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Zushin Support [Written]


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Sun Key Mace
lv 1 LIGHT
Fairy/Effect
Gains 700 DEF for each Zushin Counter on this card. You can only use the following effects of "Sun Key Mace" once per turn.
* If you control no monsters: You can Special Summon this card (from your hand), and if you do, place 2 Zushin Counter on this card.
* If this card is Normal or Special Summoned: Add 1 "Hand-Holding Genie" or 1 card that mentions Zushin Counters from your Deck or GY to your hand.
ATK/400 DEF/300

Team of Taiyo
lv 3 LIGHT
Warrior/Effect
All monsters in Defence Position gain 500 DEF. You can only use the following effects of "Team of Taiyo" once per turn.
* If you control a monster with Zushin Counters on it, you can Special Summon this card (from your hand), and if you do, you can place 2 Zushin Counters on 1 monster you control.
* During each of your Standby Phases: Inflict damage to your opponent equal to the number of Zushin Counters on the field x 200.
ATK/1300 DEF/1300

Team of the Rising Sun
Continuous Spell Card
After activation: Add 1 "Hand-Holding Genie" or 1 monster that mentions Zushin Counters from your Deck to your hand. During each of your Standby Phases: You can target 1 monster you control; place 1 Zushin Counter on it. All Level 4 or lower Defense Position monsters you control are unaffected by your opponents card effects. You can only activate 1 "Team of the Rising Sun" per turn.

Awakening of the Sleeping Giant
Quickplay Spell Card
After activation: Apply 1 of the following effects.
* Target 1 monster you control with Zushin Counters on it; place 2 Zushin Counters on it, then, inflict damage to your opponent equal to the number of Zushin Counters on it x 400.
* Tribute 1 monster with 10 Zushin Counters on it; Special Summon 1 "Zushin the Sleeping Giant" from your hand, Deck or GY ignoring its summoning conditions.
You can only activate 1 "Awakening of the Sleeping Giant" per turn.

Protection of the Sleeping Giant
Counter Trap
If you control a monster with 5 or more Zushin Counters or "Zushin the Sleeping Gaint" you can activate this card from your hand. If your opponent activates a Spell/Trap card or a monster effect while you control a monster with Zushin Counters on it. Negate the activation and destroy it, then, set this card instead of sending it to the GY. You can only activate 1 "Protection of the Sleeping Giant" per turn.

Edited by Thomas★Zero
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