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"Of Old" custom archetype


Isaac Fields

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Hello there,

I understand where you're coming from. There is alot of nostalgia attached to many of these goat staples and I do appreciate the respectful callback, but the retrains don't really fit into any format. They have no combo potential so they are useless in modern, and since they are basically just stronger versions of old staples, they would just dominate older formats like goat. Also even though you made all of the cards slightly stronger, you didn't really add to them.

I have to quickly remind you that cards you make in the Realistic Cards Forum are supposed to be held to higher design standards and posts should include the raw text in addition to images, as stated in this thread (pinned in the forum):

So I've got to go over the PSCT real quick. I see that you tried to copy the wording style of Konamis cards, but you have to understand how the game mechanics function to correctly use PSCT. A small example:

You have written "Once per turn; you can add 1 [...]" on a Normal Spell card. First of all, the "Once per turn" clause is meant for cards that stay on the field and per copy, which means that if the card leaves the field, the once per turn condition is reset anyway. Since this is a Normal Spell, which goes to the GY after resolving, it's unneccesary to put it on. You could include a hard once per turn clause, which would look like this: "You can only activate 1 'Reinforcements From the Army of Old' per turn". This would affect the player instead of the individual card and prevent you from activating multiple copies in one turn.
Also you used a semicolon here, which is usually meant to separate cost (or targeting) and effect. Since "Once per turn" is neither a cost, nor something else that's supposed to happen before the effect starts a chain, it would even be wrong if this were a Continuous Spell. When making Ignition Effects (Spell Speed 1 effects on cards that stay on the field), you should use a colon instead, like this: "Once per turn: You can [...]", like you did on Warrior Lady. After a colon you should capitalize the first letter though.

There is also alot of specific wording, spelling and capitalization standards. For example, when describing an optional effect, it's always "You can", never "You may". words like "Deck", "GY" or "Tribute", aswell as Phases (eg. Battle Phase, End Phase) and summoning types (eg. Normal Summon, Special Summon) are always capitalized. Also attributes are always written in caps like "WATER","FIRE"...

There is a whole thread about PSCT (also pinned in the forum) here: 

 


One last thing I wanted to talk about is your new version of Blade Knight. Here is a quick PSCT fix for it:

Quote

Once per turn, while you have 1 or less cards in your hand: You can increase this card's ATK by 400. If this card destroys a monster by battle and sends it to the GY: You can negate 1 face-up card on the field.

It seems like you thought Blade Knight's original second effect "If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated." wasn't good enough, but here is where the target format matters. In GOAT format, alot of people play Flip monsters, which can basically not be negated by activated effects, except by Counter Traps or cards that specifically negate activations (which didn't really exist back then), as they activate during the damage step.
Blade Knight's ability is continuous (which means, that it doesn't activate and start a chain) and negates the attacked monster as soon as it's marked for destruction. This also means, that nobody can react to its effect and protect the Flip monster.
When your retrain attacks into a Flip monster, it will just activate after the monster has been destroyed and is already in the GY. This also means, that it will not at all activate if it attacks into a Man-Eater Bug or something like that, as the Flip Effect resolves before sending the monster to the GY. When your attacking Bladed Knight Of Old is no longer on the field at the end of damage step, it can't activate it's triggered effect. Even if it attacks into something less dangerous like a Magician of Faith, you would compare ATK and DEF, mark MoF as destroyed by battle, activate the Flip effect, resolve the Flip effect, send the MoF to the GY, and then activate your Bladed Knight, which would then most likely have no targets.

Yugioh really is a complex game with rules that are not that easy to understand, but I hope I could help you a little bit with understanding the weaknesses of these customs.

Greetings,
Messoras

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On 6/17/2026 at 7:12 AM, Messoras said:

Hello there,

I understand where you're coming from. There is alot of nostalgia attached to many of these goat staples and I do appreciate the respectful callback, but the retrains don't really fit into any format. They have no combo potential so they are useless in modern, and since they are basically just stronger versions of old staples, they would just dominate older formats like goat. Also even though you made all of the cards slightly stronger, you didn't really add to them.

I have to quickly remind you that cards you make in the Realistic Cards Forum are supposed to be held to higher design standards and posts should include the raw text in addition to images, as stated in this thread (pinned in the forum):

So I've got to go over the PSCT real quick. I see that you tried to copy the wording style of Konamis cards, but you have to understand how the game mechanics function to correctly use PSCT. A small example:

You have written "Once per turn; you can add 1 [...]" on a Normal Spell card. First of all, the "Once per turn" clause is meant for cards that stay on the field and per copy, which means that if the card leaves the field, the once per turn condition is reset anyway. Since this is a Normal Spell, which goes to the GY after resolving, it's unneccesary to put it on. You could include a hard once per turn clause, which would look like this: "You can only activate 1 'Reinforcements From the Army of Old' per turn". This would affect the player instead of the individual card and prevent you from activating multiple copies in one turn.
Also you used a semicolon here, which is usually meant to separate cost (or targeting) and effect. Since "Once per turn" is neither a cost, nor something else that's supposed to happen before the effect starts a chain, it would even be wrong if this were a Continuous Spell. When making Ignition Effects (Spell Speed 1 effects on cards that stay on the field), you should use a colon instead, like this: "Once per turn: You can [...]", like you did on Warrior Lady. After a colon you should capitalize the first letter though.

There is also alot of specific wording, spelling and capitalization standards. For example, when describing an optional effect, it's always "You can", never "You may". words like "Deck", "GY" or "Tribute", aswell as Phases (eg. Battle Phase, End Phase) and summoning types (eg. Normal Summon, Special Summon) are always capitalized. Also attributes are always written in caps like "WATER","FIRE"...

There is a whole thread about PSCT (also pinned in the forum) here: 

 


One last thing I wanted to talk about is your new version of Blade Knight. Here is a quick PSCT fix for it:

It seems like you thought Blade Knight's original second effect "If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated." wasn't good enough, but here is where the target format matters. In GOAT format, alot of people play Flip monsters, which can basically not be negated by activated effects, except by Counter Traps or cards that specifically negate activations (which didn't really exist back then), as they activate during the damage step.
Blade Knight's ability is continuous (which means, that it doesn't activate and start a chain) and negates the attacked monster as soon as it's marked for destruction. This also means, that nobody can react to its effect and protect the Flip monster.
When your retrain attacks into a Flip monster, it will just activate after the monster has been destroyed and is already in the GY. This also means, that it will not at all activate if it attacks into a Man-Eater Bug or something like that, as the Flip Effect resolves before sending the monster to the GY. When your attacking Bladed Knight Of Old is no longer on the field at the end of damage step, it can't activate it's triggered effect. Even if it attacks into something less dangerous like a Magician of Faith, you would compare ATK and DEF, mark MoF as destroyed by battle, activate the Flip effect, resolve the Flip effect, send the MoF to the GY, and then activate your Bladed Knight, which would then most likely have no targets.

Yugioh really is a complex game with rules that are not that easy to understand, but I hope I could help you a little bit with understanding the weaknesses of these customs.

Greetings,
Messoras

Thank you for the insight! I haven't really played around with making cards that often, so my knowledge of psct is just what I've picked up from playing for a while, and your advice is greatly appreciated! I will solve the problem card text as soon as I have the time/motivation!

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