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Psychic Support [Written]


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Psychic Synchron
lv 1 LIGHT
Psychic/Tuner/Effect
If this card is Normal or Special Summoned: You can Special Summon 1 Psychic monster from your hand, GY or that's banished. If this card is used as Synchro Material for a LIGHT or DARK Psychic Synchro monster: Draw 2 cards, then, discard 1, then, if the discarded card is a Psychic monster, you can pay 1000 LP, add that card from your GY to your hand. You can only use each effect of "Psychic Synchron" once per turn.
ATK/100 DEF/100

Psychic Soldier
lv 4 DARK
Psychic/Effect
If this card is Normal or Special Summoned: You can add 1 "Emergency Teleport" from your Deck to your hand, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except for LIGHT and DARK Psychic monsters. You can only use this effect of "Psychic Soldier" once per turn. Once per turn: You can pay LP in multiped of 500 (Max. 1500), then, target 1 Psychic monster you control; increase or decrease the targeted monsters Level by 1 for each 500 LP you paid until the End Phase this turn.
ATK/1800 DEF/500

Divine Android
lv 7 LIGHT
Psychic/Synchro/Effect
1 Psychic Tuner + 1+ non-Tuner Psychic monsters
During your Main Phase: You can Pay 1000 LP; send the top card of your Deck to the GY, then, if the sent card is a Psychic monster, inflict damage to your opponents LP equal to that cards Level x 200. You can only use this effect of "Divine Android" once per turn. During each of your End Phases: Gain 500 LP for each Psychic monster with a different name in your GY. If a Psychic monster(s) would be destroyed by an opponents card, you can banish this card from your GY instead.
ATK/2500 DEF/2100

Divine Ruler Archfiend
lv 10 DARK
Psychic/Synchro/Effect
1 Psychic Tuner + 1 Psychic Synchro monster
During the Battle Phase, your opponent cannot activate cards or effects. You can only use the following effects of "Divine Ruler Archfiend" once per turn.
* If this card destroys a monster by battle: Gain LP equal to destroyed monsters original ATK, then, inflict LP to your opponent equal to the amount of LP you gained by this effect. 
* If your opponent activates a card or effects (Quick Effect): Pay 2000 LP; negate the activation and banish it.
ATK/3500 DEF/3300

Psychic Shockwave
Continuous Spell Card
After activation: You can pay 800 LP; Add 1 Level 4 or lower Psychic monster from your Deck to your hand. Each time a Psychic monster is Normal or Special Summoned: Gain 300 LP, then, inflict 300 points of damage to your opponents LP. If this card is destroyed by an opponents card: The ATK and DEF of all monsters on the field become 0 and their effects are negated until the End Phase this turn. Your opponent cannot activate cards or effects in response to the activation of this effect. You can only activate 1 "Psychic Shockwave" per turn.
 

Edited by Thomas★Zero
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