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[Invite only] Card discussions


mikel.

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So, ill post three cards that I think will mix really well.

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This card can not be Normal summoned or set. Once per turn you can discard this card and pay 1000 LP if you have no "Murlock" named on your side of the field, Special summon two "Murlock' named monsters (except "Murlock Soldier") from your deck.
If this card succecfullly inflicts battle damge to a monster or oppnets life points, spiecail summon one level 4 or lower monster from your hand.

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This card can not be Normal summoned or set. Once per turn you can discard this card and pay 1000 LP if you have no Murlocks on your side of the field, Special summon two 'Murlock' named monsters (except "Murlock Knight") from your deck.
When Special summoned, special summon another Murlock from your grave, if there are more than 3 'Murlock' named monsters on your side of the field, special summon a level 4 or lower 'Murlock' named monsters (except for "Murlock Knight") from your deck. After this effect is activated banish this card.

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This card can not be Normal summoned or set. Once per turn you can discard this card and pay 1000 LP if you have no Murlocks on your side of the field, Special summon two 'Murlock' named monsters (except "Murlock Power Seeker") from your deck.
When this monster is special summoned banish one 'Murlock' named monster on the field and pay 1000 LP to Special summon one "Murlock" named Synchro, XYZ or Fusion level 7 or lower from your extra deck without its requirements.

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3 level 4 'Murlock' Monsters
When this card is special summoned detach one card from this XYZ and pay 2000 LP to special summon up to 4 level 4 Murlocks from your banish/deck, you can not special summon two of the same type of Murlocks. One "Murlock Bluefin" can be Special summon per turn. When you detach one XYZ material you can do one of the following effects:
1) Add one spell card to your hand from your graveyard
2) Increase the attack of all 'Murlock' monsters on your side of the field by 1000 this turn
3) Negate an effect of a monster

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If this card was Special summoned it's treated as a Normal summon. When this card is Normal summoned, while you control 1 other "PeaceMaker" monster, Special Summon 1 Level 4 or lower "PeaceMaker" monster from your Deck. A monster Special Summoned by this effect cannot be used as a Synchro, Fusion, or XYZ Material. Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Un-equip this card and Special Summon it in face-up Attack Position. You can only control 1 "PeaceMaker Akwer" per turn. 

 

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If this card was Special summoned, it's treated as a Normal summon. You can special summon this card, by revealing 1 other "PeaceMaker" in you hand. During either player's turn, when a monster is Normal summoned (excluding this card), you can send up to 2 card(s) to the Banished zone from either player's Graveyard. You can only control 1 "PeaceMaker Crafter of Peace". 

 

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If this card was Special summoned it's treated as a Normal summon. When this card is Normal summoned, you can extra Normal summon this turn. Once per turn, when this card is sent to the Banished pile, Add it to your hand; then Draw 1 card. While you control 1 other "PeaceMaker" monster, you can Equip 1 "PeaceMaker" monster from your hand to this card. This card Gains ATK equal to "PeaceMaker" monster's ATK Equipped it. Only 1 "PeaceMaker Knight Tunqer" effect can be activated once per turn. 

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1 minute ago, Dokutah Jolly said:

Then how about using message group then. I mean as it is anybody can come  and drop whatever they want which fails the "invite only" point bit

I would delete thread, if it does go on to happen. I mean I don't see the point in why they would do such a thing to begin with...

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7 minutes ago, mikel. said:

I would delete thread, if it does go on to happen. I mean I don't see the point in why they would do such a thing to begin with...

You have a point, but the vagueness of the topic is the one im concerned to be the "invitation" for some to just drop things thinking its open collab project or whatever. 

So the thing about the thread is basically reguler card posting and reviews right? Though, Instead the ones that doing it is supposedly among you and your friends that got invited only...so lets say there a card that caught my interest i cant really review it without your invite, right?

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2 minutes ago, Dokutah Jolly said:

You have a point, but the vagueness of the topic is the one im concerned to be the "invitation" for some to just drop things thinking its open collab project or whatever. 

So the thing about the thread is basically reguler card posting and reviews right? Instead the ones that doing it is supposedly among you and your friends...so lets say there a card that caught my interest i cant really review it without your invite, right?

Correct. Thanks for understanding. 

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  • 4 weeks later...

 These are twleve cards. This is my main deck. I dont got pics

 

Sunburst of Love, Shina: Lv. 2

FLIP: Discard/ Mill up to 2 card(s) from your opponent's deck/ hand. When this card is sent to the graveyard, you can Synchro summon this card with 1 other non-tuner type monster on your side of the field, by Banishing this card. While there are 5 or more cards in your opponent's graveyard, you can activate this effect: This card's level becomes 4, until the end phase. You can only activate 1 effect of "Sunburst of Love, Shina" once per turn. 
 

 Sunburst, Raious Maximus Lv. 4

When this card is Normal Summoned, you can Special Summon 1 level 4 or lower "Sunburst" monster from your Deck or hand. When there are 5 or more cards in your opponent's graveyard, you can activate this effects: While this card is face-up on the field, you can have Battle damage treated as effect damage and vice-versa. You can only control 1 " Sunburst, Raious Maximus" per turn. 

