Donovan Rodriguez Posted January 28 Report Share Posted January 28 (edited) So. Basically, I had the bright idea to bring the "Skeleton" cards from the clash games into yu-gi-oh. HOWEVER, that actually expanded into a GY-heavy archetype that revives from grave and has heavy synchro-fusion capability. Also, more link-xyz-extradeck support may be coming so just ask about it. I also took inspiration from blue-eyes, so you may see some parallels (e.g the legendary skeleton.) PLEASE GIVE BALANCING FEEDBACK, AND/OR SUGGESTIONS FOR NEW SUPPORT. Legendary Skeleton If this card is Normal or Special Summoned: You can reveal 3 "Skeleton Giant" from your hand, Deck, field, and/or GY; Special Summon 1 "Skeleton Giant" from your hand, Deck, or GY. If you Special Summon "Skeleton Giant" (except during the Damage Step) while this card is in your GY: You can banish this card; add 1 "Skeleton" or "Archbishop" monster from your Deck to your hand. You can only use each effect of "Legendary Skeleton" once per turn. Skeleton Army ● Once per turn, if this card is Normal Summoned: You can Special Summon up to 2 Level 3 or lower "Skeleton" monsters from your hand. ● If this card is sent to the GY as Synchro Material: Draw 1 card and reveal it, then, if it is a "Skeleton" card, you can Special Summon 1 "Skeleton" monster from your GY. Skeleton Bomber You can only use each effect of "Skeleton Bomber" once per turn. ● If this card is Special Summoned: You can add 1 "Skeleton" Spell/Trap from your Deck to your hand. ● If this card is sent to the GY as Xyz Material: You can add 1 "Skeleton" card from your Deck to your hand. Skeleton Trio You can only use each effect of "Skeleton Trio" once per turn. ● You can send this card from your hand or field to the GY; place 1 "False Tombstone" from your hand, Deck, or GY face-up in your Spell & Trap Zone as a Continuous Trap. ● If you Synchro or Xyz Summon a "Skeleton" monster while this card is in your GY: You can Special Summon this card. ● When a card or effect is activated that targets this card, or when this card is targeted for an attack (Quick Effect): You can Special Summon 1 "Skeleton" monster from your GY. Skeleton Giant "The bigger the skeleton, the bigger the bomb. Carries a massive explosive that detonates with the force of an army when this giant falls." Bone-Chilled Sanctuary Neither player can activate monster effects in the hand in response to the activation of a "Skeleton" monster's effect or a Spell/Trap that mentions a "Skeleton" monster. While you control a Level 7 or higher "Skeleton" monster, your opponent cannot activate monster effects in the hand or GY during your turn. Once per turn, if a "Skeleton" card you control would be sent to the GY by an opponent's card effect: You can send 1 "Skeleton Giant" from your hand or Deck to the GY instead. You can only activate 1 "Bone-Chilled Sanctuary" per turn. Gravedigger's Blessing (Spell) Special Summon 1 "Skeleton" monster from your Deck, GY, or among your banished cards in Defense Position, but you can only Special Summon "Skeleton Giant" if you do not control one, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Zombie monsters. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including at least 1 "Skeleton" monster. You can only use 1 effect of "Gravedigger's Blessing" per turn, and only once that turn. Skeleton Revival (Spell) If you have a "Skeleton" card among your banished cards: Discard up to 2 cards; add an equal number of your banished "Skeleton" cards to your hand. You can only activate 1 "Skeleton Revival" per turn. Wishes Upon A Grave (Spell) Discard 1 card; add 1 Level 2 DARK Tuner and 1 Spell/Trap that mentions a "Skeleton" monster from your Deck to your hand, except "Wishes Upon a Grave". You can banish this card from your GY, then target 1 "Skeleton Army" or "Skeleton Giant" you control; equip 1 "Skeleton" monster from your Extra Deck to it. While a monster is equipped by this effect, it gains 400 ATK. You can only use each effect of "Wishes Upon a Grave" once per turn. Throne of the Undead (Spell) This card can be used to Ritual Summon any "Archbishop" or "Skeleton" Ritual Monster. You must also Tribute monsters from your hand or field, and/or banish "Skeleton" monsters from your GY, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. Archbishop of Death (Ritual) You can Ritual Summon this card with "Throne of the Undead". