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Pyroboros, Conflagration, and Incendiary: Burn baby Burn!! [WRITTEN]


Tinkerer

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Hello, fine peoples!

This one is a pretty special post.  We've got a three-fer!  These three archetypes are pretty much different variations of each other.  Two of them were suggested, so I figured it would make the most sense to post all three so you can see which one you like the most!

Since a lot of the support will overlap between these archetypes, do not treat them all as being released together.  If you see an OP interaction between the archetypes, you can point it out, but I'd recommend disregarding it.

Without further ado, onto the archetypes (from oldest to newest)!

 

Pyroboros

Quote

Pyroboros 1
FIRE 8*
Dragon/Effect
If 2 or more Pyro monsters leave the field at the same time: You can Special Summon this card from your hand or GY.  You can only Special Summon 1 "Pyroboros ..." once per turn this way.  If you Special Summon a Pyro monster(s) from your GY: You can destroy this card, and if you do, destroy cards your opponent controls up to the number of Pyro monsters Summoned.  If this card inflicts battle damage: You can inflict 400 damage to both players twice.
2800/1000

Pyroboros 2
FIRE ****
Pyro/Effect
You can target up to 2 Pyro monsters in your GY whose total Levels equal 4; destroy this card, and if you do, Special Summon those targets.  If this card is Special Summoned from the GY: You can reduce this card's Level by up to 3; Special Summon 1 Pyro monster from your hand whose Level is equal to the amount reduced.  You cannot Special Summon from your Extra Deck for the rest of the turn after you activate either of this card's effects.  You can only use each effect of "Pyroboros ..." once per turn.
1800/1000

Pyroboros 3
FIRE *
Pyro/Effect
You can target any number of Pyro monsters you control; destroy them, and if you do, Special Summon 1 "Pyroboros" monster from your Deck whose Level is exactly equal to the destroyed monsters' Levels, but destroy it during the End Phase.  If this card is destroyed (except by the effect of "Pyroboros 3"), you can pay 1000 LP; destroy any number of "Pyroboros" cards in your hand, and if you do, Special Summon "Pyroboros Tokens" (Pyro/FIRE/Level 1/ATK 0/DEF 0) equal to the number of destroyed cards.  Battle damage from these "Pyroboros Tokens" is halved, also, if they are destroyed by battle, inflict 500 damage to your opponent.  You cannot Special Summon monsters from the Extra Deck during the turn you activate either of this card's effects.
0/800

Pyroboros 4
FIRE **
Pyro/Effect
If this card is Normal or Special Summoned: You can destroy 1 "Pyroboros" card from your hand or Deck.  You can only activate this effect of "Pyroboros 4" once per chain.  If this card is destroyed (except by the effect of "Pyroboros 4"), you can add 1 "Pyroboros" Spell/Trap from your Deck to your hand.  You can only use this effect of "Pyroboros 4" once per turn.
800/1000

Pyroboros 5
FIRE ***
Pyro/Effect
...
1000/800

Pyroboros Multiplier
Field Spell
When this card is activated: Add 1 "Pyroboros" monster from your Deck or GY to your hand.  Each time a "Pyroboros" card(s) you control is destroyed: Place 1 Burning Counter on this card for each.  Each time you inflict damage to your opponent (except by the effect of "Pyroboros Multiplier"), inflict 100 damage to your opponent for each Burning Counter on this card.  Remove all Burning Counters from this card during your opponent's End Phase.

Pyroboros Conflagration
Normal Spell
Special Summon 2 "Pyroboros" monsters from your hand.  Destroy 1 of them and inflict damage to your opponent equal to the Level of the other x 200.  During your Main Phase (except the turn this card was sent to the GY): You can banish this card from your GY and target any number of "Pyroboros" monsters you control; destroy them, then you can Special Summon "Pyroboros" monsters from your GY whose total Levels are less than the total Levels of the destroyed monsters.

Pyroboros Combustion
Trap
Target 1 "Pyroboros" monster you control and 1 card your opponent controls; destroy them.  When a "Pyroboros" monster you control is destroyed while this card is in the GY, you can banish this card; Special Summon 1 "Pyroboros" monster from your GY, then take damage equal to that monster's ATK, and inflict damage to your opponent equal to that monster's DEF.  Destroy it during the End Phase of the next turn.
 

An combo archetype that bleeds advantage in order to inflict tons of effect damage.

 

Conflagration

Quote

Conflagration Engine
Continuous Spell
When this card is activated: Add 1 "Conflagration" monster from your Deck to your hand.  When a "Conflagration" monster(s) [you control?] is destroyed: Place 1 Counter on this card for each of them.  When you inflict damage to your opponent (except by the effect of a Continuous Spell), inflict damage to your opponent equal to the number of Counters on this card x 100.  Remove all Counters from this card during your opponent's End Phase.

Essence of Conflagration
Normal Spell
You can target 1 "Conflagration" monster you control to activate this card.  If you targeted a monster, activate 1 "Conflagration Engine" from your Deck, then destroy that target, and if you do, inflict damage to your opponent equal to the destroyed monster's Level x 100.  If you did not target a monster, add 1 "Conflagration Engine" from your GY to your hand, then destroy 1 "Conflagration" monster in your Deck.  You can only activate 1 "Essence of Conflagration" per turn.


