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We are not a machine, we also alive (A.E. archetype + alt. art)


Kanashimi

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For once, posting "kinda" a serious thread on the CC section 😅

A.E., as in short, Artificial Existence (formerly known by A.I., but A.I. archetype already exist weee), is an archetype consisting Psychic monsters and a few Machine monsters as a support. This is one of the archetype being ported from *cough*SV*cough*, but to avoid obvious ripoff, i renamed them (based on the 3 sisters thread of life), altering their effects to make them work as one.

Also, this archetype was meant to be competitively played on Custom Card Tournament on DB (half a year ago), with the intended powerlevel of T1-T2 ish, and with the use of already-exist-Psychic support and engine (especially Virtual World), so this Deck is not too xenophobic, can also work with other Psychic archetype and/or Psychic cards.

The base idea of the Deck is, the usage of cards as such:

EmergencyTeleport-GFTP-EN-UR-1E.pngPsychicFeelZone-EXVC-EN-R-1E.jpgMiracleSynchroFusion-GFTP-EN-UR-1E.pngPsychicPath-RGBT-EN-C-1E.pngUltimateAxonKicker-DREV-EN-SR-1E.jpgUltimayaTzolkin-CORE-NA-SR-LE.pngVirtualWorldBeastJiujiu-PHRA-EN-SR-1E.pnVirtualWorldKyubiShenshen-PHRA-EN-ScR-1E

Also they are already available on DB https://www.duelingbook.com/deck?id=4165712

Sooo, thoughts?

 

 

 

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A.E. Lachesea, the Azurite

EARTH/Level 3

Psychic/Effect

If you control no monsters, and you have another "A.E." card in your hand: You can Special Summon this card from your hand, and if you do, banish 1 "A.E." card from your hand, then, draw 1 card. If this card is banished by the effect of a Psychic monster, or an "A.E." card: You can Special Summon 1 Level 3 "A.E." Tuner monster from your Deck, with its effects are negated, then, banish 1 card from your GY. You can only use each effect of "A.E. Lachesea, the Azurite" once per turn.

1300/1300

 

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A.E. Atropea, the Scarlite

EARTH/Level 3

Psychic/Effect

If you control an "A.E." monster: You can Special Summon this card from your hand, then banish 1 "A.E." Spell/Trap from your Deck. If this card is banished by the effect of a Psychic monster, or an "A.E." card: You can Set 1 of your banished "A.E." Spells/Traps. You can only use each effect of "A.E. Atropea, the Scarlite" once per turn.

1500/1100

 

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A.E. Clothea, the Violite

EARTH/Level 3

Psychic/Effect

If this card is Normal or Special Summoned: You can send 1 "A.E." monster from your Deck to the GY. You can target 1 Spell/Trap your opponent controls, or 1 monster they control instead if they control no Spells/Traps; banish 1 "A.E." card from your GY, and if you do, destroy it. You can only use each effect of "A.E. Clothea, the Violite" once per turn.

1000/1600

 

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A.E. Roly-Poly, the Fullmetal

EARTH/Level 3

Psychic/Tuner

Cannot be used as a material for a Fusion, Synchro, Xyz, or Link Summon, except for the Fusion or Synchro Summon of a Psychic monster. You can only use 1 of the following effects of "A.E. Roly-Poly, the Fullmetal" per turn, and only once that turn.
● If this card would be destroyed by battle or card effect, you can banish 1 "A.E." card from your hand or GY instead.
● If this card is banished by the effect of a Psychic monster, or an "A.E." card: You can Special Summon this card.

0/2000

 

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A.E. Druid, the Assembly

EARTH/Level 3

Psychic/Tuner

Cannot be used as a material for a Fusion, Synchro, Xyz, or Link Summon, except for the Fusion or Synchro Summon of a Psychic monster. You can only use 1 of the following effects of "A.E. Druid, the Assembly" per turn, and only once that turn.
● You can reveal this card, and 1 other "A.E." card in your hand; add 1 "A.E." monster with a different name from your Deck to your hand, then banish this card.
● If an "A.E." card(s) is banished, except "A.E. Druid, the Assembly": You can Special Summon this banished card.