 

Canny flames of Sunburst, Hilda Lv.  1

When this card is Normal summoned, mill 2 cards; Special summon up to 2 "Sunburst" Token monsters (Fiend-Type/FIRE/Level 2/ATK 0/DEF 0), in Defense Position. Once per turn, the opponent mills 3 cards from the top of their deck and if successful, destroy this card and add 1 "Sunburst" monster from the Deck to your hand. When this card is sent to the graveyard, not by this effect, this turn, your opponent mills 2 cards. You can only activate 1 effect of "Canny flames of Sunburst, Hilda" per turn.

 

Flame Arena: Field Spell

The number of cards that are milled while this card is active are doubled. When a monster is synchro summoned both players draw two cards. If this card is to be destroyed mill 1 card and return it to deck(shuffle deck).

 

Flame BLOCK: Trap

If you are to take battle damage this turn you take none. In end phrase, your opponent draws 2 cards and return this card back to your deck.

 

Flame Tune: Spell

Target one monster on the field; turn it into a tuner or turn it into and a non-tuner, it becomes one of these two until the end of this turn.

 

Flaming Sword: Spell 

Any monster equipped to this card can activate their effects twice this turn. You can only activate the effect of "Flaming Sword" once per turn. In your end phase, your opponent draws 2 cards and return this card to your hand.

 

Greed of Fire, Sunburst Goblin Jigy: lv. 3

The effect of this card can only be activated in hand. When the opponent has 7 or more cards in their graveyard you can negate the activation of a spell/trap card effect or you can special summon one monster from your grave but it will be counted as a normal summon monster instead. While in your hand and the opponent has 10 cards in their graveyard you can select one monster on the field level 4 or lower, and return to the player's hand. You can only activate "Greed of Fire, Sunburst Goblin Jigy" once per turn.

 

Reviving Burst of Sunburst, Hustoon Lv. 1

FLIP: The opponent mills 5 cards
When this card is destroyed by battle special summon it from the grave in defense position. When this monster is destroyed by spell/trap effect return it to your hand. This card cannot declare an attack or be sent to the graveyard from field by spell/trap or monster effects. You can only control one "Reviving Burst of Sunburst, Hustoon".

 

Suicidal Goblin Sunburst, Dinomanic Lv. 1

FLIP: Mill 2 cards
When destroyed by battle the opponent mills 3 cards. While in the graveyard you can banish this card and the opponent cannot destroy level 2 monsters under 1000 attack and defense on the turn you banished this card. When banished return one monster from either banished or graveyard excluding this card to the deck.

 

Sunburst Avian God, Aressera Lv. 11

Cannot be Normal summoned or Set. When this card is Special summoned (except by its own effect), this card's effect is Negated.  This card is be also Special summoned by Targeting 1 face-up "Sunburst" monster on the field (take control of that target); equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card, Gains this card's effect and halved ATK and DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. This card cannot be removed from the field by effects of Spell/Trap card(s). Only 1 copy of "Sunburst Avian God, Aressera" can be Played per match per Player. 

 

The Flaming tower of Sunburst, Poly Lv. 1

When this card is normal summoned draw 1 card and send 1 card from your deck to your graveyard. If the opponent has 5 or more cards in their graveyard then you can activate the following effect:
 Special summon one monster from your hand except "The Flaming Tower of Sunburst, Poly", but it will be counted as a Normal summoned monster. When this monster is used for synchro summoning, the opponent mills 2 cards.

 

 

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this is my extra deck:

The Sunburst Goblin of Greed, Pyro: Lv. 5

1 Tuner + Monster
When this card is special summoned your opponent mills 3 cards.
Once per turn negate the attack or effect of a monster and the opponent mills 2 cards. If the opponent has more than 10 cards in their graveyard, you can negate the activation of a spell/trap or of a monster. You can only activate the effect of "The Sunburst Goblin of Greed, Pyro" once per turn.

 

The Frontline Sunburst Enigma, Hugus [Fav card right here] Lv. 3

1 Tuner + 1 Monster
When this card is special summoned your opponent mills 3 
cards.
When this card has been used for synchro summoning a monster, special summon this card from the graveyard.While this card is face-up on the field, no "Sunburst" monster Effect(s) can be Negated. You can only activate 1 "The Frontline Sunburst Enigma, Hugus" effect per turn.

 

Magma Sunburst of Destruction, Omega Lv. 7

1 Tuner + 1 Synchro Monster
When this card is special summoned your opponent mills 4 cards. If the opponent has 10 or more cards in their graveyard this card gains the following effect: The opponent cannot activate spell or trap cards that do not target Sunburst monsters.
While this card is on the field, no monsters lower than this card's attack can be special summoned. Once per turn if the field spell "Flame Arena" is active you can return 3 cards from your graveyard to your deck, if you have no monsters in your graveyard your opponent mills 3 cards instead.

 

Sunburst Flame God, Alpha Lv. 9

1 Synchro Tuner + 1 Synchro Monster
When this card is special summoned your opponent mills 5 cards.
This effect can only be activated if the opponent has more than 25 cards in their graveyard:
Your opponent mills twice the amount of all the cards they milled this ENTIRE game.

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