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Diamond, Spade and Club Knight and Arcana Heart Joker [Written]


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Diamond Knight
lv 3 LIGHT
Warrior/Effect
If you control no monsters, you can Special Summon this card (from your hand.) If this card is Normal or Special Summoned: You can either Special Summon 1 "Queen's Knight" from your Deck or GY or add 1 card that mentions it from your Deck to your hand. You can only use each effect of "Diamond Knight" once per turn.
ATK/1000 DEF/600

Spade Knight
lv 4 LIGHT
Warrior/Effect
If this card is Normal or Special Summoned: Add 1 "King's Knight", "Polymerization" or "Face Card Fusion" from your Deck to your hand, also, if you control "Queen's Knight", you can immediately after this effect resolves Normal Summon 1 "King's Knight" from your hand. You can only use this effect of "Spade Knight" once per turn.
ATK/1400 DEF/1600

Club Knight
lv 5 LIGHT
Warrior/Effect
If you control no monsters or you control either "Queen's Knight" or "King's Knight", you can Special Summon this card (from your hand.) If this card is Normal or Special Summoned: You can either Special Summon 1 "Jack's Knight" from your Deck or GY or add 1 Level 10 DIVINE Divine-Beast monster from your Deck to your hand. You can only use each effect of "Club Knight" once per turn.
ATK/1000 DEF/1900

Arcana Heart Joker
lv 8 LIGHT
Warrior/Fusion/Effect
2+ LIGHT Warrior monsters (Max. 3)
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. You can only use the following effects of "Arcana Heart Joker" once per turn.
* If this card is Fusion Summoned: Gain LP equal to the number of monsters used as Fusion material to summon this card x 1000, also, if this card was Fusion Summoned using 3 monsters with different names, inflict 3000 points of damage to your opponents LP.
* If this card is destroyed by an opponents card: You can Special Summon 1 "Queen's Knight", "King's Knight" and "Jack's Knight" from your hand, Deck, GY or banishment, also, the summoned monsters cannot be destroyed by battle and for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except LIGHT Warrior monsters.
* (Quick Effect): You can banish this card from your GY; all damage you take this turn becomes 0, also, all LIGHT Warrior and DIVINE Divine-Beast monsters you control cannot be destroyed by battle this turn.
ATK/3000 DEF/2500
 

Edited by Thomas★Zero
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