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Dark World Fusion Ritual [Written]


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Dark World Fusion Ritual
Continuous Spell Card
If you control "The Gates of Dark World", this card is unaffected by your opponents card effects. During each of your Standby Phases and If an opponents monster attacks: Place 1 Wicked Rune counter on this card (Max. 5). All "Dark World" monsters you control gain 200 ATK/DEF for each Wicked Rune counter on this card. Once per turn, during either players turn: You can remove any number of Wicked Rune counters from this card; apply the following effect depending on the number of counters removed from this card.
* 1: Draw 1 card, then, discard 1 card, then, if the discard card is a "Dark World" monster, gain LP equal to its Level x 200.
* 2: Add 1 "Dark World Accession" from your Deck or GY to your hand, then, discard 1 card.
* 3: Destroy 1 monster your opponent controls, then, discard 1 card.
* 4: Special Summon 1 "Dark World" monster from your hand, Deck or GY, also, if the summoned card is "Reign-Beaux, Overlord of Dark World", either destroy all monsters or all Spell/Trap cards your opponent controls.
* 5: Add 1 "Super Polymerization" from your Deck to your hand, then, Special Summon 1 Level 7 or higher "Dark World" monster from your hand, Deck or GY.
You can only control 1 "Dark World Fusion Ritual".

Edited by Thomas★Zero
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