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[MP23] Three World Premieres


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MP23-EN281 – Camelot, Realm of Noble Knights and Noble Arms
Spell/Field
Once per turn, if a “Noble Knight” card(s) you control would be destroyed by battle or card effect, you can destroy 1 Equip Card you control instead. During your Main Phase: You can banish 1 “Noble Arms” card you control or in your GY (until the next Standby Phase), and if you do, place 1 “Noble Knights of the Round Table” from your hand, Deck, or GY, face-up in your Field Zone, then you can Special Summon 1 “Artorigus” monster, or add to your hand 1 “Noble Arms” card, from your Deck or GY. You can only use this effect of “Camelot, Realm of Noble Knights and Noble Arms” once per turn.

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MP23-EN282 – Time Thief Power Reserve
Trap/Continuous
Special Summon this card as a Normal Monster (Psychic/Dark/Level 4/ATK 1900/DEF 2500) (this card is also still a Trap), then you can Special Summon 1 Machine “Time Thief” monster from your hand, Deck or GY. If you control an Xyz Monster(s) that has both a Spell and a Trap as material: You can banish this card from your GY; banish 1 card on the field. You can only use each effect of “Time Thief Power Reserve” once per turn.

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MP23-EN283 – SPYRAL Double Agent
LIGHT/Level 4/Fiend/Effect
If you have a “SPYRAL” card on your field or in your GY: You can Special Summon this card from your hand to your opponent’s field in Defense Position (but it cannot be Tributed, nor be used as material for a Fusion, Synchro, Xyz or Link Summon), then both players reveal the top card of their Deck. You can only use this effect of “SPYRAL Double Agent” once per turn. All “SPYRAL” monsters on the field gain 500 ATK, also “SPYRAL Super Agent” on the field can attack directly.
1400/600

Edited by ~British Soul~
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  • ~British Soul~ changed the title to [MP23] Three World Premieres

Camelot confuses me because it says it places an Field Spell but Camelot itself can still be occupying the Field Zone so... what happens then? it sends itself to the GY by card mechanics in the middle of the resolution of the effect?

A nitpick but it bugs me that the Time Thief Trap has the name of an area/zone/building/etc. and yet it becomes a monster. Would have made more sense to me if it had a name fit for a person/entity/creature/etc. Anyway, a Trap monster it's a cool way to give enable the Trap Xyz material effect of Redoer, IMO they should have done something like this earlier. Cannot comment on how good it is because I'm not familiar with Time Thieves and thus am not aware on how feasibly they can fulfill the condition of this card's GY effect.

Seems Double Agent is a younger or non-enhanced version of Sleeper, that's a nice addition of flavor to the archetype. IDK how good it is for SPYRALs, though.

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