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Evil HERO Support [Written]


Thomas★Zero

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Evil HERO Infernal Blazer
lv 4 FIRE
Fiend/Effect
During your Main Phase: You can send 1 "Evil HERO" monster from your Deck to the GY, except "Evil HERO Infernal Blazer", and if you do, this card's ATK and DEF become the same as the monster sent to the GY, until the end of this turn. If this card is used as Fusion Material to Fusion Summon a "Evil HERO" Fusion Monster: Inflict damage to your opponent equal to the summoned monsters original ATK. You can only use each effect of "Evil HERO Infernal Blazer" once per turn.
ATK/1200 DEF/1800

Evil HERO Chaos Core
lv 9 EARTH
Fiend/Fusion/Effect
1 "Evil HERO" Monster + 2 "HERO" Monsters
Must be Special Summoned with "Dark Fusion". Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. You can only use the following effects of "Evil HERO Chaos Core" once per turn.
* During your Main Phase: You can target 1 face-up card monster your opponent control that has a Level lower than this card; destroy the targeted card, and if you do, inflict damage to your opponent equal to the destroyed cards original ATK.
* If this card is destroyed by an opponents card: Target 1 Level 8 or lower "Evil HERO" Fusion Monster in your GY or thats banished; Special Summon the targeted card ignoring its summoning conditions.
ATK/3500 DEF/2700

A Evil Lives
Spell Card
After activation, apply 1 of the following effects.
* Special Summon 1 Level 4 or lower "Evil HERO" Monster from your Deck or GY.
* Add 1 "Evil HERO" Monster form your Deck or GY to your hand.
You can only activate 1 "A Evil Lives" per turn.

Dark Catastrophe
Trap Card
If you control a "Evil HERO" Fusion Monster, you can activate this card from your hand. All of your opponents Defense Position Monsters are changed to Attack Position, Flip Effects do not activate during this turn. All Monsters your opponent controls must attack if possible this turn, and if they do, they must attack a monster you control with the highest ATK. You can banish this card from your GY and target 1 "Evil HERO" Monster you control; the targeted card gains 1000 ATK and DEF and cannot be destroyed by battle this turn. You can only activate each effect of "Dark Catastrophe" once per turn.

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