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Tribe Emperor [Written]


Thomas★Zero

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Tribe Emperor 
lv 8 EARTH
Warrior/Fusion/Effect
3 Monsters with the same Type
Must be Fusion Summoned. This Fusion Summoned monsters type becomes the same as the monsters used as this cards Fusion Material. Gains 300 ATK for each monster you control and in your GY with the same type as the monsters used as this cards Fusion Material. If this card is destroyed by battle or by an opponents card effect: You can return this card to the Extra Deck and Special Summon up to 3 monsters from your GY with the same type as the monsters used as this cards Fusion Materials, and if you do, add 1 "Greater Polymerization" from your Deck or GY to your hand, also for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except Fusion Monsters. You can only use this effect of "Tribe Emperor" once per turn.
ATK/3000 DEF/3000

So Tribe Emperor is a Fusion Monster that needs 3 monsters of the same type to be Fusion Summoned but also alters this cards type depending on the materials used to summon it which also applys to its effects where it can gain ATK for every other monsters with the same type and when destroyed can summon up to 3 monsters of the same type and add Greater Polymerization to your hand which then allows you to bring this card back bigger and badder than before.

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I really like this card, it's a really cool concept. I've always found cards that can alter their type/attribute or name interesting, and this one is definitely peak with that. Having it be able to alter it's type to fit with your deck is great, as allot of archetypes could splash this into theirs happily and it would add a lil' tech choice to them (for example, Cybers, Blackwings and HEROs [though, it's already a warrior but you get what I mean] or even Dark Magician decks, as well as the slew of Cyberse, Dinosaur and Dragon decks out there), it adds to it and can give some of them a really strong Boss Monster that isn't the usual suspect. Synergising with Greater Poly to make it even stronger the second time it comes out is also a rad thing, with the recursion of the three combo pieces is also cool. 

A fun combo with this card would be Super Poly if you were using a Zombie Deck, since you would turn every monster into a Zombie Type you could steal cards from your Opponent's side of the field to fusion summon this card, which would be a net positive and has OTK potential if the set-up is there.

 

However, I do feel as if it's a tad too strong. Being able to re-summon multiple times a game AND dump 3 potential materials onto the board too is really strong. And though it lacks intrinsic protection, gaining destruction protection and piercing on top of a, at minimum, 3900 beater, after it has already come out once is incredibly strong. I think turning it's last effect from once per turn to once per duel would be far more balanced, because then at least when it can be recurred through other means (Pot of Avarice bringing it back to the Extra Deck as an example), it can still be incredibly strong without exploding into 3 monsters on death. Back to the Dinosaur example, this card could die and turn into 2 Conductor Tyrano's in one turn and a third piece of the combo. As a side note, it might be more ballanced to change the "for the rest of this turn" to "until your next End Phase", because if this card gets destroyed on your opponent's turn and pops out 3 monsters, those can easily be linked away in your next turn should they survive (And, with just one normal summon, you would get a Borrelsword/Borrelload/Accesscode Talker out on your next turn) 

 

Overall, a really cool tech choice for a boss monster! The Extra Deck is quite a competitive spot for cards to exist in at the moment, but I think with a couple tweaks this would actually be able to be run in a competitive setting 

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