800/800

 

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A.E. Ereberos, the Allmaker

EARTH/Level 6

Psychic/Effect

You can Special Summon this card (from your hand) by shuffling 2 of your banished "A.E." cards into the Deck, including at least 1 monster. You can only Special Summon "A.E. Ereberos, the Allmaker" once per turn this way. You can target in your GY, or reveal 1 "A.E." card in your hand; banish it, and if you do, Special Summon 1 "A.E." monster from your GY, except "A.E. Ereberos, the Allmaker". You can only use this effect of "A.E. Ereberos, the Allmaker" once per turn.

2000/1500

 

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A.E. Alpha One

Spell/Quick-Play

Target 1 "A.E." monster you control; destroy it, and if you do, Special Summon 1 "A.E." monster from your Deck or Extra Deck with the same Level as the destroyed monster's original Level. If this card is banished by the effect of a Psychic monster, or an "A.E." card: You can target 1 monster you control; it gains 500 ATK/DEF until the End Phase. You can only use each effects of "A.E. Alpha One" once per turn.

 

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A.E. Beta Happiness

Spell/Normal

Activate these effects in sequence, based on the number of your banished "A.E." cards. You can only activate 1 "A.E. Beta Happiness" once per turn.
● 2+: Draw 1 card.
● 4+: Banish 1 "A.E." card from your Deck.
If this card is banished by the effect of a Psychic monster, or an "A.E." card: You can target 1 monster your opponent controls; its ATK/DEF are halved until the End Phase.
You can only use each effect of "A.E. Beta Happiness" once per turn.

 

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A.E. Gamma Force

Spell/Normal

Reveal 1 "A.E." card in your hand; add 1 "A.E." card with a different card type (Monster/Spell/Trap) from your Deck to your hand, except "A.E. Gamma Force". If this card is banished by the effect of a Psychic monster, or an "A.E." card: You can add 1 "Miracle Synchro Fusion" from your Deck to your hand, then banish 1 card from your hand. You can only use each effects of "A.E. Gamma Force" once per turn.

 

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A.E. Delta Sonic

Spell/Continuous

If you control an "A.E." monster: You can target 1 card your opponent controls; banish it, and if you do, banish 1 "A.E." card from your hand or field. If this card is banished by the effect of a Psychic monster, or an "A.E." card: You can target 1 face-up card your opponent controls; negate its effects until the End Phase. You can only use each effect of "A.E. Delta Sonic" once per turn.

 

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A.E. Epsilon Rebellion

Spell/Field

All "A.E." monsters you control gain 300 ATK/DEF. You can only use 1 of the following effects of "A.E. Epsilon Rebellion" per turn, and only once that turn.
● You can target 1 of your banished "A.E." monsters that was banished this turn; Special Summon it, then banish 1 card from your hand.
● You can banish 1 card from your GY, then excavate cards from the top of your Deck until you excavate an "A.E." card, add it to your hand, also shuffle the rest into the Deck.

 

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A.E. Lachesea, the Alloter

EARTH/Level 6

Psychic/Synchro/Effect

1 Tuner + 1 "A.E. Lachesea, the Azurite"
If this card is Special Summoned: You can target 1 card on the field; banish it. When an "A.E." monster you control is targeted for an attack or by a card effect (Quick Effect): You can negate the attack or effect, then banish 1 "A.E" card from your hand or GY. You can only use each effect of "A.E. Lachesea, the Alloter" once per turn.

2200/2200

 

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A.E. Atropea, the Unturner

EARTH/Level 6

Psychic/Synchro/Effect

1 Tuner + 1 "A.E. Atropea, the Scarlite"
(Quick Effect): You can target 1 "A.E." monster you control; for the rest of this turn, it gains 900 ATK/DEF, also it can attack all Special Summoned monsters your opponent controls once each, then banish 1 "A.E." card from your hand or GY. Other monsters you control cannot declare an attack the turn you use this effect. You can only use this effect of "A.E. Atropea, the Unturner" once per turn.

2400/2000

 

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A.E. Clothea, the Spinner

EARTH/Level 6

Psychic/Synchro/Tuner

1 Tuner + 1 "A.E. Clothea, the Violite"
This card can attack while in Defense Position, if it does, apply this card's DEF for damage calculation. If this card attacks: You can target 1 "A.E." monster in your GY; Special Summon it, then banish 1 "A.E." card from your hand or GY. You can only use this effect of "A.E. Clothea, the Spinner" once per turn.