Conflagration Dragon
FIRE 8*
Dragon/Effect
You can Normal Summon this card without tributes, but if you do, its ATK becomes 2000, also, destroy it during the End Phase and inflict 400 damage to both players twice.  If this card is Special Summoned from the GY: You can destroy 1 "Conflagration" monster in your Deck, then inflict 1000 damage to your opponent.  You can only use this effect of "Conflagration Dragon" once per turn.
3000/200

Conflagration Dragoon
FIRE ****
Pyro/Effect
This card gains 200 ATK for each Pyro monster on the field.  If this card is Normal Summoned: Destroy it, then inflict 200 damage to both players twice.  If this card is destroyed, you can Normal Summon up to 2 Pyro monsters in addition to your Normal Summon/Set this turn.  You can only gain this effect of "Conflagration Dragoon" once per turn.
1900/200

Conflagration Salamander
FIRE ****
Pyro/Effect
You can target up to 2 FIRE monsters with 200 DEF and whose total Levels equal 4 in your GY; destroy this card, and if you do, Special Summon those monsters in defense position.  You cannot Special Summon monsters from the Extra Deck for the rest of the turn after you activate this effect.  If this card is destroyed: Inflict 200 damage to both players twice.
1600/200

Conflagration Spark
FIRE *
Pyro/Effect
If you take damage, you can Special Summon this card from your hand.  You can target any number of FIRE monsters you control; destroy this card and that target(s), and if you do, Special Summon FIRE monsters with 200 DEF from your GY whose total Levels exactly equal the Levels of the destroyed monsters, but you cannot Special Summon this card with that effect.
200/200
 

A more streamlined and direct variation of the Pyroboros archetype.  Again, this is very combo-heavy and it doesn't bleed as much, but is also a less complete version overall.

 

Incendiary

Quote

Incendiary Plains
Field Spell
During a turn a player takes damage, they cannot Special Summon monsters with the same Level/Rank as a monster(s) they control (even if this card leaves the field).  Increase all effect damage you inflict to your opponent by 100.  Each time a monster effect increases your LP, increase your LP by 100.

Incendiary Pillars
Continuous Spell
When this card is activated: You can target 1 Pyro monster in your GY; add it to your hand, and if you do, take damage equal to that monster's DEF.  During a turn a player takes damage, they cannot add cards from their Deck to their hand except by drawing them (even if this card leaves the field). Increase all effect damage you inflict to your opponent by 100.  You can only control 1 "Incendiary Pillars".

Incendiary Totem
Continuous Spell
When this card is activated: You can send 1 Pyro monster from your Deck to the GY.  During a turn a player takes damage, they cannot activate the effects of monsters in their hand or GY (even if this card leaves the field).  Increase all effect damage you inflict to your opponent by 100.  You can only control 1 "Incendiary Totem".

Incendiaryanism
Normal Spell
Add 1 "Incendiary" monster from your Deck to your hand, then inflict 100 damage to both players a number of times equal to that monster's Level.  If you would take damage from a card effect: You can banish this card from your GY; until the End Phase, all effect damage increases your LP instead.  You can only activate 1 "Incendiaryanism" per turn.

Incendairy
Quick-Play Spell
Gain 800 LP, then you can Special Summon 1 Pyro monster from your hand. If an Pyro monster(s) you control would be destroyed, you can banish this card from the GY instead.


Incendiary Titan
FIRE 7*
Pyro/Effect
If you took damage this turn, you can Normal Summon this card without tributes.  During your Standby Phase: Take 300 damage twice or destroy this card.  During a turn a player takes damage, they cannot Special Summon monsters with the same type as a monster(s) they control.  Once per turn: You can inflict 100 damage to your opponent four times, and if you do, negate this card's effects until the End Phase.
2800/1000

Incendiary Archfiend
FIRE 6*
Fiend/Effect
This card is also always a Pyro monster.  If you have less LP than you started with this turn, you can Special Summon this card from your hand, and if you do, destroy 1 card you control.  During a turn a player takes effect damage, they cannot Special Summon monsters from the Extra Deck, except to the Extra Monster Zone or a Zone a Link monster points to (even if this card leaves the field).
2400/1000

Incendiary Beast
FIRE 5*
Pyro/Effect
You can Normal Summon this card without tributes, but if you do, take 200 damage five times.  After a player takes effect damage, that player must banish 1 card from their GY unless all the monsters in their GY are FIRE monsters (min. 1).  (Quick Effect): Inflict 100 damage to both players twice.
2000/500

Incendiary Soldier #1
FIRE ****
Pyro/Effect
If you take effect damage, you can Special Summon this card (from your hand), and if you do, gain 400 LP twice.  Once per turn (Quick Effect): Inflict 100 damage to both player's twice.
1700/1150

Incendiary Soldier #2
FIRE ****
Pyro/Effect
If this card is Normal or Special Summoned: You can add 1 "Incendiary" Spell/Trap from your Deck to your hand.  During the Standby Phase: Inflict 100 damage to both players twice.
1700/1000

Incendiary Dog
FIRE ***
Pyro/Effect
If you Normal Summon a FIRE monster, you can Special Summon this card from your hand.  Cannot be targeted while you control another FIRE monster.  Each time you take effect damage, increase the ATK of all monsters you control by 100 until the End Phase.  During the Standby Phase: Inflict 100 damage to both players twice.
1600/200

Incendiary Sparkling
FIRE *
Pyro/Effect
Once per turn: You can Special Summon 1 Pyro monster with a different Level from all monsters you control, and if you do, take 200 damage a number of times equal to that monster's Level.  The first time your opponent Normal or Special Summons a monster(s) each turn: You can target 1 of those monster(s); inflict 200 damage to your opponent a number of times equal to that monster's Level.  If this card is destroyed by battle or card effect, you can add 1 "Incendiary" monster from your Deck to your hand.
300/200
 

I liked my original concept of multiple burns, but I decided to change the direction from combo to stun.  This is both the most complete version of my original idea, and the one that I like the most, but I can't actually tell how strong it would be irl.

 

Three archetypes, two playstyles, one massive pain in your opponent's butt!  Thanks for taking the time to look at the thread.  Hope you liked looking through whichever archetype caught your attention.

Cheers!

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