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Act of Faith Archetype (17/17) - Synchro/Rituals Meet At Last?


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Act of Faith is an Archetype of Fairy/DIVINE Level 5 monsters with 0 ATK/DEF, along with a few Level 10 and Divine-Beast monsters. They focus on using Synchro and Ritual Monsters together, making monsters into Continuous Spells and coin toss flips. Each non-Ritual Main Deck monster is a Special Summon only monster that has an effect in your hand that tosses a coin, and depending on the result, either is Special Summoned, or placed in your Spell & Trap Zone as a Continuous Spell, and another effect that activates if Special Summoned. All monsters also can only be Special Summoned once per turn, including Ritual and Synchro Monsters.

Their playstyle revolves around getting both Synchro and Ritual Monsters on the field, and depending on your luck, you may not be able to get Synchro Monsters out easily, but don't worry, because you can use Heavenly Ritual to Ritual Summon with, which is able to use Continuous Spells as Tributes, and there are plenty of other ways to get back your monsters if they become Continuous Spells, or perhaps you want them in there, as there are plenty of effects that take advantage of Continuous Spells.

I made an Archetype called Raindancer recently, which was focused on Fusion and Ritual Monster crossover, so one that focused on Synchro and Ritual Monsters naturally had to be made. I also learned that Divine-Beast and DIVINE monsters were allowed in this section, which I didn't know for 3 years, so goes to show me paying attention, so I figured it would be interesting to make one that featured them. The name references the religious theme, which goes with the Fairy and DIVINE, and the fact they use random chance elements, and general religious and faith based things can be found throughout.

Main Deck Monsters:

Act of Faith - Divine Offer
Fairy/DIVINE/Tuner
Level 5
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is in your hand: You can toss a coin, if the result is heads, Special Summon this card, if the result is tails, place it face-up in your Spell & Trap Zone as Continuous Spell. If this card is Special Summoned: You can Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only Special Summon "Act of Faith - Divine Offer(s)" once per turn.
0/0

Act of Faith - Mass Gatherer
Fairy/DIVINE
Level 5
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is in your hand: You can toss a coin, if the result is heads, Special Summon this card, if the result is tails, place it face-up in your Spell & Trap Zone as Continuous Spell. If this card is Special Summoned: You can add 1 "Act of Faith" monster from your Deck to your hand, except "Act of Faith - Mass Gatherer. You can only Special Summon "Act of Faith - Mass Gatherer(s)" once per turn.
0/0

Act of Faith - Heavenly Watcher
Fairy/DIVINE
Level 5
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is in your hand: You can toss a coin, if the result is heads, Special Summon this card, if the result is tails, place it face-up in your Spell & Trap Zone as Continuous Spell. If this card is Special Summoned: You can add 1 "Act of Faith" Spell/Trap from your Deck to your hand. You can only Special Summon "Act of Faith - Heavenly Watcher(s)" once per turn.
0/0

Act of Faith - Divine Summoner
Fairy/DIVINE
Level 5
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is in your hand: You can toss a coin, if the result is heads, Special Summon this card, if the result is tails, place it face-up in your Spell & Trap Zone as Continuous Spell. If this card is Special Summoned: You can Special Summon 1 "Act of Faith" Monster Card in your Spell & Trap Zone. You can only Special Summon  1 "Act of Faith - Divine Summoner(s)" once per turn.
0/0

Act of Faith - Cosmic Protector
Fairy/DIVINE
Level 5
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is in your hand: You can toss a coin, if the result is heads, Special Summon this card, if the result is tails, place it face-up in your Spell & Trap Zone as Continuous Spell. If this card is Special Summoned: You can target 1 other DIVINE monster you control; that target's ATK/DEF become equal to the number of "Act of Faith" monsters you control x 1000, but other monsters you control cannot attack for the rest of this turn. You can only Special Summon "Act of Faith - Cosmic Protector(s)" once per turn.
0/0

Act of Faith - Cosmic Beast
Divine-Beast/DIVINE/Ritual/Tuner
Level 5
You can Ritual Summon this card with any "Act of Faith" Ritual Spell. If this card is Special Summoned: You can Special Summon 1 "Act of Faith" monster from your hand. When an attack is declared involving this card: You can toss a coin, if the result is heads this card gains 1000 ATK/DEF, if the result is tails, negate the attack. Once per turn, if you control a Synchro Monster, if you would toss a coin for the effect of an "Act of Faith" effect, you can choose the result. If you activate an "Act of Faith" card or effect that would toss a coin (Quick Effect): You can discard this card; choose the result when that effect resolves. You can only Special Summon "Act of Faith - Cosmic Beast(s)" once per turn
2000/2000

Act of Faith - Heavenly Demigod
Fairy/DIVINE/Ritual
Level 10
You can Ritual Summon this card with any "Act of Faith" Ritual Spell. If this card is Special Summoned: You can return all other cards on the field to the hand. Once per turn, when your opponent would Summon a monster(s): You can toss a coin, if the result is heads, negate the Summon, and if you do, banish that monster(s) if the result is tails, negate the Summon and return those monsters' to the hand. While you control a Synchro Monster, your opponent cannot target "Act of Faith" cards you control with effects. If you activate an "Act of Faith" card or effect that would toss a coin (Quick Effect): You can discard this card; choose the result when that effect resolves. You can only Special Summon "Act of Faith - Heavenly Demigod(s)" once per turn
3000/3000

