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Fearsome Fourtifications (10 Nights of Fright 2022: Card #6)


Black D'Sceptyr

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Now its time we take a trip to the green and purple side of things in these Nights of Fright. No I'm not talking about the Incredible Hulk.

I'm talking about the classics of this upcoming holiday of horrors; like a haunted house. What form-warping terrors await behind those cold, cracked wooden walls? What examples of depravity and disorder?

Hold on, I'm getting a piece of paper.

...apparently, it's a Chicken-Game-esque suite of protection effects? Okay, probably not Springs of the Far East, but I think these could help combo decks some. And it's followed by an add from Deck when it self destructs?

...oh boy. Ah well, in for a Magnamhut!

Enjoy, folks!

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Field Spell Card

 

Lore: Once per turn, if this card is activated, or during the Standby Phase: The turn player applies 1 of these effects that was not applied while this card was face-up on the field, for as long as this card remains on the field.

● This turn, the turn player chooses the targets for any cards and effects owned by their opponent.

● This turn, all damage the turn player takes becomes 500.

● This turn, the Summon and effects of monsters cannot be negated.

● During the End Phase, destroy this card, then its owner draws 1 card.

Until the next card, may the reviews and revelry arrive in abundance! D'Sceptyr, signing off.

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