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card attacks a Defense Position monster, apply 1 of these effects: ● Banish 1 card from your opponent's GY. ● Inflict double piercing battle damage. The Palace of Spirits (Spell) During your Main Phase, you can Normal Summon 1 Level 2 DARK Tuner in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the GY, and if you do, that target gains ATK/DEF equal to the Level of that monster sent to the GY x 100 until the end of this turn. You can banish this card from your GY; add 1 "Throne of the Undead" from your Deck to your hand. You can only use this effect of "The Palace of Spirits" once per turn. Spiritual Fusion (Spell) During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions a "Skeleton" monster as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Skeleton" monsters used as material from the field. You can only activate 1 "Spiritual Fusion" per turn. Call of the Skeletons (Trap) Reveal up to 3 "Skeleton" monsters from your hand, face-up field, and/or GY; destroy an equal number of cards your opponent controls. You can banish this card from your GY; Ritual Summon 1 Ritual Monster from your hand, by Tributing "Skeleton" monsters from your hand or field whose total Levels exactly equal the Level of that Ritual Monster. You can only use each effect of "Call of the Skeletons" once per turn. False Tombstone (Trap) Your opponent cannot target level 7-or-higher "Skeleton" monsters in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of "False Tombstone" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Skeleton" monster from your hand or GY. ● Set 1 Spell/Trap directly from your Deck, that specifically lists a "Skeleton" monster in its text, with a different name from the cards you control and in your GY. Skeleton King (Synchro) 1 Tuner + 1+ non-Tuner "Skeleton" monsters ● If this card is Synchro Summoned: You can Set "Skeleton" Spells/Traps from your Deck, up to the number of "Skeleton" cards in your GY. ● Gains 100 ATK/DEF for each "Skeleton" monster in your GY. ● Once per turn: You can banish up to 3 "Skeleton" cards from your GY; this card gains 200 ATK for each one. Skeleton Witch (Synchro) 1 Tuner + 1+ non-Tuner "Skeleton" monsters You can only use each of the following effects of "Skeleton Witch" once per turn. ● If this card is Synchro Summoned: "Skeleton" monsters you control are unaffected by your opponent's monster effects until the end of your next turn. ● If this card is sent to the GY: You can Special Summon 2 Level 2 or lower monsters from your hand. The first time each Level 2 or lower monster you control would be destroyed by battle or card effect each turn, it is not destroyed. The Reborn King (Synchro) 2+ Tuners + 1 non-Tuner "Skeleton" monster When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card. If this face-up card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Skeleton" monster from your GY or Extra Deck. You can only use each effect of "The Reborn King" once per turn. The Witch of Death (Fusion) 2 "Skeleton Witch" monsters ● If this card is Fusion Summoned: You can Special Summon 1 of your "Skeleton" cards that is banished. ● When your opponent activates a monster effect, or a Spell/Trap card or effect (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use this effect of "The Witch of Death" once per turn. The Undead King (Fusion) "Skeleton King" + "Skeleton Witch" This card must be Fusion Summoned. At the end of the Damage Step, if this is the only face-up card you control, and this Fusion Summoned card attacked: You can send 1 "Skeleton" Fusion Monster from your Extra Deck to the Graveyard; this card can attack again in a row. You can use this effect of "The Undead King" up to twice per turn. During either player's turn, when a card or effect is activated that targets a "Skeleton" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card. Skeleton Master Xol (Fusion) "The Undead King" + "Archbishop of Death" Must be Fusion Summoned. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only activate this effect of "Skeleton Master Xol" in response to each card type (Monster/Spell/Trap) once per turn. If this face-up card leaves the field by your opponent: You can Special Summon 1 "Skeleton" monster from the GY. Once per game, this card can gain the ability of any card in your GY. Skeleton Breakers (XYZ) 2+ Level 2 "Skeleton" Tuner monsters ● If this card is Xyz Summoned: You can destroy monsters on the field, up to the number of "Skeleton" cards in your GY (max. 2). ● When this card battles a monster (Quick Effect): You can detach 1 material from this card; negate the attack, and if you do, destroy that opponent's monster. ● If the activation or effect of this card's battle-negation effect is negated: You can detach 1 material from this card; send the card that negated it to the GY, and if you do, banish the opponent's monster that battled. Spirit of the Undead (Link-1) 1 Level 2 or lower Zombie monster You cannot Special Summon monsters, except Zombie monsters. You can only use each of the following effects of "Spirit of the Undead" once per turn. ● If this card is Link Summoned: You can take 1 "The Palace of Spirits" from your Deck, and either add it to your hand or send it to the GY. ● You can Tribute this card; Special Summon 1 "Skeleton" monster from your hand or GY, but if it is an Effect Monster Special Summoned from the GY, its effects are negated, also it cannot attack. Edited January 28 by Donovan Rodriguez No text card description Quote Link to comment Share on other sites More sharing options...
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