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Big Five Theme [Written]


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Nightmare Penguin of the Big Five
lv 4 WIND
Aqua/Effect
If this card is Normal or Special Summoned: Add 1 "Big Five" monster from your Deck to your hand. You can only use this effect of "Nightmare Penguin of the Big Five" once per turn. All "Big Five" monsters you control gain 500 ATK.
ATK/900 DEF/1800

Robotic Knight of the Big Five
lv 4 FIRE
Machine/Effect
If this card is Normal or Special Summoned: Add 1 "Big Five" Spell/Trap card from your Deck to your hand. (Quick Effect): You can Fusion Summon 1 "Robotic Knight the Perfect Machine King" from your Extra Deck, by using monsters from your hand or field as Fusion material. You can only use each effect of "Robotic Knight of the Big Five" once per turn.
ATK/1600 DEF/1800

Deepsea Warrior of the Big Five
lv 5 WATER
Warrior/Effect
While you control a Field Spell card, this card is unaffected by your opponents Spell cards. You can only use the following effects of "Deepsea Warrior of the Big Five" once per turn.
* You can discard 1 "Big Five" card from your hand; Special Summon this card from your hand.
* If your opponents monster attacks: You can send 1 "Big Five" monster from your Deck to the GY; negate that attack, then, inflict damage to your opponent equal to that monsters original ATK.
ATK/1600 DEF/1800

Judgeman of the Big Five
lv 6 EARTH
Warrior/Effect
If you control no monsters or all monsters you control are "Big Five" monsters, you can Special Summon this card (from your hand.) During your Main Phase: You can pay 1000 LP, then, target 1 monster your opponent controls; destroy the targeted card, then, inflict 500 points of damage to your opponent for each card on their field. You can only use each effect of "Judgeman of the Big Five" once per turn.
ATK/2200 DEF/1500

Jinzo of the Big Five
lv 6 DARK
Machine/Effect
The effects of all Trap cards your opponent controls are negated. You can only use the following effects of "Jinzo of the Big Five" once per turn.
* Tribute 1 "Big Five" monster you control; Special Summon this card (from your hand).
* (Quick Effect): Pay 1000 LP, then, target 1 "Big Five" monster you control; double the targeted cards ATK until the End Phase this turn.
ATK/2400 DEF/1500

Berserk Dragon of Revenge
lv 8 DARK
Zombie/Effect
(This card is always treated as a "Big Five" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 Level 8 or higher Fusion monster you control or in your GY. This card can make attacks on monsters four times during each of your Battle Phases. If this card is destroyed by an opponents card: You can target 1 monster your opponent controls; banish the targeted card, then, inflict damage to your opponent equal to the banished cards original ATK. You can only use this effect of "Berserk Dragon of Revenge" once per turn.
ATK/3500 DEF/0

Robotic Knight the Perfect Machine King
lv 8 FIRE
Machine/Fusion/Effect
"Robotic Knight" of the Big Five" + 1 Level 5 or higher monster
(This card is always treated as a "Big Five" card.)
Must be Fusion Summoned. Gains 500 ATK for every "Big Five" monster you control. You can only use the following effects of "Robotic Knight the Perfect Machine King" once per turn.
* If your opponent activates a card or effect (Quick Effect): You can send 1 "Big Five" card you control or from your hand to the GY; negate the activation and destroy it, then, inflict 500 points of damage to your opponent.
* If this card is destroyed by an opponents card: Special Summon 1 "Robotic Knight of the Big Five" from your GY.
ATK/2700 DEF/1500

Big Five-Headed Dragon
lv 12 DARK
Dragon/Fusion/Effect
1 DARK Monster + 1 FIRE monster + 1 EARTH monster + 1 WIND monster + 1 WATER monster
Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster. This card can make attacks on monsters five times during each of your Battle Phases. If this card is destroyed by an opponents card: You can Special Summon 1 "Berserk Dragon" monster from your hand, Deck, GY or banishment ignoring its summoning conditions. You can only use this effect of "Big Five-Headed Dragon" once per turn.
ATK/5000 DEF/5000

Virtual World of the Big Five
Field Spell Card
After activation: Add 1 "Big Five" card from your Deck to your hand. Each time you Normal or Special Summon a "Big Five" monster: Gain 500 LP. All "Big Five" monsters you control gain 500 ATK and all monsters your opponent controls lose 500 ATK. You can only activate 1 "Virtual World of the Big Five" per turn.

Dragon Revival Ritual
Spell Card
(This card is always treated as a "Big Five" card.)
Fusion Summon 1 "Five-Headed Dragon" Fusion monster from your Extra Deck, by banishing monsters from your hand, field and GY as Fusion material. If a Fusion monster(s) would be destroyed by an opponents card, you can banish this card from your GY instead. 

Control of the Big Five
Trap card
If you LP are lower than your opponents, you can activate this card from your hand. Send 1 "Big Five" monster from your hand or field to the GY, then, target 1 monster your opponent controls; take control of the targeted card, then, Special Summon 1 "Robotic Monkey Five Token" (Machine/EARTH/Level 5/ATK 500/DEF 500) to your opponents side of the field. Your opponent cannot activate cards or effects in response to the activation of this card. You can only activate 1 "Control of the Big Five" per turn.

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