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Nanomachine Ninja's [Written]


Thomas★Zero

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Nanomachine Ninja, Byakuya
lv 4 LIGHT
Cyberse/Effect
If you control a "Nanomachine Ninja" monster except "Nanomachine Ninja, Byakuya", you can Special Summon this card (from your hand.) You can only Special Summon "Nanomachine Ninja, Byakuya" once per turn this way. This card can attack your opponent directly. Gains 500 ATK for each "Nanomachine Ninja, Tsukikage" monster and "Ghoul Deity, Gojinmaru" monster you control. You can discard 1 "Ninja" monster or "Ninjitsu Art" card from your hand; this cards maximum number of attacks during the Battle Phase this turn is equal to the number of cards you have in your hand when you activated this effect. You can only use this effect of "Nanomachine Ninja, Byakuya" once per turn.
ATK/1000 DEF/1500

Nanomachine Ninja, Tsukikage
lv 4 DARK
Cyberse/Effect
If you control a "Nanomachine Ninja" monster except "Nanomachine Ninja, Tsukikage", you can Special Summon this card (from your hand.) You can only Special Summon "Nanomachine Ninja, Tsukikage" once per turn this way. All battle damage you take involving this card becomes 0. If this card would be destroyed by an opponents card, you can either send 1 "Nanomachine Ninja, Tsukikage" from your hand or Deck to the GY or send 1 "Ninja" monster or "Ninjitsu Art" card from your hand to the GY instead.
ATK/1500 DEF/1000

Nanomachine Ninja, Zangetsu
lv 4 WIND
Cyberse/Effect
If this card is Normal or Special Summoned: Add 1 "Nanomachine Ninja" monster from your Deck to your hand, then, if you control a "Nanomachine Ninja, Byakuya" or "Nanomachine Ninja, Tsukikage" monster, draw 1 card and gain 1000 LP. You can only use this effect of "Nanomachine Ninja, Zangetsu" once per turn.
ATK/1500 DEF/1500

Ghoul Deity, Gojinmaru
Rank 4 DARK
Cyberse/Xyz/Effect
2 Level 4 "Ninja" monsters
(This monster is always treated as a "Ninja" card.)
While face-up on the field, this card is also LIGHT Attribute. If this card was Xyz Summoned using "Nanomachine Ninja, Byakuya" and "Nanomachine Ninja, Tsukikage", this card can attack directly. This card can attack twice during each of your Battle Phases. All battle damage you take involving this card becomes 0. If this card would be destroyed by an opponents card, you can detach 1 Xyz Material from this card.
ATK/2500 DEF/2500

Super Leathal Formation
Spell Card
(This card is always treated as a "Ninjitsu Art" Card.)
Activate this card while you control a "Ninja" monster. Set 1 "Secert Sword" Counter Trap Card directly from your Deck, also, that card can be activated during the turn it was set. You can only activate 1 "Super Leathal Formation" per turn.

Shinobi Scrolls
Spell Card
(This card is always treated as a "Ninjitsu Art" Card.)
Excavate the top 3 cards of your Deck, then, add 1 "Ninja" monster or "Ninjitsu Art" card from among them to your hand, then, place the rest at the bottom of your Deck in any order. You can only activate 1 "Shinobi Scrolls" per turn.

Ninjitsu Art of Steel Ball
Quickplay Spell Card
Target 1 "Ninja" monster you control; the targeted card gains the following effect until the End Phase this turn.
* At the start of the damage step, if this card battles an opponents monster: Destroy that monster.
You can only activate 1 "Ninjitsu Art of Steel Ball" once per turn.

Slash Sword, Murasame
Equip Spell Card
(This card is always treated as a "Ninjitsu Art" Card.)
Equip to a "Ninja" monster. The equipped monster gains 1500 ATK. If the equipped monster attacks a Defense Position monster, inflict peircing battle damage. During the End Phase this turn, destroy this card. While this card is in your GY: You can pay 1000 LP; add this card to your hand. You can only use this effect of "Slash Sword, Murasame" once per turn. Monsters can only be equipped with 1 "Slash Sword, Murasame".

Ninjitsu Art of Body Replacement
Trap Card
If all monsters you control are "Ninja" monsters, you can activate this card from your hand. Target 1 "Ninja" monster you control; it gains the following effects until the End Phase this turn.
* All battle damage you take involving this card becomes 0.
* Twice per turn, if this card would be destroyed by an opponents card: You can send 1 card from your hand, Deck or Extra Deck with the same name as this card to the GY instead.
You can only activate 1 "Ninjitsu Art of Body Replacement" once per turn.

Secert Sword, Shooting Star
Counter Trap Card
(This card is always treated as a "Ninjitsu Art" Card.)
Activate this card when your opponent activates a monster effect while you control a "Ninja" monster. Negate the activation and destroy it, then, inflict 2000 points of damage to your opponents LP. You can only activate 1 "Secert Sword, Shooting Star" per turn.

Secert Sword, Star Crusher
Counter Trap Card
(This card is always treated as a "Ninjitsu Art" Card.)
Activate this card when your opponent activates a Spell Card while you control a "Ninja" monster. Negate the activation and destroy it, then, inflict 2000 points of damage to your opponents LP. You can only activate 1 "Secert Sword, Star Crusher" per turn.

Secret Sword, Moon Fang
Counter Trap Card
(This card is always treated as a "Ninjitsu Art" Card.)
Activate this card when your opponent activates a Trap Card while you control a "Ninja" monster. Negate the activation and destroy it, then, inflict 2000 points of damage to your opponents LP. You can only activate 1 "Secert Sword, Moon Fang" per turn.

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