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Elemental/Evil HERO Support [Written]


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Evil HERO Malicious Diver
lv 5 WATER
Fiend/Fusion/Effect
"Elemental HERO Bubbleman" + "Elemental HERO Avian"
Must be Special Summoned with "Dark Fusion". If you control "Supreme King's Castle" or "Dark Skyscraper", this card can attack directly. If this card inflict battle damage from a direct attack, send 1 random card from your opponents hand to the GY. You can only use this effect of "Evil HERO Malicious Diver" once per turn.
ATK/1400 DEF/1000

Evil HERO Steam Blazer
lv 5 WATER
Fiend/Fusion/Effect
"Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman"
Must be Special Summoned with "Dark Fusion". If your LP are lower than your opponent, this card gains ATK equal to the difference. If this card destroys a monster by battle: Gain LP equal to the destroyed monsters original ATK, then, inflict damage to your opponent equal to half the destroyed monsters original ATK.
ATK/1800 DEF/1000

Evil HERO Nemesis
lv 7 DARK
Fiend/Fusion/Effect
1 "Evil HERO" monster + 1 Level 4 or lower Effect monster
Must be Special Summoned with "Dark Fusion". If this card is Special Summoned: Add 1 "Dark Fusion" or 1 Spell/Trap card that mentions "Dark Fusion" from your Deck to your hand. You can only use this effect of "Evil HERO Nemesis" once per turn. Gains 100 ATK/DEF for each card in your opponents GY.
ATK/2500 DEF/2000

Evil HERO Dark Tornado
lv 8 WIND
Fiend/Fusion/Effect
"Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman"
Must be Special Summoned with "Dark Fusion". Cannot be destroyed battle or by card effects. At the start of the damage step, if this card battles an opponents monster: You can target 1 card your opponent controls; banish the targeted card, also, your opponent cannot activate cards or effects in response to the activation of this effect. You can only use this effect of "Evil HERO Dark Tornado" once per turn.
ATK/2800 DEF/2000

Dark Instant
Spell Card
Pay 1000 LP; Special Summon 1 "Evil HERO" Fusion monster from your Extra Deck whose Fusion materials only list "Elemental HERO" monsters, also for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except "Evil HERO" monsters. (This Special Summon is treated as a Fusion Summon with "Dark Fusion".) If a "Evil HERO" Fusion monster(s) you control would be destroyed by an opponents card, you can send this card to the bottom of your Deck instead. You can only activate 1 "Dark Instant" per turn.

Dark Skyscraper
Continuous Spell Card
After activation: Add 1 "Supreme King's Castle" or "Dark Instant" from your Deck or GY to your hand. Once per turn, if a Fiend monster you control attacks: Gain 1000 LP. During your Main Phase: You can destroy this card; add 1 "Dark Fusion" or "Dark Instant" from your Deck or GY to your hand. You can only use this effect of "Dark Skyscraper" once per turn. You can only activate 1 "Dark Skyscraper" per turn.

Evil Oversoul
Trap Card
Target 1 "Evil HERO" monster in your GY or banishment; Special Summon the targeted card ignoring its summoning conditions, also, the summoned card is unaffected by your opponents card effects until the End Phase this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Dark Fusion" or "Evil Mind" from your Deck or GY to your hand. You can only use each effect of "Evil Oversoul" once per turn.

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