Extra Deck Monsters:

Act of Faith - Heavenly Beast
Divine-Beast/DIVINE/Synchro
Level 10
"Act of Faith - Divine Offer" + 1+ non-Tuner monsters
If this card is Special Summoned: You can send 1 Continuous Spell you control to the GY; toss a coin, if the result is heads, draw 2 cards, if the result is tails, draw 1 card. During each Battle Phase, this card gains additional attacks on opponent's monsters up to the number of Continuous Spells you control. While you control a Ritual Monster, Continuous Spells you control cannot be destroyed by your opponent's effects. You can only Special Summon "Act of Faith - Heavenly Beast(s)" once per turn
2500/2500

Act of Faith - Cosmic God
Fairy/DIVINE/Synchro
Level 10
"Act of Faith - Cosmic Beast" + 1+ non-Tuner monsters
If this card is Special Summoned: You can target 1 "Act of Faith" monster in your GY; toss a coin, if the result is heads, Special Summon it, if able, if the result is tails, during the next Standby Phase, Special Summon it from the GY, if able. Once per turn, when a card or effect is activated: You can send Continuous Spell you control to the GY; negate the effect, and if you do, return that card to the hand. While you control a Ritual Monster, DIVINE monsters you control cannot be destroyed by battle or effects. You can only Special Summon "Act of Faith - Cosmic God(s)" once per turn
3500/3500

Spells/Traps:

Act of Faith - Cosmic Church
Field Spell
When this card is activated: You can place 1 "Act of Faith" monster in your hand or GY face-up in your Spell & Trap Zone as a Continuous Spell. Once per turn: You can target 1 Continuous Spell you control; return that target to your hand, then you can Special Summon 1 "Act of Faith" monster from your hand. If you control both a Synchro Monster and a Ritual Monster: You can negate the effects of all face-up cards your opponent currently controls. You can only activate 1 "Act of Faith - Cosmic Church" per turn.

Act of Faith - Divine Consolation
Normal Spell
If you control no monsters in your Main Monster Zone: Target 2 "Act of Faith" monsters in your GY; toss a coin, if the result is heads, Special Summon those targets in Defense Position, then immediately after this effect resolves, you can Synchro Summon using those target OR Ritual Summon 1 Ritual Monster from your hand by Tributing those targets whose total equal the Level of the Ritual Monster, if the result is tails, place them in your Spell & Trap Zone as Continuous Spells instead, if able. You can only activate 1 "Act of Faith - Divine Consolation" per turn.

Act of Faith - Cosmic Hymn
Quick-Play Spell
Toss a coin, if the result is tails, place 1 "Faith of Faith" monster from your Deck in your Spell & Trap Zone as a Continuous Spell, if the result is heads, you can place 2 instead, also you cannot Special Summon monsters, other than DIVINE monsters, for the rest of this turn. If this card is in your GY: You can send 1 Continuous Spell from your Spell & Trap Zone to the GY; add this card to your hand. You can only use each effect of "Act of Faith - Cosmic Hymn" once per turn.

Act of Faith - Hopeful Sacrifice
Continuous Spell
When this card is activated: You can toss a coin, if the result is heads, excavate the top 5 cards of your Deck, add 1 excavated "Act of Faith" card to your hand, also send the remaining cards to the GY, if the result is tails, send this card to the GY. During your Main Phase: You can Special Summon 1 "Act of Faith" monster from your Deck. You must control a Synchro or Ritual Monster to activate and to resolve this effect. If this card is sent from the field to the GY: You can place 1 "Act of Faith" monster in your hand in your Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Act of Faith - Hopeful Sacrifice" once per turn.

Act of Faith - Heavenly Ritual
Ritual Spell
This card is used to Ritual Summon any "Act of Faith" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Ritual Monster you Ritual Summon. If you control a Synchro Monster, you can also use Continuous Spells in your Spell & Trap Zone as Tributes, treating them as Level 5 monsters.

Act of Faith - Prayer Ritual
Ritual Spell
This card is used to Ritual Summon any "Act of Faith" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Ritual Monster you Ritual Summon. If this card is in your GY: You can toss a coin, if the result is heads, add this card to your hand, if the result is tails, banish this card from your GY. You can only use this effect of "Act of Faith - Prayer Ritual" once per turn.

Act of Faith - Cosmic Chance
Normal Trap
Toss a coin, if the result is heads, Special Summon any number of "Act of Faith" Monster Cards in your Spell & Trap Zone, if the result is tails, return any of those cards to your hand instead. If this card is in your GY: You can banish this card from your GY; this turn, the first time you would toss a coin for the effect of an "Act of Faith" effect after this effect resolves, you can choose the result.

Act of Faith - Divine Blessing
Continuous Trap
You can target 1 DIVINE monster you control and declare a card name; toss a coin, that target's name becomes the declared card name, and it becomes a Tuner, then if the result is heads, you can Synchro Summon 1 Synchro Monster using it as material, if the result is tails, you can  Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including that target on your field, whose total Levels equal or exceed the Level of the Ritual Monster. While you control a Synchro Monster, this card is treated as a Continuous Spell. If this card is sent from the field to the GY: You can target 1 "Act of Faith" Spell/Trap in GY or among your banished cards, except "Act of Faith - Divine Blessing"; add that target to hand. You can only use each effect of "Act of Faith - Divine Blessing" once per turn.

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