1900/2500

 

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A.E. Ereberos, the Omnipotent

EARTH/Level 9

Psychic/Fusion/Effect

"A.E. Ereberos, the Allmaker" + 2 Psychic Fusion and/or Synchro Monsters

Your opponent cannot activate cards or effects in response to this card's effect activations. You can only use each of the following effects of "A.E Ereberos, the Omnipotent" once per turn. If this card battles an opponent's monster: You can double this card's ATK during damage calculation only, but any battle damage it inflicts to your opponent is halved. At the end of the Damage Step, if this card battled an opponent's monster: Banish that monster. If a card or effect is activated (Quick Effect): You can return 2 of your banished A.E. cards and/or Psychic monsters to the GY, banish this card until the End Phase.

2900/2400

 

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A.E. Nixx, the First Creation

EARTH/Level 6

Psychic/Synchro/Effect

2 or more Tuner monsters2 or more Tuner monsters
If you would Synchro Summon this card, you can treat Tuner monsters you control as a Level 3 non-Tuner monster. Once per turn (Quick Effect): You can target 1 card in both player's GY; banish them, and if you do, this card gains 1 of the following effect.
● This card gains 2000 ATK.
● Unaffected by card or effects that would return this card to hand, banish, or shuffled into the Deck.

0/0

 

 

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I don't see Ereberos the Allmaker D:
Reading Nixx, pretty sure that an effect that makes the opponent target anything doesn't exist and it could cause conflict with effects that require only 1 player doing the targeting, although I guess such effects would simply not work on this effect. Anyway, IIRC existing alternatives are making the opponent "choose" its card. Or you can try a clause in parenthesis like (your opponent chooses the card it its GY) but still letting you do the targeting.
Have you considered making them poli-Attibute? Atropea could very well work as FIRE, Ereberos as DARK, and Violite as LIGHT. Nixx could be LIGHT, too.

Anyway, looks like a functional albeit convoluted archetype. They have a lot of banishment from different locations going on, and practically all cards have "if banished" effects so some of them will net you pluses along the way while others play with ATK/DEF to make it easier for you to neuter threats or go straight for an OTK, but you got to take care of what cards to banish and be aware or learn your combos. I would say the learning ceiling is rather high, especially if you start dropping tech and external support in. For example, I'm not entirely familiar with all of Virtual World cards and combos so IDK how those could support this archetype.

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On 9/9/2021 at 2:17 AM, Darj said:

I don't see Ereberos the Allmaker D:

Brb kms

On 9/9/2021 at 2:17 AM, Darj said:

Reading Nixx, pretty sure that an effect that makes the opponent target anything doesn't exist and it could cause conflict with effects that require only 1 player doing the targeting, although I guess such effects would simply not work on this effect. Anyway, IIRC existing alternatives are making the opponent "choose" its card. Or you can try a clause in parenthesis like (your opponent chooses the card it its GY) but still letting you do the targeting.

Fixed, now the activator do the target (target both GY)

On 9/9/2021 at 2:17 AM, Darj said:

Have you considered making them poli-Attibute? Atropea could very well work as FIRE, Ereberos as DARK, and Violite as LIGHT. Nixx could be LIGHT, too.

Well . . . . obvious Gozen Match weakness, sadly, but anyway, done! 🤣 (damn imgur wont let me upload, literally take me almost half of an hour to re upload images with new attribute)

On 9/9/2021 at 2:17 AM, Darj said:

Anyway, looks like a functional albeit convoluted archetype. They have a lot of banishment from different locations going on, and practically all cards have "if banished" effects so some of them will net you pluses along the way while others play with ATK/DEF to make it easier for you to neuter threats or go straight for an OTK, but you got to take care of what cards to banish and be aware or learn your combos. I would say the learning ceiling is rather high, especially if you start dropping tech and external support in. For example, I'm not entirely familiar with all of Virtual World cards and combos so IDK how those could support this archetype.

Yep. the combo actually simple, but the branching of the combo itself, depending on the situation, can get confusing at times (yeah once i lose to some tier 1 deck as part of powerlevel testing because i do fatal misplay during a combo).

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