You can Special Summon it to become an Effect Monster with the following effects.
* While face-up on the field this cards name is treated as "Mokey Mokey".
* If this card is Special Summoned: Add 1 "Mokey" Monster from your Deck to your hand. You can only use this effect of "Mokey Haniwa" once per turn.
ATK/500 DEF/500

Mokey Lover
lv 2 LIGHT
Fairy/Gemini/Effect
This card is treated as a Normal Monster while on the field. If this card is sent to the GY: You can Special Summon it to become an Effect Monster with the following effects.
* While face-up on the field this cards name is treated as "Mokey Mokey".
* (Quick Effect): Increase your LP by 800.
ATK/800 DEF/500

Mokey Mokey King X
lv 8 LIGHT
Fairy/Fusion/Effect
"Mokey Mokey" + 2+ Level 2 or lower Normal and/or Gemini Monsters
While face-up on the field, this cards name is treated as "Mokey Mokey". Gains 1000 ATK and DEF for each monster used as Fusion Material for this card. If this card leaves the field: Special Summon up to 3 "Mokey" Monsters from your GY. You can only use this effect of "Mokey Mokey King X" once per turn.
ATK/300 DEF/100

Mokey Mokey Mokey!
Spell Card
Target 1 Level 2 or lower Normal or Gemini monster you control; Special Summon up to 2 monsters from your hand, Deck or GY with the same name as the targeted monster. For the rest of the turn after this card resolves, you cannot Special Summon monsters from your Extra Deck except Fusion monsters. You can only activate "Mokey Mokey Mokey!" once per turn.

Mokey Mokey Wave Tactics
Continous Spell Card
Once per turn, if a Level 2 or lower Normal or Gemini monster you control is destroyed by battle or by an opponents card effect: Special Summon 1 Level 2 or lower "Mokey" monster from your Deck. You can only control 1 face-up "Mokey Mokey Wave Tactics".

Mokey Mokey Energy
Continous Spell Card
If you would take damage from a battle involving a Level 2 or lower Normal or Gemini monster you control, increase your LP equal to that amount instead.

Mokey Mokey Confusion
Continous Spell Card
After Activation: Fusion Summon 1 "Mokey Mokey King" Fusion Monster from your Extra Deck using monsters in your hand or control as Fusion Material, also you can use 1 "Mokey Mokey" or "Mokey Mokey X" from your Deck as Fusion Material. Your opponent cannot activate cards or effects that would negate the activation of cards or effects.

Mokey Mokey Missel
Trap Card
Destroy 1 "Mokey" card you control and target 1 card your opponent controls; destroy all cards in the same colloum as that card and adjacent to it. You can only activate 1 "Mokey Mokey Missel" per turn.

Return of the Enraged Mokey Mokey King
Trap Card
If you control no monsters, you can activate this card from your hand. Special Summon 1 "Mokey Mokey King" Fusion monster form your GY, and if you do, its ATK becomes 3300. Your opponent cannot activate cards or effects in responce to the activation of this card. You can only activate 1 "Return of the Enraged Mokey Mokey King" per turn.
 

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(Sorry for my terrible english)

A note: How do you intend to bring them by special summons?

When making the second normal, they will not activating their effects.

Replacing "If Special ..." with "If Normal or Special ..." would be better

Regardless, the supports look very interesting, going in a direction that suits them more than I would ever think

 

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I actually like this take of gemini awakening, its makes them slightly faster due to awaken by any means it sent to GY while providing certain level of extention for combo and grind games 

The cards for the most part is simple toolbox and beatstick, but its works decently. Missile is the one i particularly like since with the right setup you get to pop 2 and awaken 2 of your gemini which reap you double search 

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