Thomas★Zero Posted May 4 Report Share Posted May 4 Ghostrick Room Continuous Spell Card After activation: You can add 1 "Ghostrick" Field Spell Card from your Deck or GY to your hand. All Zombie, Fiend and Fairy monsters in Defense Position cannot be destroyed by battle or by card effects. Each time a Zombie, Fiend or Fairy monster is flipped face-up: Inflict 300 points of damage to your opponents LP. You can only activate 1 "Ghostrick Room" per turn. 1 Quote Link to comment Share on other sites More sharing options...
Josh Reis Posted May 6 Report Share Posted May 6 Hey! I like the concept you're going for. I feel there might be some redundancies in a card like this because of the protections the ghostricks already have. My alternative would be providing protections for your field spells because we already have some search with the link monster and the field spells provide protection for your monsters (when they are face down). An alternative that might be more beneficial for the deck would be something like this. Ghostrick Drafting Room Continuous Spell Card Discard 1 card: Add 1 "Ghostrick" Field Spell from your Deck or GY to your hand. "Ghostrick" Field Spells cannot be destroyed or banished except by other "Ghostrick" Field Spells. If a "Ghostrick" Field Spell is sent to the GY, target one "Ghostrick" monster in your GY, shuffle it into the deck, and if you do, banish one face up monster your opponent controls face down. You can only use each effect of "Ghostrick Drafting Room" once per turn. Not only does this provide consistency for the deck, it provides protection for your field spells and a way to get around Link monsters that can't be flipped. It also allows you to pitch extra field spells if you have one in your hand to activate its second effect while also searching for different field spells and replenishing your hand traps into the deck. Quote Link to comment Share on other sites More sharing options...
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